They are the Jews who have been inside, parasitizing and destroying, building a structure full of lies, creating class domination with candy and whips, and plotting to control information. Both Script and Watkins are doing nothing but following the Jewish ideology. This is an act of cultural aggression and vandalism. 0728警備員[Lv.1][新初]2024/05/18(土) 08:48:33.71ID:4EnPFEZj0 むー 0729どんぐりキャノン ★ハンター[Lv.241(前239)][UR武][UR防][木]2024/05/18(土) 08:53:32.77ID:CAP_USER Can you guys test the !extend command again for donguri:3 ? Im pretty sure it is fixed now. 0730警備員[Lv.15(前3)][初]2024/05/18(土) 08:54:57.46ID:yF8fPr7i0 お 0731ななしさん警備員[Lv.4][新初]2024/05/18(土) 08:59:40.23ID:DI+iiVMC0>>729 Yes, it seems to have been fixed, thank you. 0732どんぐりキャノン ★ハンター[Lv.241(前239)][UR武][UR防][木]2024/05/18(土) 09:01:01.36ID:CAP_USER >>731 Perfect. That bug was hard to fix. Sorry it took so long to fix it. 0733ななしさん警備員[Lv.11][新苗]2024/05/18(土) 09:04:37.72ID:Pb88hS3h0>>732 Good morning. You're up early today. 0734ななしさん警備員[Lv.15][N武][N防][初]2024/05/18(土) 09:14:39.97ID:wqB2YOiv0>>732 I am also not familiar with it, but it seems that there are extremely detailed legal guidelines in Japan for operating a gacha. If you don't consult with someone who seems to be familiar with the details beforehand, you may not be able to settle the matter later. 0735ななしさん警備員[Lv.9(前20)][苗]2024/05/18(土) 09:16:05.36ID:uG3YUyAB0>>732 どんキャは仕事ができるな みんな、批判要望したり催促するけど許してね😌 0736ななしさんハンター[Lv.348(前346)][SSR武][SSR防][木]2024/05/18(土) 09:18:27.29ID:GZRYqj+e0>>732 大砲禁止スレでのレベル非表示バグは解消されました
The bug that caused levels to be hidden in the no-cannon thread has been fixed.
Already reported >>657 Also, levels are now displayed for existing threads as well.
バグを修正していただきありがとうございました Thank you very much for fixing the bug 0737ななしさん警備員[Lv.8(前20)][苗]2024/05/18(土) 09:20:02.85ID:X6K0IvF4M そういや有料の課金アイテムはサービス終了時の返金義務が発生するとか知ってるんかな? 0738ななしさんハンター[Lv.327(前323)][SSR武][UR防][木森]2024/05/18(土) 09:22:48.11ID:JSXbxpG40 おい!どんキャ!属性ダメージどんなってんだ? What's the elemental damage calculation formula? 0739ななしさん警備員[Lv.6][新初]2024/05/18(土) 09:29:46.77ID:GQbamfxz0>>732 http://kes.5ch.net/test/read.cgi/donguri/1714791621/39 > The FAQ is now live. > Please check and make sure it is correct. http://kes.5ch.net/test/read.cgi/donguri/1714791621/586 > https://donguri.5ch.net/faq > > [芽]→[苗]→[木]→[森]のように成長します > [苗]→[木]の間に無印区間があるんだよな > >>584 のように、「木森」が同時に出てるのは仕様? > [木]→[森] と変化する方が素直な気がするが
There is a range of [ ] (no badge) between [苗] and [木] Both [木] and [森] are displayed like >>738 Is this in your intension? Which is correct, [木] → [森] or [木] → [木森] ? 0740ななしさん警備員[Lv.19(前1)][苗]2024/05/18(土) 09:40:52.64ID:WsWRblRa0 [木]→[林]→[森] かな、やっぱり 0741ななしさん警備員[Lv.3(前1)][新初]2024/05/18(土) 09:47:01.16ID:GZRYqj+e0 確かに[木森]はおかしいな あと、たまに見かける[ ]のやつ 0742警備員[Lv.7(前5)][苗]2024/05/18(土) 09:51:06.07>>737 未使用アイテムの残高が合計1000万円以上必要 0743警備員[Lv.11(前24)][苗]2024/05/18(土) 09:56:08.37ID:7u8WJJ3h0 文字的な「木」の数でいうとそうなるかも知れないが 実態を指す表現としては林と森は規模の差がない 人為的なモノ(林)か自然発生的(森)かの区別の様だからね (多分そんな話をしたいわけではないだろうけどw) 0744ななしさんころころ2024/05/18(土) 10:06:47.90ID:Il1lTl6L0 名もなき戦士が昨日はURの防具 今日はURの武器をひいてるのだが キーバンドルを購入したのか? 0745ななしさん警備員[Lv.2(前20)][苗警]2024/05/18(土) 10:13:34.71ID:X6K0IvF4M どんキャ殴ろうとしたら『これは間違ったどんぐりです』って出て殴れなかったんだがなにこれ?無敵? 0746ななしさん警備員[Lv.2][新初]2024/05/18(土) 10:18:01.51ID:e8c/cxY3d>>739 つーかこれいる? 警臭はまだ分かるがどう考えてもこの表示無駄な機能だろ
To calculate the adjusted damage \( D \), start with this formula:
\[ D = \max(0, \left\lfloor (F - A) \times E \right\rfloor ) \]
Where: - \( D \) is the adjusted damage. - \( F \) is the final base damage dealt (including possible critical hits). - \( A \) is the final defense of the opponent (including possible critical defense). - \( E \) is the elemental effectiveness factor, which adjusts the damage based on the interaction between attacker’s and defender’s elements.
The elemental effectiveness \( E \) depends on the elements involved and their respective potencies. If one element is strong against another, the effectiveness factor increases; if one element is weak against another, the effectiveness factor decreases. Here’s how it is calculated:
For element interactions: 1. If the attacker’s element is strong against the defender’s element: \[ E = 1.2 + 0.05 \times (p_1 - p_2) \] Where \( p_1 \) is the potency of the attacker’s element, and \( p_2 \) is the potency of the defender’s element.
2. If the attacker’s element is weak against the defender’s element: \[ E = 0.8 - 0.05 \times (p_1 - p_2) \]
3. Otherwise (if there is no specific strength or weakness between the elements or no elements are involved): \[ E = 1.0 \]
Here are specific examples of element interactions: - Fire vs Ice: \( E = 1.2 + 0.05 \times (p_1 - p_2) \) - Ice vs Fire: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) - Fire vs Water: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) - Water vs Fire: \( E = 1.2 + 0.05 \times (p_1 - p_2) \) - Water vs Earth: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) - Earth vs Water: \( E = 1.2 + 0.05 \times (p_1 - p_2) \) - Earth vs Air: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) - Air vs Earth: \( E = 1.2 + 0.05 \times (p_1 - p_2) \) - Air vs Lightning: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) - Lightning vs Air: \( E = 1.2 + 0.05 \times (p_1 - p_2) \) - Lightning vs Water: \( E = 1.2 + 0.05 \times (p_1 - p_2) \) - Water vs Lightning: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) - Ice vs Lightning: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) - Lightning vs Ice: \( E = 1.2 + 0.05 \times (p_1 - p_2) \) - Light vs Dark: \( E = 1.2 + 0.05 \times (p_1 - p_2) \) - Dark vs Light: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) - If the attacker's element is Dark and the defender has no elemental defense: \[ E = 1.2 + 0.05 \times (p_1 - 0) \]
In simpler terms, the elemental effectiveness adjusts the damage based on the interaction of elements. Elements have strengths and weaknesses against each other, and this is reflected in the calculation to either amplify or reduce the damage done in battle.
Please let me know if there is an error in my calculation or element/resistance loop, and I will fix it. 0752どんぐりキャノン ★警備員[Lv.4(前13)][芽警]2024/05/18(土) 10:28:07.63ID:CAP_USER >>739 Its a bug, ill fix it. Also showing the old level when you already are higher than it is a bug. 0753ななしさん警備員[Lv.55(前53)][UR武][SSR防][苗]2024/05/18(土) 10:32:05.08ID:NVV6RDjs0 光属性の防具は弱点無し? 0754ななしさん警備員[Lv.1][新芽]2024/05/18(土) 10:43:25.96ID:t6jSWDia0>>752 Hi. Remember the armored script I mentioned the other day? This script exploits a hole in the system. Here it is.
ログで追跡されるの嫌だから、uplift買い直してハンターIDリセットしよ 0794どんぐりキャノン ★ハンター[Lv.243(前239)][UR武][UR防][木]2024/05/18(土) 13:08:18.02ID:CAP_USER >>791 You initially asked for information about the elemental damage modifiers. Of course there is a random element in how damage is calculated.
ATK - 85~123 means pick a random number between 85 and 123 (inclusive) to use as the base attack before modifiers.
Crit 5% means 5% chance to have a critical hit or critical defense.
"Mod" will be used to notate how many times the weapon or armor has been modified. You will be able to modify weapons with weapon crafting and marimo. You will be able to modify armor with armor crafting and marimo. 0795ななしさん警備員[Lv.3(前6)][新苗警]2024/05/18(土) 13:16:47.63ID:GQbamfxz0>>752 I hear someone says 前 reminds 前科(criminal record) Of course, it is not 前科 Why have you dicided to display 前(old level) in the name field? Is is necessary? 0796警備員[Lv.1(前7)][新初警]2024/05/18(土) 13:16:51.36ID:nLS5NfCH0>>789 For example: p1 weapon has 火(12) p2 armor has 水(48)
0.8 - 0.05 * (12-48) =2.6
攻撃側が不利な属性の場合、相手の防具が高性能なほどダメージが増すように見えます 0797ななしさん警備員[Lv.2(前10)][新初警]2024/05/18(土) 13:21:19.25ID:OYLJqcv10>>789 Please answer my question on >>667.
You already answered on >>751 that Ice>Lightning is true.
What about [no element]>Light? Is this true or false?
And what if the defender is Dark and the attacker is no element?
And what if, from >>789 it's like this, p1 weapon has 雷(10) p2 armor has 水(48) ?? Does it have negative result?
1.2 + 0.05 * (10-48)= 1.2 - 1.9 = -0.7 ie 0 damage? 0798ななしさん警備員[Lv.1][新初]2024/05/18(土) 13:23:36.77ID:X6K0IvF4M>>794 Is it a feature that even weapons with a 0% critical hit rate can occasionally get a critical hit?
改造は同レアリティでのガチャのやり直しになるのか強化になるのか気になる 強化なら一定水準を越えたらレアリティも上がっていくんだろうか ガチャゲーになるのか強化ゲーになるのか 提案があるなら今のうちだろうけど 0800ななしさん警備員[Lv.2(前17)][苗警]2024/05/18(土) 13:25:29.67ID:ZteHnL420>>767 投げてる回数とレベルからどう考えても1日12時間以上はどんぐり投げてる奴が仕事なんて出来るわけ無い 0801ななしさん警備員[Lv.2(前4)][新初]2024/05/18(土) 13:28:48.32 ここに書き込むと問答無用で撃たれるという状況をどんぐりキャノン★としてはどう評価しているのだろう 対策として防具を装備すればいいというのは分かるけどmate使いはその手が使えない不便さ 俺もそろそろこんなの捨てて自分で作ろうかな 0802ななしさんハンター[Lv.441][SSR武][SSR防][木]2024/05/18(土) 13:29:11.31ID:v+9cGEvo0>>794 I saw a post saying that the どんぐり大砲 now always hits, but is that true? Or is it possible to misfire now, just as before?