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スレ探すの面倒だから今後はここで報告してくれ
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どんぐりキャノン★がアップデートを報告するスレッド
http://kes.5ch.net/test/read.cgi/donguri/1721698451/
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どんぐりキャノン★がアップデートを報告するスレッド ★2
■ このスレッドは過去ログ倉庫に格納されています
1ななしさん 警備員[Lv.138][UR武][SSR防][苗] (ワッチョイ)
2024/08/15(木) 22:55:37.37ID:+ZDsPvZo0767どんぐりキャノン ★ 警備員[Lv.114][UR武+20][UR防+15][森]
2024/09/10(火) 14:25:26.42ID:CAP_USER >>766
Can you post the details of your weapon with water attribute here?
Can you post the details of your weapon with water attribute here?
768ななしさん 警備員[Lv.18] (ワッチョイW)
2024/09/10(火) 14:29:40.11ID:Nx04S19m0 >>759
Jake Scripts attacks have stopped throughout the 5ch recently.
Very comfortable.
Have you taken any action with the Donguri system?
Jake Scripts attacks have stopped throughout the 5ch recently.
Very comfortable.
Have you taken any action with the Donguri system?
769ななしさん 警備員[Lv.33][苗] (ワッチョイ)
2024/09/10(火) 14:32:58.89ID:uQQUz3zy0 To どんぐりキャノン★ I'll repeat it.
The timing of obtaining items for ``Exploration'', ``Mining'', and ``Lumberjack'' has been unified.
We have abolished the system where the amount of items obtained depends on the skill selected at the time.
The amount of items obtained for "Exploration", "Mining", and "Lumberjack" depends on each skill.
I would like it to be adjusted to maintain balance.
For example, let's say that exploration and mining are both at the same level, 300.
From exploration, you can obtain 30 iron keys at 1/10 of your skill level three times per season.
If you balance this, mining will start at the same time.
Iron at the same time as getting the iron key, same as skill level, 300 each
I think it would be appropriate to just get it.
It takes 15 iron to make one iron key, so it is inferior when converted to an iron key,
Iron has other uses, such as being made into iron cannon bullets, so it is better to use less iron.
It is considered that the balance is maintained. I hope this serves as a guideline.
The timing of obtaining items for ``Exploration'', ``Mining'', and ``Lumberjack'' has been unified.
We have abolished the system where the amount of items obtained depends on the skill selected at the time.
The amount of items obtained for "Exploration", "Mining", and "Lumberjack" depends on each skill.
I would like it to be adjusted to maintain balance.
For example, let's say that exploration and mining are both at the same level, 300.
From exploration, you can obtain 30 iron keys at 1/10 of your skill level three times per season.
If you balance this, mining will start at the same time.
Iron at the same time as getting the iron key, same as skill level, 300 each
I think it would be appropriate to just get it.
It takes 15 iron to make one iron key, so it is inferior when converted to an iron key,
Iron has other uses, such as being made into iron cannon bullets, so it is better to use less iron.
It is considered that the balance is maintained. I hope this serves as a guideline.
770ななしさん 警備員[Lv.163][森] (オッペケ)
2024/09/10(火) 14:34:50.36ID:HkkVoAvHr >>767
I couldn't find an appropriate partner at the moment, but it doesn't seem to work very well for high WT partners either.
https://donguri.5ch.net/fightlog/59dbd52d
https://donguri.5ch.net/fightlog/123523b4
https://donguri.5ch.net/fightlog/c7111623
https://donguri.5ch.net/fightlog/905a9392
I couldn't find an appropriate partner at the moment, but it doesn't seem to work very well for high WT partners either.
https://donguri.5ch.net/fightlog/59dbd52d
https://donguri.5ch.net/fightlog/123523b4
https://donguri.5ch.net/fightlog/c7111623
https://donguri.5ch.net/fightlog/905a9392
771ななしさん 警備員[Lv.34] (ワッチョイ)
2024/09/10(火) 14:35:28.79ID:BoNFINdJ0 Continuous arena attacks by bots are still occurring.
Why not try abolishing acorn transfers, which is the root cause of this?
Why not try abolishing acorn transfers, which is the root cause of this?
772ななしさん 警備員[Lv.163][UR武][UR防限][苗] (ワッチョイ)
2024/09/10(火) 14:38:57.55ID:ycaytMBf0 Hi, Donkya.
I have one request regarding the item bag.
I would like to see a 'link to jump to the armour list' near the top of the item bag page.
When the item bag is expanded to 1000 or more, it is very difficult to get to the armour list.
アイテムバッグについて1つお願いがあります。
アイテムバッグのページのトップ付近に「防具リストへジャンプするリンク」を設置してほしいです。
アイテムバッグを1000以上に拡張すると、防具リストにたどり着くのが大変なのです。
I have one request regarding the item bag.
I would like to see a 'link to jump to the armour list' near the top of the item bag page.
When the item bag is expanded to 1000 or more, it is very difficult to get to the armour list.
アイテムバッグについて1つお願いがあります。
アイテムバッグのページのトップ付近に「防具リストへジャンプするリンク」を設置してほしいです。
アイテムバッグを1000以上に拡張すると、防具リストにたどり着くのが大変なのです。
773ななしさん 警備員[Lv.163][森警] (オッペケ)
2024/09/10(火) 14:39:05.77ID:HkkVoAvHr >>767
I could log a little longer.
https://donguri.5ch.net/fightlog/e1b7b1b9
https://donguri.5ch.net/fightlog/555bebf1
https://donguri.5ch.net/fightlog/12d7a794
I could log a little longer.
https://donguri.5ch.net/fightlog/e1b7b1b9
https://donguri.5ch.net/fightlog/555bebf1
https://donguri.5ch.net/fightlog/12d7a794
774ななしさん 警備員[Lv.17] (ワッチョイ)
2024/09/10(火) 14:43:33.91ID:gs7jEGxc0 toto
>>767
Hello
Water attribute effects and the swimsuit's "slippery" properties become almost ineffective as WT (HP) increases.
Hello
Water attribute effects and the swimsuit's "slippery" properties become almost ineffective as WT (HP) increases.
>>767
In addition to the issue in >>770, the water attribute special effect still has a fatal flaw in that the effect is "permanent."
The introduction of [Haste] has alleviated this somewhat, but it is not a fundamental solution.
This problem needs to be solved at the same time as making the effect more powerful.
If it is not solved, it is clear that we will see frequent deadlocks after 100 turns, as before.
I would like to see improvements such as the effect disappearing after a certain number of turns, for example.
In addition to the issue in >>770, the water attribute special effect still has a fatal flaw in that the effect is "permanent."
The introduction of [Haste] has alleviated this somewhat, but it is not a fundamental solution.
This problem needs to be solved at the same time as making the effect more powerful.
If it is not solved, it is clear that we will see frequent deadlocks after 100 turns, as before.
I would like to see improvements such as the effect disappearing after a certain number of turns, for example.
777 ハンター[Lv.734][木] (ワッチョイW)
2024/09/10(火) 14:58:09.28ID:v90fpcGG0 Dearest Mr. DonguriCanon.
Regarding the market,
I'm tired of waiting.
It seems to be a Japanese soba restaurant.
"Already available for delivery" means that it is currently being made,
"Currently being made" means that it has not yet started.
Could you please announce the date when it will be really made public?
Regarding the market,
I'm tired of waiting.
It seems to be a Japanese soba restaurant.
"Already available for delivery" means that it is currently being made,
"Currently being made" means that it has not yet started.
Could you please announce the date when it will be really made public?
>>767
This person (nanashÌ) is equipped with a water attribute weapon and a swimsuit, but the expected effects are not appearing.
https://donguri.5ch.net/fightlog/81c21176
This person (nanashÌ) is equipped with a water attribute weapon and a swimsuit, but the expected effects are not appearing.
https://donguri.5ch.net/fightlog/81c21176
779ななしさん 警備員[Lv.24] (ワッチョイ)
2024/09/10(火) 15:09:39.61ID:p3jSbjGX0 風属性強すぎ。
水属性強化の陳情がんばれー。
水属性強化の陳情がんばれー。
780 ハンター[Lv.734][木] (ワッチョイW)
2024/09/10(火) 15:53:31.84ID:v90fpcGG0 Dear Mr.
Will the market feature really be implemented?
In my opinion, the market feature is a low priority because it will lead to a decrease in bundle sales.
Next, you will release the application and increase bundle sales.
I think the market will be released after that.
Please change my thought about this.
Will the market feature really be implemented?
In my opinion, the market feature is a low priority because it will lead to a decrease in bundle sales.
Next, you will release the application and increase bundle sales.
I think the market will be released after that.
Please change my thought about this.
781ななしさん 警備員[Lv.67][N武][N防] (ワッチョイ)
2024/09/10(火) 16:37:58.12ID:EVJZ63410 >>772
もっと具体的に言っちゃえばすぐ実装してくれそう
実装されるまでは
https://donguri.5ch.net/bag#armorTable
をブックマークに入れて我慢
To どんぐりキャノン★
https://donguri.5ch.net/bag
<table id="weaponTable">
の直前に以下のhtmlを1行追加して欲しい
<p><a href="#armorTable">防具リストへジャンプするリンク</a></p>
もっと具体的に言っちゃえばすぐ実装してくれそう
実装されるまでは
https://donguri.5ch.net/bag#armorTable
をブックマークに入れて我慢
To どんぐりキャノン★
https://donguri.5ch.net/bag
<table id="weaponTable">
の直前に以下のhtmlを1行追加して欲しい
<p><a href="#armorTable">防具リストへジャンプするリンク</a></p>
782ななしさん ハンター[Lv.821][UR武+20][UR防+20][森] (ワッチョイ)
2024/09/10(火) 17:51:57.85ID:jIWACMIh0 To どんぐりキャノン
I would like you to change the color of standard size treasure chests and large size treasure chests to different colors. When you try to open the standard size, you accidentally open the large size.
I would like you to change the color of standard size treasure chests and large size treasure chests to different colors. When you try to open the standard size, you accidentally open the large size.
783 ハンター[Lv.734][木] (オイコラミネオ)
2024/09/10(火) 18:08:21.81ID:gJuaPVXAM ボタンサイズ変えたら?
変えられるかどうか知らないけど
大きいボタンは大箱、ちっこいボタンは標準箱 みたいに…
変えられるかどうか知らないけど
大きいボタンは大箱、ちっこいボタンは標準箱 みたいに…
784 ハンター[Lv.735][木警] (オイコラミネオ)
2024/09/10(火) 18:39:52.96ID:gJuaPVXAM How about changing the button-size?
785ArtX ◆44mDe.EXFS/R ハンター[Lv.935][森] (ワッチョイ)
2024/09/10(火) 18:58:12.48ID:3RPMrzHA0787ななしさん 警備員[Lv.11][UR武][UR防][林] (JP)
2024/09/10(火) 19:29:53.29ID:WuABfzIbH >>759
Fine, thank you and you ?
Fine, thank you and you ?
788 警備員[Lv.40][SSR武][SR防]:0.03991281(香川県) (ワッチョイ 5272-x2r9 [2001:318:6105:1c:*])
2024/09/10(火) 21:34:13.52ID:/4c8Ei3+0Status ♣J ♥K ♥A ♣9 ♥10 (2nd.)HP: 1000 pts. たぶん(0)
0.36, 0.56, 0.44(763.398438) Proc. [0.444134 sec.]
789ななしさん 警備員[Lv.164][森] (ワッチョイW)
2024/09/11(水) 08:16:53.04ID:Tik9JjIK0790ななしさん 警備員[Lv.164][森] (ワッチョイW)
2024/09/11(水) 08:18:05.77ID:Tik9JjIK0 スタンも似たようなものでは?
元のATKが極端に高いわけでもないんだし
元のATKが極端に高いわけでもないんだし
792ななしさん 警備員[Lv.164][森] (ワッチョイW)
2024/09/11(水) 10:01:02.19ID:WfEBvgx70793ななしさん ハンター[Lv.744][R武+8][N防+41][森] (ブーイモ)
2024/09/11(水) 10:04:15.45ID:jQ4OPE+sM >>789
おそらく初期の実装を知らないでそういっているのだと思いますが、効果が強すぎると
「先に発動させた方が勝つ」という極端な状況を懸念しての話だと思われます
なにせ、永続的なスロウが重ねられると、それ以降、相手の攻撃が殆どスカるようになるのでほぼ無敵ですね
バランス調整も何もあったもんじゃありません
対抗措置としてはお互いスロウ装備するしかなく、その結果、両者の攻撃がスカりつづけて100ターン引き分けで終わる
という戦闘に行き着きます
これをデッドロックと称しているのでしょう
現在においては防止策として、戦闘の膠着状態を緩和させるヘイストや、必中効果のある武器が導入されていますが
それだけでは不足という話なのでしょうね
おそらく初期の実装を知らないでそういっているのだと思いますが、効果が強すぎると
「先に発動させた方が勝つ」という極端な状況を懸念しての話だと思われます
なにせ、永続的なスロウが重ねられると、それ以降、相手の攻撃が殆どスカるようになるのでほぼ無敵ですね
バランス調整も何もあったもんじゃありません
対抗措置としてはお互いスロウ装備するしかなく、その結果、両者の攻撃がスカりつづけて100ターン引き分けで終わる
という戦闘に行き着きます
これをデッドロックと称しているのでしょう
現在においては防止策として、戦闘の膠着状態を緩和させるヘイストや、必中効果のある武器が導入されていますが
それだけでは不足という話なのでしょうね
795ななしさん ハンター[Lv.744][R武+8][N防+41][森] (ブーイモ)
2024/09/11(水) 10:07:43.01ID:jQ4OPE+sM スタンは1ターン限りという仕様で現在は落ち着いております
797ななしさん 警備員[Lv.164][森] (ワッチョイW)
2024/09/11(水) 10:12:59.96ID:WfEBvgx70 >>793
知ってるよ初期からずっと水武器使ってるし
無敵ではないよね?勝ててないんだから
それにあの時とは全体のダメージが違うんだから10ターン前後で確実な一撃とかやけどが発動したらスロウなんて意味ない
ただ相手をぶっ倒す武器だけじゃなくて自衛する武器があってもいいと思うんだけど
そうすれば後続組も少しは救われそうだし
今は追加ダメージで相手とのMOD差でぶっ倒すことだけに特化しすぎ
それなら追加ダメージの効果を下げるべきだと思うね
もしくはスロウ発動中通常攻撃が外れてもも追加ダメージの特殊効果は通るようにするとか
知ってるよ初期からずっと水武器使ってるし
無敵ではないよね?勝ててないんだから
それにあの時とは全体のダメージが違うんだから10ターン前後で確実な一撃とかやけどが発動したらスロウなんて意味ない
ただ相手をぶっ倒す武器だけじゃなくて自衛する武器があってもいいと思うんだけど
そうすれば後続組も少しは救われそうだし
今は追加ダメージで相手とのMOD差でぶっ倒すことだけに特化しすぎ
それなら追加ダメージの効果を下げるべきだと思うね
もしくはスロウ発動中通常攻撃が外れてもも追加ダメージの特殊効果は通るようにするとか
798ななしさん 警備員[Lv.164][森] (ワッチョイW)
2024/09/11(水) 10:13:52.61ID:WfEBvgx70799ななしさん ハンター[Lv.744][R武+8][N防+41][森] (ブーイモ)
2024/09/11(水) 10:27:50.61ID:ad8xvMnPM >>797
私としてはスロウの強化自体には賛成しているんですよ
現在の実装においては、WT10前後での戦闘であれば僅かに効果は認めらるものの、
普通にWTを3桁以上盛ってHPを稼ぐのが一般化してる現在の戦場においては
【全く効果がない】と言っても華厳の滝ではありません
強化は必須でしょう
ただし、以前のように
「回避率半減」&「重ね掛け可能」&「効果は永続的」
といった極端な仕様になるとバランス崩壊するのでそれは避けたいですね
私としてはスロウの強化自体には賛成しているんですよ
現在の実装においては、WT10前後での戦闘であれば僅かに効果は認めらるものの、
普通にWTを3桁以上盛ってHPを稼ぐのが一般化してる現在の戦場においては
【全く効果がない】と言っても華厳の滝ではありません
強化は必須でしょう
ただし、以前のように
「回避率半減」&「重ね掛け可能」&「効果は永続的」
といった極端な仕様になるとバランス崩壊するのでそれは避けたいですね
800ななしさん 警備員[Lv.164][森] (ワッチョイW)
2024/09/11(水) 10:28:04.13ID:WfEBvgx70 50ターン以上やっても数回しか攻撃外れないとかほぼ効果ないような物だと思うんだけど
それが永続してて起こってる状況なら尚更
その間やけどと確実な一撃は10回近く発動してる
スタンは試してないから知らん
それが永続してて起こってる状況なら尚更
その間やけどと確実な一撃は10回近く発動してる
スタンは試してないから知らん
801ななしさん 警備員[Lv.164][森] (ワッチョイW)
2024/09/11(水) 10:31:50.43ID:WfEBvgx70 >>799
もうバランス崩壊は起こしてるよね?
実質追加ダメージしか属性効果ないようなもんじゃない?
スタンなんてまとも勝ってるの初期の頃だけだと思うけど?
スロウは修正されるまで勝てないにしても負けないから使えたけど
もうバランス崩壊は起こしてるよね?
実質追加ダメージしか属性効果ないようなもんじゃない?
スタンなんてまとも勝ってるの初期の頃だけだと思うけど?
スロウは修正されるまで勝てないにしても負けないから使えたけど
スタンは割と強いよ
常駐アリーナにそういう相手がいるから分かる
スロウと滑りやすいは初期と今の中間くらいがいいが無理なんだろうね
常駐アリーナにそういう相手がいるから分かる
スロウと滑りやすいは初期と今の中間くらいがいいが無理なんだろうね
>>798
引き分けにしかならないのならもうゲームとして成立しないからだよ
引き分けにしかならないのならもうゲームとして成立しないからだよ
804ななしさん ハンター[Lv.812][UR武限][UR防限][林] (ワッチョイW)
2024/09/11(水) 12:24:11.05ID:7EkZ/PxP0 水はやけどや風に匹敵する効果に変更すればいいんじゃない?
今の効果で強くするのが嫌なら効果自体を変更しないとどう考えても水に未来はないよ
今の効果で強くするのが嫌なら効果自体を変更しないとどう考えても水に未来はないよ
805ななしさん 警備員[Lv.36][苗] (ワッチョイ)
2024/09/11(水) 13:53:12.14ID:FtePTkvQ0 こうやって話をしている間にも鉄のキーバンドルが3割引になったからどんキャはなにかしら動いているのだろう
そしてこの件についてはまったく反応がないから直せないか聞く耳を持たないかのどちらか
あきらめなさい
そしてこの件についてはまったく反応がないから直せないか聞く耳を持たないかのどちらか
あきらめなさい
To:どんぐりキャノン★
There is a troll hunter who has put the Rock54 NG word in his name.
He is trying to cover up his misdeeds by preventing them from posting his name in the thread.
Please take strict measures!
Hunter Name: 2c/h/.s/c(※Please remove this symbol〔/〕)
ID:4c44c98f
Cannon log:http://dongurirank.starfree.jp/cannonlogs.html
https://i.imgur.com/RXulb9T.png
There is a troll hunter who has put the Rock54 NG word in his name.
He is trying to cover up his misdeeds by preventing them from posting his name in the thread.
Please take strict measures!
Hunter Name: 2c/h/.s/c(※Please remove this symbol〔/〕)
ID:4c44c98f
Cannon log:http://dongurirank.starfree.jp/cannonlogs.html
https://i.imgur.com/RXulb9T.png
807ななしさん 警備員[Lv.169][UR武][SSR防][苗] (ワッチョイ)
2024/09/11(水) 14:34:25.43ID:TnLF93LZ0808 ハンター[Lv.847][森] (ワッチョイW)
2024/09/11(水) 18:35:18.15ID:KPYWBsLq0 昨日ゴールド定価で買ったばっかりなんだが…
しかも段ボールUR…
しかも段ボールUR…
809 ハンター[Lv.847][森] (ワッチョイW)
2024/09/11(水) 19:03:20.62ID:KPYWBsLq0 欲は言いません
SRの風花火極上品とSRのうさぎ極上品ガチャで出してください
そしたらまたゴールド買います
SRの風花火極上品とSRのうさぎ極上品ガチャで出してください
そしたらまたゴールド買います
810ななしさん ハンター[Lv.825][UR武+20][UR防+20][森] (ワッチョイ)
2024/09/11(水) 19:44:47.61ID:NHRkdQrI0 たまに遊ぶ用のオモチャになってるけど
風花火の極上品って日本アリーナで使えるレアなのかな
風花火の極上品って日本アリーナで使えるレアなのかな
Hey Donkya
please let me sort the item bag.
If the number of items increases, it becomes very troublesome without a sorting function.
please let me sort the item bag.
If the number of items increases, it becomes very troublesome without a sorting function.
812ななしさん ハンター[Lv.826][UR武+20][UR防+20][森] (ワッチョイ)
2024/09/11(水) 23:06:25.33ID:NHRkdQrI0 今の並べ替えソートじゃなくてUR武器のみとかの抽出ソートかな
タブにしてくれたら使いやすそうなんだけど
タブにしてくれたら使いやすそうなんだけど
そうねえ最低でも色分け順くらいはしてほしいかな、できれば色の中でソートできればいいんだけど
アリーナやってるとバラバラだとよく間違えるんだよねw
アリーナやってるとバラバラだとよく間違えるんだよねw
814ななしさん 警備員[Lv.19][N武][R防][芽] (ワッチョイ)
2024/09/12(木) 00:33:47.82ID:JM8gBEj40 Dear どんぐりキャノン ★
Around October is acorn season. It's the perfect time for a special once-a-year event!
I'm looking forward to it!
10月頃はどんぐりの季節。年に一度の特別なイベントにぴったりです!
楽しみにしています!
Around October is acorn season. It's the perfect time for a special once-a-year event!
I'm looking forward to it!
10月頃はどんぐりの季節。年に一度の特別なイベントにぴったりです!
楽しみにしています!
815ななしさん 警備員[Lv.170][SSR武][UR防][苗] (ワッチョイ)
2024/09/12(木) 00:35:04.86ID:2YPtwkRS0 たとえば最初にまりもでソートして、次に武器でソートしたら
レアリティごとに武器を分類して
各レアリティ内は武器ごとに分類して
各武器内はまりも順にソートしてくれるやん
これやと役に立たんのか?
レアリティごとに武器を分類して
各レアリティ内は武器ごとに分類して
各武器内はまりも順にソートしてくれるやん
これやと役に立たんのか?
816ななしさん 警備員[Lv.20] (ワッチョイW)
2024/09/12(木) 00:49:43.27ID:7IsTCiFb0 スマホのchromeなら可能だけどPC版できなかったような気がしたけど
817ななしさん 警備員[Lv.170][SSR武][UR防][苗] (ワッチョイ)
2024/09/12(木) 00:50:52.88ID:2YPtwkRS0 普通にできてるが?
つか、ソートないと大箱20連とかやってられんw
つか、ソートないと大箱20連とかやってられんw
818ななしさん 警備員[Lv.20] (ワッチョイW)
2024/09/12(木) 00:52:48.47ID:7IsTCiFb0 へぇーできるんだ知らなかったサンキュ
819 ハンター[Lv.739][木] (ワッチョイW)
2024/09/12(木) 07:36:53.07ID:tG5/PXN60 Good Morning, Mr. DonguriCanon
I have just one question.
I heard that the market is scheduled to be implemented by the end of the year.
Is that true?
If so, that means it will be three months from now at worst.
Could you please announce the official schedule for the market release?
I have just one question.
I heard that the market is scheduled to be implemented by the end of the year.
Is that true?
If so, that means it will be three months from now at worst.
Could you please announce the official schedule for the market release?
現状ソートはできてもリロードや装備・解除押すだけで崩れるからなぁ、維持してくれればいいんだが
821ななしさん 警備員[Lv.26] (ワッチョイ)
2024/09/12(木) 11:47:10.20ID:aSD1lUVK0 自宅警備員さんとか、プログラムに詳しい方たちは表示をカスタムしてるらしいけど、コード公開して欲しいな
822ななしさん 警備員[Lv.10][新芽] (ワッチョイW)
2024/09/12(木) 13:51:38.48ID:jKUvfsOj0 It's a pity that the illustrations of limited equipment have recently become less pretty.
I would like them to be cuter like the characters at Acorn Base.
I would like them to be cuter like the characters at Acorn Base.
823どんぐりキャノン ★ 警備員[Lv.114][UR武+20][UR防+15][森]
2024/09/12(木) 14:29:04.97ID:CAP_USER Hello everybody.
825ななしさん 警備員[Lv.34] (ワッチョイ)
2024/09/12(木) 14:33:18.01ID:uayx4AYv0 >>823
Arena attacks by bots from multiple accounts are still ongoing.
Why not try abolishing acorn transfers, which is the root cause of this?
Arena attacks by bots from multiple accounts are still ongoing.
Why not try abolishing acorn transfers, which is the root cause of this?
826ななしさん 警備員[Lv.152][苗] (ワッチョイW)
2024/09/12(木) 14:33:45.34ID:nfYDAytK0827ななしさん 警備員[Lv.170][SSR武][UR防][苗] (ワッチョイ)
2024/09/12(木) 14:34:40.95ID:2YPtwkRS0 >>823
Could you place a link to jump to the list of armour near the top of the item bag page?
Could you place a link to jump to the list of armour near the top of the item bag page?
828 ハンター[Lv.740][木警] (オイコラミネオ)
2024/09/12(木) 14:34:57.31ID:DrLqFssoM829ななしさん 警備員[Lv.165][森] (ワッチョイW)
2024/09/12(木) 14:36:09.56ID:G5d6BDzA0830ななしさん ハンター[Lv.828][UR武+20][UR防+20][森] (ワッチョイ)
2024/09/12(木) 14:39:34.15ID:YLyHyaO40 >>823
To どんぐりキャノン
Please change the button size of the treasure chest like this.
https://tadaup.jp/2d3d3e990.jpg
To どんぐりキャノン
Please change the button size of the treasure chest like this.
https://tadaup.jp/2d3d3e990.jpg
831 ハンター[Lv.740][木警] (オイコラミネオ)
2024/09/12(木) 14:40:51.26ID:DrLqFssoM832ななしさん 警備員[Lv.10][新芽] (ワッチョイW)
2024/09/12(木) 14:41:21.97ID:sjBDVvP40 聖帝安倍 will soon be at level 1000.
There are many opinions, but personally I think it is more fun to keep raising the level.
If the gap opens up too much, why don't you come up with an improvement plan then?
There are many opinions, but personally I think it is more fun to keep raising the level.
If the gap opens up too much, why don't you come up with an improvement plan then?
833ななしさん 警備員[Lv.165][森] (ワッチョイW)
2024/09/12(木) 14:45:45.63ID:G5d6BDzA0 >>832
I'd like to see the weapon and armor levels stop at 100 to accommodate this
I'd like to see the weapon and armor levels stop at 100 to accommodate this
834どんぐりキャノン ★ 警備員[Lv.114][UR武+20][UR防+15][森]
2024/09/12(木) 14:47:30.28ID:CAP_USER I am working on many of these requests, but have been a little slow because I am moving to a new house right now. I have a lot of things to pack.
835どんぐりキャノン ★ 警備員[Lv.114][UR武+20][UR防+15][森]
2024/09/12(木) 14:48:37.62ID:CAP_USER >>832
1000 is currently the maximum level.
I might add more levels after that, but I think they should be much harder to reach.
1000 is currently the maximum level.
I might add more levels after that, but I think they should be much harder to reach.
836ななしさん 警備員[Lv.165][森] (ワッチョイW)
2024/09/12(木) 14:52:29.25ID:G5d6BDzA0 >>834
Is your new home close to the beach?
Is your new home close to the beach?
837 警備員[Lv.165][木警] (オイコラミネオ)
2024/09/12(木) 14:57:30.25ID:DrLqFssoM838ななしさん 警備員[Lv.39][苗] (ワッチョイ)
2024/09/12(木) 14:57:39.08ID:c8+6oG4u0 To どんぐりキャノン★ I'll repeat it.
The timing of obtaining items for ``Exploration'', ``Mining'', and ``Lumberjack'' has been unified.
We have abolished the system where the amount of items obtained depends on the skill selected at the time.
The amount of items obtained for "Exploration", "Mining", and "Lumberjack" depends on each skill.
I would like it to be adjusted to maintain balance.
For example, let's say that exploration and mining are both at the same level, 300.
From exploration, you can obtain 30 iron keys at 1/10 of your skill level three times per season.
If you balance this, mining will start at the same time.
Iron at the same time as getting the iron key, same as skill level, 300 each
I think it would be appropriate to just get it.
It takes 15 iron to make one iron key, so it is inferior when converted to an iron key,
Iron has other uses, such as being made into iron cannon bullets, so it is better to use less iron.
It is considered that the balance is maintained. I hope this serves as a guideline.
The timing of obtaining items for ``Exploration'', ``Mining'', and ``Lumberjack'' has been unified.
We have abolished the system where the amount of items obtained depends on the skill selected at the time.
The amount of items obtained for "Exploration", "Mining", and "Lumberjack" depends on each skill.
I would like it to be adjusted to maintain balance.
For example, let's say that exploration and mining are both at the same level, 300.
From exploration, you can obtain 30 iron keys at 1/10 of your skill level three times per season.
If you balance this, mining will start at the same time.
Iron at the same time as getting the iron key, same as skill level, 300 each
I think it would be appropriate to just get it.
It takes 15 iron to make one iron key, so it is inferior when converted to an iron key,
Iron has other uses, such as being made into iron cannon bullets, so it is better to use less iron.
It is considered that the balance is maintained. I hope this serves as a guideline.
839ななしさん 警備員[Lv.10][新芽] (ワッチョイW)
2024/09/12(木) 15:03:53.74ID:Wbxq1lp90 I enjoy challenging myself to high levels.
Waiting for the レベル解放.
Honestly though, weapons and armor are tough even at 100 😓.
May your new home be filled with joy and happiness.
Waiting for the レベル解放.
Honestly though, weapons and armor are tough even at 100 😓.
May your new home be filled with joy and happiness.
840 警備員[Lv.165][木警] (オイコラミネオ)
2024/09/12(木) 15:06:00.32ID:DrLqFssoM To Mr.
Here is your another home!!!
Please visit here frequently.
Here is your another home!!!
Please visit here frequently.
841どんぐりキャノン ★ 警備員[Lv.114][UR武+20][UR防+15][森]
2024/09/12(木) 15:33:42.45ID:CAP_USER842ななしさん 警備員[Lv.165][森] (ワッチョイW)
2024/09/12(木) 15:38:33.84ID:G5d6BDzA0 >>841
How about releasing equipment like this in honor of Shohei Ohtani's success?
Weapon「練達のバット」
Special Effects「ホームラン!(Home run!)」
- Increases [CritHit] activation rate by quadruple
- Increases [CritHit] damage multiplier by quadruple
Armor「ナイトロダッシュ」
Special Effects「盗塁!(Stolen base!)」
- Ignores SPD value and attacks first.
- Skips opponent's attack for one turn.
It would be interesting to release some more commemorative equipment once he reach 50-50.
How about releasing equipment like this in honor of Shohei Ohtani's success?
Weapon「練達のバット」
Special Effects「ホームラン!(Home run!)」
- Increases [CritHit] activation rate by quadruple
- Increases [CritHit] damage multiplier by quadruple
Armor「ナイトロダッシュ」
Special Effects「盗塁!(Stolen base!)」
- Ignores SPD value and attacks first.
- Skips opponent's attack for one turn.
It would be interesting to release some more commemorative equipment once he reach 50-50.
844 警備員[Lv.165][木] (オイコラミネオ)
2024/09/12(木) 15:45:27.35ID:DrLqFssoM >>843
very fun!!!
Iwate‘s treasure and Japanese top treasure
Please select this idea
but copyright problem...
very fun!!!
Iwate‘s treasure and Japanese top treasure
Please select this idea
but copyright problem...
845ななしさん 警備員[Lv.11][新芽] (ワッチョイW)
2024/09/12(木) 15:48:42.63ID:Uo2Gtkb20 >>841
Do you read all comments?
We have many idea and many requests.
But we are worry that you cannot read all.
Do you read all comments?
We have many idea and many requests.
But we are worry that you cannot read all.
846 警備員[Lv.165][木] (オイコラミネオ)
2024/09/12(木) 15:59:21.34ID:DrLqFssoM To Mr.
But I cannot get your schedule about marketplace function even now...
But I cannot get your schedule about marketplace function even now...
847どんぐりキャノン ★ 警備員[Lv.114][UR武+20][UR防+15][森]
2024/09/12(木) 16:13:02.84ID:CAP_USER >>844
I also wanted to give new meaning to CRIT, whose sole purpose is to cut down for DEMOD, and to overturn the theory that SPD must be high at all costs.
DEMODするために削ることだけが存在意義になっているCRITに新しい意味を与えたい、とか、とにかくSPDは高くなくてはいけないというセオリーを崩したいとかいう思いもあります。
I also wanted to give new meaning to CRIT, whose sole purpose is to cut down for DEMOD, and to overturn the theory that SPD must be high at all costs.
DEMODするために削ることだけが存在意義になっているCRITに新しい意味を与えたい、とか、とにかくSPDは高くなくてはいけないというセオリーを崩したいとかいう思いもあります。
849 警備員[Lv.165][木] (オイコラミネオ)
2024/09/12(木) 16:29:31.32ID:DrLqFssoM copyright とか書いたけど
Ohtani とかつかないし、
ゲームのアイテムにワーワーいわれないね
Ohtani とかつかないし、
ゲームのアイテムにワーワーいわれないね
850ななしさん 警備員[Lv.77][林] (ワッチョイW)
2024/09/12(木) 16:32:44.56ID:t+fHqR+I0 >>847
Do you also read what is written in Japanese?
Do you also read what is written in Japanese?
851どんぐりキャノン ★ 警備員[Lv.114][UR武+20][UR防+15][森]
2024/09/12(木) 16:38:56.57ID:CAP_USER852ななしさん 警備員[Lv.77][林] (ワッチョイW)
2024/09/12(木) 16:46:59.32ID:nfYDAytK0 どんぐりキャノン★、
どんぐりグッズのリンクが今月の限定品のリンク出してからどんぐり基地から消えてるけど気づいてるのか?
どんぐりグッズのリンクが今月の限定品のリンク出してからどんぐり基地から消えてるけど気づいてるのか?
>>851
I have revised some parts in line with the concept.
I think this proposal is better than the previous one.
Weapon「練達のバット」
Special Effects「ホームラン!(Home run!)」
- On the player going second, the probability of [CritHit] activating is always 4 times higher.
- Increases [CritHit] damage multiplier by quadruple
Armor「ナイトロダッシュ」
Special Effects「盗塁!(Stolen base!)」
- The higher the CRIT, the higher the chance of special effects being activated.
- Ignores SPD value and attacks first.
- Skips opponent's attack for one turn.
I apologize for making changes to something I originally proposed, but I would appreciate it if you would consider it.
I have revised some parts in line with the concept.
I think this proposal is better than the previous one.
Weapon「練達のバット」
Special Effects「ホームラン!(Home run!)」
- On the player going second, the probability of [CritHit] activating is always 4 times higher.
- Increases [CritHit] damage multiplier by quadruple
Armor「ナイトロダッシュ」
Special Effects「盗塁!(Stolen base!)」
- The higher the CRIT, the higher the chance of special effects being activated.
- Ignores SPD value and attacks first.
- Skips opponent's attack for one turn.
I apologize for making changes to something I originally proposed, but I would appreciate it if you would consider it.
854どんぐりキャノン ★ 警備員[Lv.114][UR武+20][UR防+15][森]
2024/09/12(木) 17:53:11.42ID:CAP_USER >>853
Thank you for the proposal. It seems good, I like the baseball idea.
What might the items look like?
Thank you for the proposal. It seems good, I like the baseball idea.
What might the items look like?
>>854
It was very difficult and I agonized over it.
How about a design with a standard bat and "Donguri" engraved in elegant lettering like the font "Cylburn"?
https://freebiesbug.com/free-fonts/cylburn-font/
I think it's very difficult to express "stealing" in a static illustration viewed from the front, like we've done until now.
How about an illustration of a character in a baseball uniform sliding into a base?
https://www.heraldtribune.com/story/news/2009/07/25/the-men-of-steal/28408589007/
It was very difficult and I agonized over it.
How about a design with a standard bat and "Donguri" engraved in elegant lettering like the font "Cylburn"?
https://freebiesbug.com/free-fonts/cylburn-font/
I think it's very difficult to express "stealing" in a static illustration viewed from the front, like we've done until now.
How about an illustration of a character in a baseball uniform sliding into a base?
https://www.heraldtribune.com/story/news/2009/07/25/the-men-of-steal/28408589007/
>>854
Hey, Donkya-san
Fireworks and rabbit items are great.
There are no problems and I am enjoying using it in the arena.
We are also looking forward to new limited edition items.
Hey, Donkya-san
Fireworks and rabbit items are great.
There are no problems and I am enjoying using it in the arena.
We are also looking forward to new limited edition items.
857 警備員[Lv.165][木] (ワッチョイW)
2024/09/12(木) 21:23:35.03ID:tG5/PXN60 ドンキャさーーーん
日本語も見てるそうでーー
マーケットが某旧DQみたいなアプリ前提、しかない なら
おりまーす
日本語も見てるそうでーー
マーケットが某旧DQみたいなアプリ前提、しかない なら
おりまーす
858ななしさん 警備員[Lv.122][UR武][UR防][林] (ワッチョイ)
2024/09/12(木) 21:37:12.24ID:kAD+vf+c0 >>841
>Recently I hope the arashi problem has improved
I appreciate you and 5ch team including hunter volunteers.
I look forward to the day when all 5ch users feel bots problem has gone. (smile)
>Recently I hope the arashi problem has improved
I appreciate you and 5ch team including hunter volunteers.
I look forward to the day when all 5ch users feel bots problem has gone. (smile)
859ななしさん 警備員[Lv.14][新芽] (ワッチョイW)
2024/09/12(木) 23:07:54.55ID:+kFpLzJG0 >>841
> ERROR: この板へ投稿するにはどんぐりレベルが足りません。[Lv.0 Required:1]
This error message will make newbies confused.
They don't know what is donguri level.
They don't know how they can level up.
I recommend to add a message like
○分ほど待ってから再投稿してください (wait for *** minutes and try again)
or
しばらく待ってから再投稿してください (wait for a while and try again)
> ERROR: この板へ投稿するにはどんぐりレベルが足りません。[Lv.0 Required:1]
This error message will make newbies confused.
They don't know what is donguri level.
They don't know how they can level up.
I recommend to add a message like
○分ほど待ってから再投稿してください (wait for *** minutes and try again)
or
しばらく待ってから再投稿してください (wait for a while and try again)
860ななしさん 警備員[Lv.14][新芽] (ワッチョイW)
2024/09/12(木) 23:11:14.62ID:+kFpLzJG0 >>692
>>841
It may reduce vandalism. But it may also reduce innocent users.
The vandalism is not only breaking a board by posting meaningless comments,
but also breaking a board by attacking innocent users.
As for livegalileo, for example, see this archive of cannonlogs.
https://archive.is/2bPkO
> nanashi さん[faf8faad]はnanashiさんを撃った | livegalileo 1725707222 2024/09/0720:07:02.12
> nanashi さん[faf8faad]はnanashiさんを撃った | livegalileo 1725707222 2024/09/0720:07:16.74
> nanashi さん[faf8faad]はnanashiさんを撃った | livegalileo 1725707222 2024/09/0720:07:40.05
> ...
> nanashi さん[faf8faad]はnanashiさんを撃った | livegalileo 1725707222 2024/09/0720:16:32.81
http://nova.5ch.net/test/read.cgi/livegalileo/1725707222/1 2024/09/07(土) 20:07:02.12 ID:7c6zEFOh0
http://nova.5ch.net/test/read.cgi/livegalileo/1725707222/2 2024/09/07(土) 20:07:16.74 ID:Wnmh7UC7d
http://nova.5ch.net/test/read.cgi/livegalileo/1725707222/3 2024/09/07(土) 20:07:40.05 ID:dcDxxCpnH
...
http://nova.5ch.net/test/read.cgi/livegalileo/1725707222/13 2024/09/07(土) 20:16:32.81 ID:dcDxxCpnH
"nanashi " shoots comments from 1 to 13.
Do you agree that these victims are not vandalism?
>>841
It may reduce vandalism. But it may also reduce innocent users.
The vandalism is not only breaking a board by posting meaningless comments,
but also breaking a board by attacking innocent users.
As for livegalileo, for example, see this archive of cannonlogs.
https://archive.is/2bPkO
> nanashi さん[faf8faad]はnanashiさんを撃った | livegalileo 1725707222 2024/09/0720:07:02.12
> nanashi さん[faf8faad]はnanashiさんを撃った | livegalileo 1725707222 2024/09/0720:07:16.74
> nanashi さん[faf8faad]はnanashiさんを撃った | livegalileo 1725707222 2024/09/0720:07:40.05
> ...
> nanashi さん[faf8faad]はnanashiさんを撃った | livegalileo 1725707222 2024/09/0720:16:32.81
http://nova.5ch.net/test/read.cgi/livegalileo/1725707222/1 2024/09/07(土) 20:07:02.12 ID:7c6zEFOh0
http://nova.5ch.net/test/read.cgi/livegalileo/1725707222/2 2024/09/07(土) 20:07:16.74 ID:Wnmh7UC7d
http://nova.5ch.net/test/read.cgi/livegalileo/1725707222/3 2024/09/07(土) 20:07:40.05 ID:dcDxxCpnH
...
http://nova.5ch.net/test/read.cgi/livegalileo/1725707222/13 2024/09/07(土) 20:16:32.81 ID:dcDxxCpnH
"nanashi " shoots comments from 1 to 13.
Do you agree that these victims are not vandalism?
861どんぐりキャノン ★ 警備員[Lv.115][UR武+20][UR防+15][森]
2024/09/13(金) 16:37:53.11ID:CAP_USER Hello everybody.
I decided to raise the level cap to 2000.
There will be a jump from 1000 to 1001 that is estimated to take a few days.
After the jump from 1000 to 1001, the levels from 1001 to 2000 will be almost the same speed it is now, just slightly slower.
I decided to raise the level cap to 2000.
There will be a jump from 1000 to 1001 that is estimated to take a few days.
After the jump from 1000 to 1001, the levels from 1001 to 2000 will be almost the same speed it is now, just slightly slower.
862ななしさん 警備員[Lv.170][UR武][UR防][苗] (ワッチョイ)
2024/09/13(金) 16:40:15.05ID:cX4eaV6V0863どんぐりキャノン ★ 警備員[Lv.115][UR武+20][UR防+15][森]
2024/09/13(金) 16:42:33.29ID:CAP_USER >>862
Lets decide again when we are close to 2000.
Lets decide again when we are close to 2000.
864 警備員[Lv.166][木] (ワッチョイW)
2024/09/13(金) 16:44:38.94ID:b/zZL6uT0 >>861
Oh! far away!!!
When I reach to 1000, top rank will be over 2000 level...
What happens if top ranker reached to 2000...
Oh! far away!!!
When I reach to 1000, top rank will be over 2000 level...
What happens if top ranker reached to 2000...
865ななしさん 警備員[Lv.153][苗] (ワッチョイW)
2024/09/13(金) 16:49:06.75ID:iaEmDfpy0 What is the progress on the iOS app?
866 警備員[Lv.117][木] (ワッチョイW)
2024/09/13(金) 16:51:44.25ID:/bazZUY60 Is there no rollback to zero?
867ななしさん 警備員[Lv.76][N武][N防][苗] (ワッチョイ)
2024/09/13(金) 16:57:31.11ID:sbsLPJS/0 >>863
Hello
Do levels have any meaning?
To give them meaning,
how about giving them belts or ranks like in karate when you reach level 1000?
Hello
Do levels have any meaning?
To give them meaning,
how about giving them belts or ranks like in karate when you reach level 1000?
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