毎日バラバラのスレに現れるのが嫌なんで、今後はここで報告してくれ
※前スレ
どんぐりキャノン★がアップデートを報告するスレッド
https://kes.5ch.net/test/read.cgi/donguri/1721698451/
VIPQ2_EXTDAT: default:default:1000:512:donguri=0/3: EXT was configured
探検
どんぐりキャノン★がアップデートを報告するスレ ★2
■ このスレッドは過去ログ倉庫に格納されています
>>217
(3) The list of "指定ハンター(marked hunters)" in the バウンティセンター.
The list of 指定ハンター is public information and can be viewed by anyone.
Hunters who meet the following conditions will have their どんぐりネーム listed on the 指定ハンター.
- Hunters who have bounties on their heads from 3 or more people. *For reference: The same number of people as [臭]
- Hunters whose total bounties are 3 どんぐり or more.
The list of 指定ハンター also lists the "懸賞金(Bounty)" amounts.
On the list of 指定ハンター there is a "募金(Donation)" button next to the hunter's name.
When someone other than the hunter makes a donation (0.01-3.0 どんぐり), the bounty can be reduced by the same amount.
If the bounty falls below 1 どんぐり, the hunter's name will disappear from the list of 指定ハンター.
(3) The list of "指定ハンター(marked hunters)" in the バウンティセンター.
The list of 指定ハンター is public information and can be viewed by anyone.
Hunters who meet the following conditions will have their どんぐりネーム listed on the 指定ハンター.
- Hunters who have bounties on their heads from 3 or more people. *For reference: The same number of people as [臭]
- Hunters whose total bounties are 3 どんぐり or more.
The list of 指定ハンター also lists the "懸賞金(Bounty)" amounts.
On the list of 指定ハンター there is a "募金(Donation)" button next to the hunter's name.
When someone other than the hunter makes a donation (0.01-3.0 どんぐり), the bounty can be reduced by the same amount.
If the bounty falls below 1 どんぐり, the hunter's name will disappear from the list of 指定ハンター.
>>217
(4) The list of "賞金首 (Bounty head)" in the バウンティセンター.
The list of 賞金首 is public information and can be viewed by anyone.
Hunters who meet the following conditions will have their どんぐりネーム listed on the 賞金首.
- Hunters who have bounties on their heads from 9 or more people. *For reference: The same number of people as [臭臭臭]
- Hunters whose total bounties are 10 どんぐり or more.
The list of "賞金首 displays the hunter's どんぐりネーム, along with the total "懸賞金(Bounty)" and "手傷(wound)(see below)", and there are also 募金 and "討伐戦(Subjugation)" buttons.
If the bounty falls below 5 どんぐり through "募金(donations)", the hunter will be moved to the list of 指定ハンター.
I can use the 討伐戦(Subjugation) button to put a bet (0.1 どんぐり) and challenge the 賞金首 to a fight.
The equipment of the 賞金首 will reflect the equipment they had at the time they were challenged.
(Not the equipment they had when they were listed.)
(The purpose is to create tension in the 賞金首, as they must always be careful not to show any weakness.)
(If the 賞金首 is logged out, the database will be consulted.)
(4) The list of "賞金首 (Bounty head)" in the バウンティセンター.
The list of 賞金首 is public information and can be viewed by anyone.
Hunters who meet the following conditions will have their どんぐりネーム listed on the 賞金首.
- Hunters who have bounties on their heads from 9 or more people. *For reference: The same number of people as [臭臭臭]
- Hunters whose total bounties are 10 どんぐり or more.
The list of "賞金首 displays the hunter's どんぐりネーム, along with the total "懸賞金(Bounty)" and "手傷(wound)(see below)", and there are also 募金 and "討伐戦(Subjugation)" buttons.
If the bounty falls below 5 どんぐり through "募金(donations)", the hunter will be moved to the list of 指定ハンター.
I can use the 討伐戦(Subjugation) button to put a bet (0.1 どんぐり) and challenge the 賞金首 to a fight.
The equipment of the 賞金首 will reflect the equipment they had at the time they were challenged.
(Not the equipment they had when they were listed.)
(The purpose is to create tension in the 賞金首, as they must always be careful not to show any weakness.)
(If the 賞金首 is logged out, the database will be consulted.)
>>217
#If the 賞金首 wins
- The 賞金首 takes the bet.
- The challenger can put a bounty on the bounty regardless of the bet. (just like if they were shot)
- The 賞金首 is subject to the "手傷システム(wound system)"; 擬似的レイド(pseudo raid).
The total amount of damage the 賞金首 receives in the battle is recorded as a "手傷(wound)" and carried over to the next battle.
In the next battle, the 賞金首 will start the battle with damage equal to the "手傷(wound)".
If the 賞金首 wins again next time, the total amount of damage received in this battle will be added to the "手傷(wound)" and carried over to the third battle
From then on, the damage received will be cumulatively added to the "手傷(wound)" and carried over.
In other words, even a strong wild hunter can be defeated by multiple people. (擬似的レイド(pseudo raid))
#If the 賞金首 loses
- The challenger gets their bet back, and of course the bounty money.
- The 賞金首 is penalized by not being able to fire the どんぐり大砲 for 24 hours
- If the 賞金首 is defeated more than twice, the どんぐり大砲 cannot be used = 24 hours x number of kills.
#If the 賞金首 wins
- The 賞金首 takes the bet.
- The challenger can put a bounty on the bounty regardless of the bet. (just like if they were shot)
- The 賞金首 is subject to the "手傷システム(wound system)"; 擬似的レイド(pseudo raid).
The total amount of damage the 賞金首 receives in the battle is recorded as a "手傷(wound)" and carried over to the next battle.
In the next battle, the 賞金首 will start the battle with damage equal to the "手傷(wound)".
If the 賞金首 wins again next time, the total amount of damage received in this battle will be added to the "手傷(wound)" and carried over to the third battle
From then on, the damage received will be cumulatively added to the "手傷(wound)" and carried over.
In other words, even a strong wild hunter can be defeated by multiple people. (擬似的レイド(pseudo raid))
#If the 賞金首 loses
- The challenger gets their bet back, and of course the bounty money.
- The 賞金首 is penalized by not being able to fire the どんぐり大砲 for 24 hours
- If the 賞金首 is defeated more than twice, the どんぐり大砲 cannot be used = 24 hours x number of kills.
>>217
(5) Supplementary Note
I don't think it's good for indiscriminate hunters to donate large amounts to themselves using multiple accounts.
However, I can change my perspective and think that "they are wasting どんぐりポイント."
Thus, while I don't seek to completely eliminate such behavior, I think some measures need to be taken.
- Set the period in the name field [新 to 10 days, and during this period どんぐりポイント cannot be received via the forwarding service.
- Limit the number of times an どんぐりアカウント can "募金(donate)" to a designated hunter or bounty hunter to once every 24 hours.
That's all. Thank you.
(5) Supplementary Note
I don't think it's good for indiscriminate hunters to donate large amounts to themselves using multiple accounts.
However, I can change my perspective and think that "they are wasting どんぐりポイント."
Thus, while I don't seek to completely eliminate such behavior, I think some measures need to be taken.
- Set the period in the name field [新 to 10 days, and during this period どんぐりポイント cannot be received via the forwarding service.
- Limit the number of times an どんぐりアカウント can "募金(donate)" to a designated hunter or bounty hunter to once every 24 hours.
That's all. Thank you.
225ArtX ◆44mDe.EXFS/R ハンター[Lv.967][森]
2024/09/21(土) 17:23:12.30ID:/YMALzXj0 >>220
Excuse me to say,
I wonder your request has not decided in that thread...?
Of course you have right to request it personally to Donguri cannon san.
Excuse me to say,
I wonder your request has not decided in that thread...?
Of course you have right to request it personally to Donguri cannon san.
>>215
Thank you very much!
for preparing what seems to be a special items for Otani Shohei.
I'll try my best to win it. :)
Thank you very much!
for preparing what seems to be a special items for Otani Shohei.
I'll try my best to win it. :)
228ななしさん 警備員[Lv.10][新芽]
2024/09/21(土) 18:13:06.19ID:1wHW1L3s0230ななしさん 警備員[Lv.165][森]
2024/09/21(土) 19:42:53.45ID:GB06hnBd0 大砲依頼スレに書き込んだら依頼先のスレに荒らしハンターが居着いて参ってたし荒らしハンターに制裁与えられるシステムなら賛成だな
231ななしさん 警備員[Lv.126][UR武][UR防][林]
2024/09/21(土) 19:53:43.71ID:NAdVJgXFH 荒らしハンターの定義で止まるんですよ。双方に言い分があるので。
依頼されても負けずにいっぱい書きたいなら、装備お願いしますとしか言えない
依頼されても負けずにいっぱい書きたいなら、装備お願いしますとしか言えない
232ななしさん 警備員[Lv.172][森]
2024/09/21(土) 19:58:25.13ID:2gvXbyxcr >>231
もう後続組は今更初めても追いつけないだろ
もう後続組は今更初めても追いつけないだろ
233ななしさん 警備員[Lv.69][R武+4][R防+4][森]
2024/09/21(土) 19:58:28.54ID:gn6VKD7W0 石さんの時はどんキャ★がプログラムミスして
普通にスクリプトを撃ってたハンターにも迷惑かけてたけど
これはどうなるんだろうね
普通にスクリプトを撃ってたハンターにも迷惑かけてたけど
これはどうなるんだろうね
異論があるようなので
混乱を招いたら申し訳ないけどもいったん取り下げるので
乱射ハンターの対策を考えるスレ
https://kes.5ch.net/test/read.cgi/donguri/1724571238/
の方でおねがいします
混乱を招いたら申し訳ないけどもいったん取り下げるので
乱射ハンターの対策を考えるスレ
https://kes.5ch.net/test/read.cgi/donguri/1724571238/
の方でおねがいします
236ななしさん 警備員[Lv.126][UR武][UR防][林]
2024/09/21(土) 21:37:33.79ID:3VPadVsiH237ななしさん 警備員[Lv.10][新芽]
2024/09/21(土) 21:48:19.50ID:JZkzyjJh0 bounty system は元から作る予定らしいけど、
どんキャ自身は、まだ考えまとまってないのかな
構想あるなら、マーケットのときみたいに事前に出して欲しいな
http://kes.5ch.net/test/read.cgi/donguri/1714791621/92
> 92 どんぐりキャノン ★ ハンター[Lv.197][UR武][UR防][木] 2024/05/10(金) 15:55:34.61 ID:CAP_USER
> Thank you for that analysis. I will think about how to best implement a bounty system.
どんキャ自身は、まだ考えまとまってないのかな
構想あるなら、マーケットのときみたいに事前に出して欲しいな
http://kes.5ch.net/test/read.cgi/donguri/1714791621/92
> 92 どんぐりキャノン ★ ハンター[Lv.197][UR武][UR防][木] 2024/05/10(金) 15:55:34.61 ID:CAP_USER
> Thank you for that analysis. I will think about how to best implement a bounty system.
>>217
Hi Donguri cannon san,
do you have any prepares about below?
*乱射ハンターの対策を考えるスレ
https://itest.5ch.net/kes/test/read.cgi/donguri/1724571238
You know, there is a big problem left since donguri base started.
That is how stop such hunters who use donguri cannons inappropriately.
Especially those who shoot too often against normal posts.
>>220 san's opinion is very long to read (w), but one of good suggestions in *that thread.
Hi Donguri cannon san,
do you have any prepares about below?
*乱射ハンターの対策を考えるスレ
https://itest.5ch.net/kes/test/read.cgi/donguri/1724571238
You know, there is a big problem left since donguri base started.
That is how stop such hunters who use donguri cannons inappropriately.
Especially those who shoot too often against normal posts.
>>220 san's opinion is very long to read (w), but one of good suggestions in *that thread.
239ななしさん 警備員[Lv.4][新芽]
2024/09/21(土) 22:12:55.78ID:6quUrznO0 10月になったらハロウィン🎃装備品実装されないかな
例えばこんなの
たまには後ろ姿のどんぐりキャラクターも見たい
i.imgur.com/6sV5wgr.jpeg
例えばこんなの
たまには後ろ姿のどんぐりキャラクターも見たい
i.imgur.com/6sV5wgr.jpeg
240ななしさん 警備員[Lv.74][苗]
2024/09/22(日) 00:43:06.93ID:x4abJxaY0 728: ハンター[Lv.628][UR武+37][UR防+10][苗]:2024/09/20(金) 14:48:33.33
726
テメーかw
726
テメーかw
241ななしさん 警備員[Lv.74][苗]
2024/09/22(日) 04:46:05.07ID:x4abJxaY0 729: ハンター[Lv.398][UR武+2][UR防+8][森臭臭臭]:[sage]:2024/09/20(金) 14:51:59.77 ID:QR8lV+pW0
https://i.imgur.com/ycJRizL.png
https://i.imgur.com/ycJRizL.png
242ななしさん 警備員[Lv.4][新芽]
2024/09/22(日) 05:22:13.61ID:aYo56SdSd 柳屋奉善老伴[6d034b28]→ a·maz·on.co.jp[6d034b28]
蒲生氏郷[53de7582]→ op·en2·c·h.net[53de7582]
蒲生氏郷[53de7582]→ op·en2·c·h.net[53de7582]
少なくとも最初から大砲禁止スレでも1が撃てたのは事実だし上の520は嘘か作り話だよな…
520 ハンター[Lv.545][林] (スププ)[sage] 2024/09/03(火) 22:33:21.27 ID:PNcfHlqld
大砲禁止設定で短時間に大量にスレを乱立して埋め立てて板を鯖落ちさせたり即し判定勝厳しい板で既存スレを勢い下に追いやって落とす大規模スクリプト攻撃があったり
規制強めた今でも大砲禁止スレ乱立して撃たれてレベル0になってもスクリプトや荒らしがどんぐりを育てる畑に使用してまたすぐ荒らしはじめる例が後を絶たなかったので
1だけは撃てるようにした経緯がある
逆にスレ立てしたら乱射被害リスクもあるが
有課金UPLIFTユーザーどんぐり高レベルなら1として撃たれても傷は浅いので
結果としてスレ立てが間接的に登録者有課金者特権に傾いてきてはいるのかなと
612 ななしさん 警備員[Lv.17][新苗] (ワッチョイW)[sage] 2024/09/05(木) 06:39:31.20 ID:wPL35x3P0
どこで?これのソースに覚えある人いる?
643 警備員[Lv.14] (ワッチョイW)[sage] 2024/09/06(金) 15:23:50.99 ID:bPdvtSfZ0
勘違いか作り話
たしか元々大砲禁止スレという機能が提案された時、「大砲禁止スレばかりになったらどんぐりシステムが使われていないのと同じ事になる」みたいな心配をした人がいて
大砲禁止スレを乱立させる人が現れた場合の抑止力として(実際にはまだ乱立は発生していないが)
あらかじめ最初から1だけは撃てる仕様で大砲禁止のスレ立てコマンドが導入されたって流れだったはず
520 ハンター[Lv.545][林] (スププ)[sage] 2024/09/03(火) 22:33:21.27 ID:PNcfHlqld
大砲禁止設定で短時間に大量にスレを乱立して埋め立てて板を鯖落ちさせたり即し判定勝厳しい板で既存スレを勢い下に追いやって落とす大規模スクリプト攻撃があったり
規制強めた今でも大砲禁止スレ乱立して撃たれてレベル0になってもスクリプトや荒らしがどんぐりを育てる畑に使用してまたすぐ荒らしはじめる例が後を絶たなかったので
1だけは撃てるようにした経緯がある
逆にスレ立てしたら乱射被害リスクもあるが
有課金UPLIFTユーザーどんぐり高レベルなら1として撃たれても傷は浅いので
結果としてスレ立てが間接的に登録者有課金者特権に傾いてきてはいるのかなと
612 ななしさん 警備員[Lv.17][新苗] (ワッチョイW)[sage] 2024/09/05(木) 06:39:31.20 ID:wPL35x3P0
どこで?これのソースに覚えある人いる?
643 警備員[Lv.14] (ワッチョイW)[sage] 2024/09/06(金) 15:23:50.99 ID:bPdvtSfZ0
勘違いか作り話
たしか元々大砲禁止スレという機能が提案された時、「大砲禁止スレばかりになったらどんぐりシステムが使われていないのと同じ事になる」みたいな心配をした人がいて
大砲禁止スレを乱立させる人が現れた場合の抑止力として(実際にはまだ乱立は発生していないが)
あらかじめ最初から1だけは撃てる仕様で大砲禁止のスレ立てコマンドが導入されたって流れだったはず
244212 警備員[Lv.34][苗]
2024/09/22(日) 08:21:08.65ID:j4azqtht0245ななしさん 警備員[Lv.70][R武+4][R防+4][森]
2024/09/22(日) 09:09:25.79ID:X2Qz6QlA0 また時間停止してるぞ!
246ななしさん ハンター[Lv.127][SR武][R防][森]
2024/09/22(日) 09:35:27.35ID:+xZ7bUDF0 やっぱり?
247ななしさん 警備員[Lv.19]
2024/09/22(日) 09:36:30.24ID:Gl3AIW6a0 Server deadlock again?
What are the measures to prevent recurrence?
https://kes.5ch.net/test/read.cgi/donguri/1723730137/960
What are the measures to prevent recurrence?
https://kes.5ch.net/test/read.cgi/donguri/1723730137/960
248ななしさん 警備員[Lv.172][森]
2024/09/22(日) 10:10:24.46ID:GyFEzShn0 Hey hey hey Donguri Canon!!!!
It's stopped again!!!!!How many times has this happened!!
Come on, get it together.
Stop messing around🫵😡
It's stopped again!!!!!How many times has this happened!!
Come on, get it together.
Stop messing around🫵😡
Good Morning Mr. DonguriCanon.
Database seems to fall down to DEADLOCK state.
It's Sunday but many users uses this system
so recover database ASAP!
Database seems to fall down to DEADLOCK state.
It's Sunday but many users uses this system
so recover database ASAP!
250ななしさん 警備員[Lv.162][苗]
2024/09/22(日) 10:20:23.98ID:f8HHenmA0 スレッドを立てた1だけ大砲禁止コマンドが効かない仕様のせいでまたスレ立て人が減るわ
251ななしさん ハンター[Lv.127][SR武][R防][森]
2024/09/22(日) 10:21:46.12ID:+xZ7bUDF0 メールしないとドンキャは気づかないぞ
252ななしさん 警備員[Lv.71][SR武][UR防]
2024/09/22(日) 10:22:03.71ID:OX8XlTjy0 (¦3[▓▓]
253ななしさん ハンター[Lv.892][SSR武+62][SSR防+40][森]
2024/09/22(日) 10:23:47.49ID:nzDq9gG3H メールしたけどフルシカト中やぞ
254ななしさん 警備員[Lv.183][UR武+8][UR防+8][森]
2024/09/22(日) 10:24:02.77ID:/r8Brjte0 どうせまた昼3時頃まで動かないよ
255ななしさん 警備員[Lv.172][森]
2024/09/22(日) 10:26:07.75ID:GyFEzShn0256ななしさん 警備員[Lv.19]
2024/09/22(日) 10:27:04.83ID:Gl3AIW6a0 時間停止したらどんぐりキャノンにアラートが届くシステムがあったはず
まあそれが仮に実装されてたとしてもどうこうなる訳ではないが
まあそれが仮に実装されてたとしてもどうこうなる訳ではないが
258ななしさん ハンター[Lv.466][SSR武][SSR防][木]
2024/09/22(日) 10:31:54.60ID:T5FKrF6Xa なんでこんなしょっちゅう止まるのさ
259ななしさん 警備員[Lv.7][新芽]
2024/09/22(日) 10:31:56.50ID:Qhi8vFL0d レベルが上がらない
つまり乱射して嫌がらさせし放題タイム
つまり乱射して嫌がらさせし放題タイム
260どんぐりキャノン ★ 警備員[Lv.116][UR武+20][UR防+15][森]
2024/09/22(日) 11:03:18.20ID:CAP_USER Seems we have a deadlock scenario again.
I will try to fix it.
I will try to fix it.
to Mr. DonguriCanon.
It seems to start now.
Thank you.
It seems to start now.
Thank you.
262ななしさん 警備員[Lv.162][苗]
2024/09/22(日) 11:12:32.48ID:U6ILAw8R0 Just talking to myself.
I want to go back in time about 40 years.
I want to go back in time about 40 years.
Dear Mr.
This is not something I would suggest,
but I think you'd better investigate the root cause of the deadlock and take measures.
As long as we are accessing the database via multiple threads,
it may be difficult...
This is not something I would suggest,
but I think you'd better investigate the root cause of the deadlock and take measures.
As long as we are accessing the database via multiple threads,
it may be difficult...
266どんぐりキャノン ★ 警備員[Lv.116][UR武+20][UR防+15][森]
2024/09/22(日) 12:41:23.80ID:CAP_USER >>265
I am investigating the root cause. It started happening the other day when I made a change to how the DB is backed up.
I am investigating the root cause. It started happening the other day when I made a change to how the DB is backed up.
267ななしさん 警備員[Lv.39][N武][N防]
2024/09/22(日) 12:50:36.80ID:fYtpZwvg0 What do you think about multiple account bots from arena?
268どんぐりキャノン ★ 警備員[Lv.116][UR武+20][UR防+15][森]
2024/09/22(日) 12:52:19.49ID:CAP_USER >>265
I am changing access to the database back to using single thread from multi-thread.
That should fix the issue of deadlocks.
I am changing access to the database back to using single thread from multi-thread.
That should fix the issue of deadlocks.
269どんぐりキャノン ★ 警備員[Lv.116][UR武+20][UR防+15][森]
2024/09/22(日) 12:54:28.53ID:CAP_USER271ななしさん 警備員[Lv.96]
2024/09/22(日) 13:11:49.05ID:U6ILAw8R0 >>215
Is today's release correct?
Is today's release correct?
272ななしさん 警備員[Lv.48]
2024/09/22(日) 13:31:15.73ID:CoU8bdbN0 スタン発動中に攻撃が当たらないのは仕様なの?
うちわ装備中戦闘開始後に順番入れ替わって強風発動すると自分を攻撃するけど直せないの?
うちわ装備中戦闘開始後に順番入れ替わって強風発動すると自分を攻撃するけど直せないの?
273ななしさん 警備員[Lv.16][新]
2024/09/22(日) 13:34:42.54ID:Ge8wpWrX0 >>266
How about disabling all the donguri system temporarily
when it detects the epoch does not change for more than 90 min
by monitoring the current epoch regularly?
How about disabling all the donguri system temporarily
when it detects the epoch does not change for more than 90 min
by monitoring the current epoch regularly?
一般的にスタンと考えると必中だよなあ
真逆の設定には大きな疑問も残るw
あとまあそういう特殊効果持続は3ターンは欲しいかもな
効果が被るとバグ化するなら、相手の特殊効果発動を抑止するとかで何とかならんもんか
真逆の設定には大きな疑問も残るw
あとまあそういう特殊効果持続は3ターンは欲しいかもな
効果が被るとバグ化するなら、相手の特殊効果発動を抑止するとかで何とかならんもんか
275ななしさん 警備員[Lv.12][UR武+3][SSR防+5][警]
2024/09/22(日) 13:40:41.03ID:CwfLpaO30 そろそろどんぐりシステム導入から半年経つけど
結局、どんぐりシステム担当者として乱射魔対策は今後もする気は無いって事でいいですか?
結局、どんぐりシステム担当者として乱射魔対策は今後もする気は無いって事でいいですか?
276ななしさん ハンター[Lv.568][SSR武+16][SSR防+16][林]
2024/09/22(日) 14:59:15.50ID:5VF6WfIr0 >>268
Hey, Donkya-san
Item bag cannot be expanded. Please correct it immediately.
アイテムバックが拡張できません。すぐに修正してください。
Hey, Donkya-san
Item bag cannot be expanded. Please correct it immediately.
アイテムバックが拡張できません。すぐに修正してください。
277どんぐりキャノン ★ 警備員[Lv.116][UR武+20][UR防+15][森]
2024/09/22(日) 15:13:02.14ID:CAP_USER >>276
I put a limit on new expansion slots because some people have HUGE bags.
Is the limit too small for you?
I put a limit on new expansion slots because some people have HUGE bags.
Is the limit too small for you?
278ななしさん 警備員[Lv.4][新芽]
2024/09/22(日) 15:17:35.12ID:l8KrmFe70 I am a collector and like to keep my limited edition pieces, so I prefer the larger ones, but I guess I need to set a limit somewhere.
>>268
Hi, Donkya.
Today, I was in the process of expanding my item bag to 4000 slots, but now I can no longer expand it beyond 3680 slots.
Hi, Donkya.
Today, I was in the process of expanding my item bag to 4000 slots, but now I can no longer expand it beyond 3680 slots.
280ななしさん 警備員[Lv.65]
2024/09/22(日) 15:18:57.48ID:sW2ndSCB0 >>277
I understand the limitations.
It's big enough for me.
What should I use the wood for in the future?
制限はわかりました。
私には十分な大きさです。
木材は今後何に使えばいいのですか?
I understand the limitations.
It's big enough for me.
What should I use the wood for in the future?
制限はわかりました。
私には十分な大きさです。
木材は今後何に使えばいいのですか?
>>277
I needed over 4000 slots to notice 100 large treasure chests in a row.
I needed over 4000 slots to notice 100 large treasure chests in a row.
282ななしさん 警備員[Lv.40]
2024/09/22(日) 15:21:00.02ID:SsdGwanc0 I think it is a bad idea to place different limits on the number of item backs for different individuals.
283ななしさん 警備員[Lv.10][芽]
2024/09/22(日) 15:23:01.06ID:/urjpxYo0 Every time the period changes, the number of times it stops at 0% increases again.
Large-scale failures are out of the question, but I would like you to try to shorten this time in each period.
Large-scale failures are out of the question, but I would like you to try to shorten this time in each period.
284ななしさん ハンター[Lv.568][SSR武+16][SSR防+16][林]
2024/09/22(日) 15:23:02.48ID:5VF6WfIr0 >>277
Please keep the same item back limit.
I also want a 3680 slot.
アイテムバックの上限は同じにしてください。
私も3680スロットが欲しいです。
Please keep the same item back limit.
I also want a 3680 slot.
アイテムバックの上限は同じにしてください。
私も3680スロットが欲しいです。
285ななしさん 警備員[Lv.30]
2024/09/22(日) 15:23:16.38ID:khom06a50 >>277
As you know, an acorn cookie is ineffective after 24 hours since it was planted.
We cannot post with the ineffective acorn cookie.
We cannot open the item bag with the ineffective acorn cookie, and so on.
However we can obtain xp and levels grow up
by reloading the donguri base with the ineffective acorn cookie.
Is it in your intension?
As you know, an acorn cookie is ineffective after 24 hours since it was planted.
We cannot post with the ineffective acorn cookie.
We cannot open the item bag with the ineffective acorn cookie, and so on.
However we can obtain xp and levels grow up
by reloading the donguri base with the ineffective acorn cookie.
Is it in your intension?
286ななしさん 警備員[Lv.1][新芽]
2024/09/22(日) 15:26:37.75ID:YRZVv4uSM287ななしさん 警備員[Lv.10][芽]
2024/09/22(日) 15:28:58.51ID:/urjpxYo0 >>277
・Personally, I keep the expansion of my item bag to the bare minimum.
There are times when we are forced to expand, such as when a limited edition product comes out.
Is that level of expansion opportunity guaranteed?
・However, due to bag expansion limitations, there is little use for wood.
Have you considered that alternative?
・Personally, I keep the expansion of my item bag to the bare minimum.
There are times when we are forced to expand, such as when a limited edition product comes out.
Is that level of expansion opportunity guaranteed?
・However, due to bag expansion limitations, there is little use for wood.
Have you considered that alternative?
288ななしさん 警備員[Lv.5][新芽]
2024/09/22(日) 15:29:32.98ID:1taPOVPw0 上限は一律の方が良いのでは?
289ななしさん 警備員[Lv.70][R武+4][R防+4][森]
2024/09/22(日) 15:31:30.96ID:X2Qz6QlA0 バンドル買って大箱開ける事を制限したいのか?
290ななしさん ハンター[Lv.568][SSR武+16][SSR防+16][林]
2024/09/22(日) 15:44:09.94ID:5VF6WfIr0 >>277
If you want to limit the upper limit on item back
I would like the item bag to be divided into two parts.
This is because it is more convenient to manage newly collected items and previously collected items separately in order to lock newly collected items.
アイテムバックに上限を制限するのなら
アイテムバックを2つに分けて欲しいです。
新しく収集したアイテムと収集済みのアイテムを分けて管理した方が、新しく収集したアイテムに鍵をするのに便利だからです。
If you want to limit the upper limit on item back
I would like the item bag to be divided into two parts.
This is because it is more convenient to manage newly collected items and previously collected items separately in order to lock newly collected items.
アイテムバックに上限を制限するのなら
アイテムバックを2つに分けて欲しいです。
新しく収集したアイテムと収集済みのアイテムを分けて管理した方が、新しく収集したアイテムに鍵をするのに便利だからです。
291ななしさん 警備員[Lv.162][苗]
2024/09/22(日) 15:48:54.25ID:f8HHenmA0 >>277
The upper limit should be the number of users who currently have the most slots, and the release of the upper limit should be lumberjack level dependent.
Once the upper limit is reached, why not allow it to be expanded based on the lumberjack's level?
The upper limit should be the number of users who currently have the most slots, and the release of the upper limit should be lumberjack level dependent.
Once the upper limit is reached, why not allow it to be expanded based on the lumberjack's level?
292ななしさん 警備員[Lv.172][UR武][UR防][苗]
2024/09/22(日) 15:51:53.90ID:xgng0Js70 What has been the maximum amount of item bag expansion?
293ななしさん 警備員[Lv.20]
2024/09/22(日) 16:03:05.68ID:Gl3AIW6a0294ななしさん 警備員[Lv.5][新芽]
2024/09/22(日) 18:00:09.49ID:3yXhxxvpM バンドルで鍵を買うユーザーもいるのに、アイテムバッグ👜に制限をかけたら
バンドルで鍵を買わなくても探検で溜まった鍵だけで十分だね!
一度に多くの宝箱を開ける事が出来ないからな(笑)
There are some users who buy keys in bundles, but if you limit the item bag 👜
Even if you don't buy keys in a bundle, the keys you collect from exploring are enough!
Because you can't open too many treasure chests at once (lol)
バンドルで鍵を買わなくても探検で溜まった鍵だけで十分だね!
一度に多くの宝箱を開ける事が出来ないからな(笑)
There are some users who buy keys in bundles, but if you limit the item bag 👜
Even if you don't buy keys in a bundle, the keys you collect from exploring are enough!
Because you can't open too many treasure chests at once (lol)
295ななしさん 警備員[Lv.90][UR武][SSR防]
2024/09/22(日) 18:03:25.58ID:1lAZKyPN0 木材バンドルを売れば解決
このゲームにそんな入れ込みなさんな
という、ドンキャさんからの
優しいメッセージなんじゃないの?
という、ドンキャさんからの
優しいメッセージなんじゃないの?
297ななしさん 警備員[Lv.173][UR武][UR防限][苗]
2024/09/22(日) 18:09:40.71ID:YVGjee5c0 単に「先走って下さい」ちゅう話やなw
>>277
In my case, even though my exploration level is approaching 600, I don't have enough item bags for the number of chests I can open at once.
In my case, even though my exploration level is approaching 600, I don't have enough item bags for the number of chests I can open at once.
300ななしさん 警備員[Lv.173][UR武][UR防限][苗]
2024/09/22(日) 18:35:38.35ID:QRoiiTjn0 >>299
必要に応じて最大300まで拡張するんやないかな
必要に応じて最大300まで拡張するんやないかな
301ななしさん 警備員[Lv.115][苗]
2024/09/22(日) 18:37:59.56ID:DLK0SPyD0 アイテムバッグの仕様変更ぐらいどんぐり基地に掲載すれば良いのにもう無くせよ「更新情報」
更新情報
「第1654期」
防具と武器の改造が可能になりました。アイテムバッグから改造システムにアクセスしてください。
更新情報
「第1654期」
防具と武器の改造が可能になりました。アイテムバッグから改造システムにアクセスしてください。
302ななしさん 警備員[Lv.6][新芽]
2024/09/22(日) 18:55:51.28ID:a0ui4nN4M どんキャが無能なのは告知も無く行き成り規制だからな
アイテムバッグの上限ができるから何日までに増やして下さいと、どんぐり基地に載せてから規制しろや😡
アイテムバッグの上限ができるから何日までに増やして下さいと、どんぐり基地に載せてから規制しろや😡
303どんぐりキャノン ★ 警備員[Lv.117][UR武+20][UR防+15][森]
2024/09/22(日) 18:59:01.03ID:CAP_USER I will readjust the item bag limits again later. Let me think about it for a day.
Level 1000+ now has a shodan mark.
Level 1000+ now has a shodan mark.
304ななしさん 警備員[Lv.173][森]
2024/09/22(日) 19:00:05.23ID:GyFEzShn0 >>303
ok
ok
305ななしさん 警備員[Lv.6][新芽]
2024/09/22(日) 19:24:25.09ID:pjPYEu3y0 大砲撃てる時間が短い?
良かった!ドンキャが少し思い直したw
まあ急で無理やりなバッグ制限はあれでしょ、
季節アイテムを適正に出すための布石だったと…
まあ急で無理やりなバッグ制限はあれでしょ、
季節アイテムを適正に出すための布石だったと…
309ななしさん 警備員[Lv.15][SR武][SR防][芽]
2024/09/22(日) 21:15:00.01ID:oPEku1lQH 早くアプリリリースしてどんぐりシステムごと移住してよw
アラシも人いなくなった5ちゃんに必要ないでしょ
アラシも人いなくなった5ちゃんに必要ないでしょ
310ななしさん 警備員[Lv.11][新]
2024/09/23(月) 01:12:36.24ID:C0q8t8+U0 Hi どんぐりキャノン ★
Japanese people call "Nitro" as "ニトロ".
We don't say "ナイトロダッシュ (Naitoro-dash)" in Japanese.
The correct name is "ニトロダッシュ (Nitoro-dash)".
Japanese people call "Nitro" as "ニトロ".
We don't say "ナイトロダッシュ (Naitoro-dash)" in Japanese.
The correct name is "ニトロダッシュ (Nitoro-dash)".
>>269
Operators should immediately crack down on abusers using multiple accounts to send Acorn to their main account.
Operators should immediately crack down on abusers using multiple accounts to send Acorn to their main account.
Why not create a new title for a sea of trees or a mountain as a higher level of the forest?
んーな事いまさら言ったって
こんな提案して
ドンキャさんも わかった 言ってるもの
こんな書いてあるの、訂正しなきゃ
↓
843 ハンター[Lv.587][森] (ワッチョイ) sage 2024/09/12(木) 15:39:03.73 ID:1SfDoafO0
How about releasing equipment like this in honor of Shohei Ohtani's success?
Weapon「練達のバット」
Special Effects「ホームラン!(Home run!)」
- Increases [CritHit] activation rate by quadruple
- Increases [CritHit] damage multiplier by quadruple
Armor「ナイトロダッシュ」
Special Effects「盗塁!(Stolen base!)」
- Ignores SPD value and attacks first.
- Skips opponent's attack for one turn.
It would be interesting to release some more commemorative equipment once he reach 50-50.
こんな提案して
ドンキャさんも わかった 言ってるもの
こんな書いてあるの、訂正しなきゃ
↓
843 ハンター[Lv.587][森] (ワッチョイ) sage 2024/09/12(木) 15:39:03.73 ID:1SfDoafO0
How about releasing equipment like this in honor of Shohei Ohtani's success?
Weapon「練達のバット」
Special Effects「ホームラン!(Home run!)」
- Increases [CritHit] activation rate by quadruple
- Increases [CritHit] damage multiplier by quadruple
Armor「ナイトロダッシュ」
Special Effects「盗塁!(Stolen base!)」
- Ignores SPD value and attacks first.
- Skips opponent's attack for one turn.
It would be interesting to release some more commemorative equipment once he reach 50-50.
314ななしさん 警備員[Lv.162][苗]
2024/09/23(月) 05:56:24.83ID:gAy8JGJX0 どんぐりキャノン★,please stop the screen transition to the top of the page when any operation is performed in the item bag.
It is very inconvenient because continuous operation is no longer possible.
Refreshing the page is sufficient.
It is very inconvenient because continuous operation is no longer possible.
Refreshing the page is sufficient.
In addition to the current bulk disassembly function for unlocked items, please make it possible to disassemble only unlocked items that are individually selected using radio buttons, etc.
The reason why everyone increases the number of item slots is because opening the big box is difficult.
Please improve the way you sort items.
Example: Create a checkbox to enable multiple selections
皆がアイテムスロットを増やす理由は、大箱を開けるのが大変だからです。
アイテムの選別方法を改善してください。
例: 複数選択を有効にするチェックボックスを作成する
Please improve the way you sort items.
Example: Create a checkbox to enable multiple selections
皆がアイテムスロットを増やす理由は、大箱を開けるのが大変だからです。
アイテムの選別方法を改善してください。
例: 複数選択を有効にするチェックボックスを作成する
Please make it possible to specify the number of keys to use when challenging a treasure chest.
Dear Mr. DonguriCanon
I have a little request.
Consern about opening the treasure box,
We would be really helpful if they could just set the default lock status to lock for URs and SSRs.
URとSSRのデフォルトをロックにしてくれるだけでとても助かるんですよねー
I have a little request.
Consern about opening the treasure box,
We would be really helpful if they could just set the default lock status to lock for URs and SSRs.
URとSSRのデフォルトをロックにしてくれるだけでとても助かるんですよねー
319ななしさん ハンター[Lv.865][R武+8][R防+8][森]
2024/09/23(月) 11:08:28.54ID:T3pH1sV30 To Acorn Cannon
Why not use the internal calculation to make the MOD-enhanced CRIT hit twice as much as the actual rate?
With the current incidence rate, there is no point in strengthening it.
Why not use the internal calculation to make the MOD-enhanced CRIT hit twice as much as the actual rate?
With the current incidence rate, there is no point in strengthening it.
320ななしさん 警備員[Lv.6][新芽]
2024/09/23(月) 16:26:13.19ID:c+9NKlXP0 終了した割烹着出てるよー
■ このスレッドは過去ログ倉庫に格納されています
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