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どんぐりキャノン★がアップデートを報告するスレッド
https://kes.5ch.net/test/read.cgi/donguri/1721698451/
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どんぐりキャノン★がアップデートを報告するスレ ★2
■ このスレッドは過去ログ倉庫に格納されています
>>217
Based on the discussion in the thread, I propose a system in which hunters who attack indiscriminately are treated as "raid bosses" and defeated by a large number of hunters.
乱射ハンターの対策を考えるスレ
https://kes.5ch.net/test/read.cgi/donguri/1724571238/
For that, I would like to see a new page called "バウンティセンター (Bounty Center)" created to manage the "賞金首システム (Bounty system)".
(1) 被弾ログ (Log of the hits I've taken)
The 被弾ログ in the "バウンティセンター" is private information that can only be seen by the person who was shot.
When I get hit by どんぐり大砲, the following information will be recorded in the "被弾ログ".
- The どんぐりネーム of the hunter who shot me.
- The 大砲ID that is the same as the どんぐり大砲ログ of the hunter who shot me.
- The URL even included the number of the post where I was shot.
Each 被弾ログ has a "懸賞金を掛ける(Put a bounty)" button, and I can put a "懸賞金(bounty(どんぐりポイント) of my choosing on the target.
The most recent 10 hit logs will be saved, and any logs older than 10 days will be deleted.
- In order to prevent the amount of data in the entire system from becoming too large, a limit will be set on the number of items that can be stored and the storage period.
- Even if I don't post much, I could still get shot by multiple hunters and need to save 10.
(2) There is no limit to the cumulative bounty amount placed on a hunter.
.
Based on the discussion in the thread, I propose a system in which hunters who attack indiscriminately are treated as "raid bosses" and defeated by a large number of hunters.
乱射ハンターの対策を考えるスレ
https://kes.5ch.net/test/read.cgi/donguri/1724571238/
For that, I would like to see a new page called "バウンティセンター (Bounty Center)" created to manage the "賞金首システム (Bounty system)".
(1) 被弾ログ (Log of the hits I've taken)
The 被弾ログ in the "バウンティセンター" is private information that can only be seen by the person who was shot.
When I get hit by どんぐり大砲, the following information will be recorded in the "被弾ログ".
- The どんぐりネーム of the hunter who shot me.
- The 大砲ID that is the same as the どんぐり大砲ログ of the hunter who shot me.
- The URL even included the number of the post where I was shot.
Each 被弾ログ has a "懸賞金を掛ける(Put a bounty)" button, and I can put a "懸賞金(bounty(どんぐりポイント) of my choosing on the target.
The most recent 10 hit logs will be saved, and any logs older than 10 days will be deleted.
- In order to prevent the amount of data in the entire system from becoming too large, a limit will be set on the number of items that can be stored and the storage period.
- Even if I don't post much, I could still get shot by multiple hunters and need to save 10.
(2) There is no limit to the cumulative bounty amount placed on a hunter.
.
>>217
(3) The list of "指定ハンター(marked hunters)" in the バウンティセンター.
The list of 指定ハンター is public information and can be viewed by anyone.
Hunters who meet the following conditions will have their どんぐりネーム listed on the 指定ハンター.
- Hunters who have bounties on their heads from 3 or more people. *For reference: The same number of people as [臭]
- Hunters whose total bounties are 3 どんぐり or more.
The list of 指定ハンター also lists the "懸賞金(Bounty)" amounts.
On the list of 指定ハンター there is a "募金(Donation)" button next to the hunter's name.
When someone other than the hunter makes a donation (0.01-3.0 どんぐり), the bounty can be reduced by the same amount.
If the bounty falls below 1 どんぐり, the hunter's name will disappear from the list of 指定ハンター.
(3) The list of "指定ハンター(marked hunters)" in the バウンティセンター.
The list of 指定ハンター is public information and can be viewed by anyone.
Hunters who meet the following conditions will have their どんぐりネーム listed on the 指定ハンター.
- Hunters who have bounties on their heads from 3 or more people. *For reference: The same number of people as [臭]
- Hunters whose total bounties are 3 どんぐり or more.
The list of 指定ハンター also lists the "懸賞金(Bounty)" amounts.
On the list of 指定ハンター there is a "募金(Donation)" button next to the hunter's name.
When someone other than the hunter makes a donation (0.01-3.0 どんぐり), the bounty can be reduced by the same amount.
If the bounty falls below 1 どんぐり, the hunter's name will disappear from the list of 指定ハンター.
>>217
(4) The list of "賞金首 (Bounty head)" in the バウンティセンター.
The list of 賞金首 is public information and can be viewed by anyone.
Hunters who meet the following conditions will have their どんぐりネーム listed on the 賞金首.
- Hunters who have bounties on their heads from 9 or more people. *For reference: The same number of people as [臭臭臭]
- Hunters whose total bounties are 10 どんぐり or more.
The list of "賞金首 displays the hunter's どんぐりネーム, along with the total "懸賞金(Bounty)" and "手傷(wound)(see below)", and there are also 募金 and "討伐戦(Subjugation)" buttons.
If the bounty falls below 5 どんぐり through "募金(donations)", the hunter will be moved to the list of 指定ハンター.
I can use the 討伐戦(Subjugation) button to put a bet (0.1 どんぐり) and challenge the 賞金首 to a fight.
The equipment of the 賞金首 will reflect the equipment they had at the time they were challenged.
(Not the equipment they had when they were listed.)
(The purpose is to create tension in the 賞金首, as they must always be careful not to show any weakness.)
(If the 賞金首 is logged out, the database will be consulted.)
(4) The list of "賞金首 (Bounty head)" in the バウンティセンター.
The list of 賞金首 is public information and can be viewed by anyone.
Hunters who meet the following conditions will have their どんぐりネーム listed on the 賞金首.
- Hunters who have bounties on their heads from 9 or more people. *For reference: The same number of people as [臭臭臭]
- Hunters whose total bounties are 10 どんぐり or more.
The list of "賞金首 displays the hunter's どんぐりネーム, along with the total "懸賞金(Bounty)" and "手傷(wound)(see below)", and there are also 募金 and "討伐戦(Subjugation)" buttons.
If the bounty falls below 5 どんぐり through "募金(donations)", the hunter will be moved to the list of 指定ハンター.
I can use the 討伐戦(Subjugation) button to put a bet (0.1 どんぐり) and challenge the 賞金首 to a fight.
The equipment of the 賞金首 will reflect the equipment they had at the time they were challenged.
(Not the equipment they had when they were listed.)
(The purpose is to create tension in the 賞金首, as they must always be careful not to show any weakness.)
(If the 賞金首 is logged out, the database will be consulted.)
>>217
#If the 賞金首 wins
- The 賞金首 takes the bet.
- The challenger can put a bounty on the bounty regardless of the bet. (just like if they were shot)
- The 賞金首 is subject to the "手傷システム(wound system)"; 擬似的レイド(pseudo raid).
The total amount of damage the 賞金首 receives in the battle is recorded as a "手傷(wound)" and carried over to the next battle.
In the next battle, the 賞金首 will start the battle with damage equal to the "手傷(wound)".
If the 賞金首 wins again next time, the total amount of damage received in this battle will be added to the "手傷(wound)" and carried over to the third battle
From then on, the damage received will be cumulatively added to the "手傷(wound)" and carried over.
In other words, even a strong wild hunter can be defeated by multiple people. (擬似的レイド(pseudo raid))
#If the 賞金首 loses
- The challenger gets their bet back, and of course the bounty money.
- The 賞金首 is penalized by not being able to fire the どんぐり大砲 for 24 hours
- If the 賞金首 is defeated more than twice, the どんぐり大砲 cannot be used = 24 hours x number of kills.
#If the 賞金首 wins
- The 賞金首 takes the bet.
- The challenger can put a bounty on the bounty regardless of the bet. (just like if they were shot)
- The 賞金首 is subject to the "手傷システム(wound system)"; 擬似的レイド(pseudo raid).
The total amount of damage the 賞金首 receives in the battle is recorded as a "手傷(wound)" and carried over to the next battle.
In the next battle, the 賞金首 will start the battle with damage equal to the "手傷(wound)".
If the 賞金首 wins again next time, the total amount of damage received in this battle will be added to the "手傷(wound)" and carried over to the third battle
From then on, the damage received will be cumulatively added to the "手傷(wound)" and carried over.
In other words, even a strong wild hunter can be defeated by multiple people. (擬似的レイド(pseudo raid))
#If the 賞金首 loses
- The challenger gets their bet back, and of course the bounty money.
- The 賞金首 is penalized by not being able to fire the どんぐり大砲 for 24 hours
- If the 賞金首 is defeated more than twice, the どんぐり大砲 cannot be used = 24 hours x number of kills.
>>217
(5) Supplementary Note
I don't think it's good for indiscriminate hunters to donate large amounts to themselves using multiple accounts.
However, I can change my perspective and think that "they are wasting どんぐりポイント."
Thus, while I don't seek to completely eliminate such behavior, I think some measures need to be taken.
- Set the period in the name field [新 to 10 days, and during this period どんぐりポイント cannot be received via the forwarding service.
- Limit the number of times an どんぐりアカウント can "募金(donate)" to a designated hunter or bounty hunter to once every 24 hours.
That's all. Thank you.
(5) Supplementary Note
I don't think it's good for indiscriminate hunters to donate large amounts to themselves using multiple accounts.
However, I can change my perspective and think that "they are wasting どんぐりポイント."
Thus, while I don't seek to completely eliminate such behavior, I think some measures need to be taken.
- Set the period in the name field [新 to 10 days, and during this period どんぐりポイント cannot be received via the forwarding service.
- Limit the number of times an どんぐりアカウント can "募金(donate)" to a designated hunter or bounty hunter to once every 24 hours.
That's all. Thank you.
■ このスレッドは過去ログ倉庫に格納されています
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