!extend:checked:vvv:1000:512:donguri=10/1
!extend:checked:vvv:1000:512:donguri=10/1
⚠このスレに書き込むにはどんぐりレベル10以上が必要です
スレ探すの面倒だから今後はここで報告してくれ
前スレ
どんぐりキャノン★がアップデートを報告するスレッド
http://kes.5ch.net/test/read.cgi/donguri/1721698451/
VIPQ2_EXTDAT: checked:vvv:1000:512:donguri=10/1: EXT was configured
どんぐりキャノン★がアップデートを報告するスレッド ★2
■ このスレッドは過去ログ倉庫に格納されています
1ななしさん 警備員[Lv.138][UR武][SSR防][苗] (ワッチョイ)
2024/08/15(木) 22:55:37.37ID:+ZDsPvZo0270ななしさん 警備員[Lv.25] (ワッチョイ)
2024/08/27(火) 20:29:20.62ID:mebv4rRB0271ななしさん 警備員[Lv.52][N武][N防] (ワッチョイ)
2024/08/27(火) 20:29:33.50ID:a16XPkWj0 To どんぐりキャノン★
もう一度書いておきます
URLのチェックが甘かったようです、早めに修正を
【画像】 Lv10以下URL規制突破方法、本文に「#.5ch.net」を入れるだけだった…どうすんのこれ… [434776867]
https://greta.5ch.net/test/read.cgi/poverty/1724374313/
itestの大砲formにあるこのinputタグのvalue属性
最後のスレッドidが、別のスレッドidを指しているため
大砲が正常に使えない状況です
<input type="hidden" name="url" class="urlhidden" value="//kes.5ch.net/test/read.cgi/donguri/1712670281/">
ついでにUPLIFTのログインページ
誤:<html lang="en">
正:<html lang="ja">
https://uplift.5ch.net/login
もう一度書いておきます
URLのチェックが甘かったようです、早めに修正を
【画像】 Lv10以下URL規制突破方法、本文に「#.5ch.net」を入れるだけだった…どうすんのこれ… [434776867]
https://greta.5ch.net/test/read.cgi/poverty/1724374313/
itestの大砲formにあるこのinputタグのvalue属性
最後のスレッドidが、別のスレッドidを指しているため
大砲が正常に使えない状況です
<input type="hidden" name="url" class="urlhidden" value="//kes.5ch.net/test/read.cgi/donguri/1712670281/">
ついでにUPLIFTのログインページ
誤:<html lang="en">
正:<html lang="ja">
https://uplift.5ch.net/login
272ななしさん 警備員[Lv.52][N武][N防] (ワッチョイ)
2024/08/27(火) 20:30:52.91ID:a16XPkWj0 To どんぐりキャノン★
もう一度書いておきます
How about changing the board settings in this thread?
They would be able to understand the board's situation and take appropriate action.
■ 板設定変更依頼スレッド27
https://agree.5ch.net/test/read.cgi/operate/1664438175/
This is a reprint of an idea that came up earlier.
This would be a game changer and would spread the acorn system and deepen awareness.
In order to make it easier to participate in the どんぐり大乱闘, how about making it so that when you write "!challenge" in the name field, instead of consuming 0.001 どんぐりポイント, [挑] will be displayed in the name field, and at the same time, there will be no penalty even if you lose?
どんぐり大乱闘を気軽にできるようにするため、名前欄に「!challenge」を記述して書き込むと、どんぐりポイントを0.001消費する代わりに、名前欄に[挑]が表示されて、また同時に、敗北してもペナルティが生じないようにしてはどうでしょうか?
もう一度書いておきます
How about changing the board settings in this thread?
They would be able to understand the board's situation and take appropriate action.
■ 板設定変更依頼スレッド27
https://agree.5ch.net/test/read.cgi/operate/1664438175/
This is a reprint of an idea that came up earlier.
This would be a game changer and would spread the acorn system and deepen awareness.
In order to make it easier to participate in the どんぐり大乱闘, how about making it so that when you write "!challenge" in the name field, instead of consuming 0.001 どんぐりポイント, [挑] will be displayed in the name field, and at the same time, there will be no penalty even if you lose?
どんぐり大乱闘を気軽にできるようにするため、名前欄に「!challenge」を記述して書き込むと、どんぐりポイントを0.001消費する代わりに、名前欄に[挑]が表示されて、また同時に、敗北してもペナルティが生じないようにしてはどうでしょうか?
273どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森]
2024/08/28(水) 02:03:44.06ID:CAP_USER Hello everybody.
I spent the past two days rewriting the entire battle system.
Sorry it was slow.
I made luck stronger
I reorganized the effects system
How weapon slows and hastes makes more sense now
Fixed the winner/loser issue and effect for 空蝉
I spent the past two days rewriting the entire battle system.
Sorry it was slow.
I made luck stronger
I reorganized the effects system
How weapon slows and hastes makes more sense now
Fixed the winner/loser issue and effect for 空蝉
274ななしさん ハンター[Lv.590][苗告] (ワッチョイW)
2024/08/28(水) 02:11:32.98ID:+5xY2sYr0 >>273
When you say it's now easier to understand the composition of effects and weapon throws, how exactly do you mean?
When you say it's now easier to understand the composition of effects and weapon throws, how exactly do you mean?
275ななしさん ころころ (ワッチョイ)
2024/08/28(水) 02:13:15.80ID:yKH4BKft0 >>273
Please set bbs_acorn=1 to ニュース速報
http://hayabusa9.5ch.net/news/
ニュース速報板 has been in a terrible state for a long time.
Please take care of it.
Please set bbs_acorn=1 to ニュース速報
http://hayabusa9.5ch.net/news/
ニュース速報板 has been in a terrible state for a long time.
Please take care of it.
276ななしさん 警備員[Lv.157][UR武][UR防][苗] (ワッチョイ)
2024/08/28(水) 02:13:54.45ID:yKH4BKft0 >>273
I have a proposal.
How about providing a means to solve the weapon making level and armor making level with the power of money?
We could have new exchange items as compensation, or we could consume “marimo” (which can be obtained by purchasing a bundle, opening a treasure chest, and disassembling it).
Without a means to solve the problem with the power of money, latecomers will never be able to catch up with the first movers. Whether or not they actually use money to solve the problem, without the means, there is nothing but despair.
A money-based solution is the “hope” for such players.
武器製作レベルと防具製作レベルをお金の力で解決できる手段を用意するのはどうだろうか?
代償として新たな交換アイテムを用意してもいいし「まりも」を消費する形でもいい(バンドルを購入して宝箱開けて分解すれば手に入る)。
武器製作レベルと防具製作レベルをお金の力で解決できる手段を用意するのはどうだろうか?
代償として新たな交換アイテムを用意してもいいし「まりも」を消費する形でもいい(バンドルを購入して宝箱開けて分解すれば手に入る)。
お金の力で解決する手段がないと、後発のプレイヤーはいつまでたっても先発のプレイヤーに追いつけない。実際にお金で解決を行うかどうかはともかく、手段がないと絶望しかない。
お金で解決する手段はそういったプレイヤーにとっての「希望」なんだ。
I have a proposal.
How about providing a means to solve the weapon making level and armor making level with the power of money?
We could have new exchange items as compensation, or we could consume “marimo” (which can be obtained by purchasing a bundle, opening a treasure chest, and disassembling it).
Without a means to solve the problem with the power of money, latecomers will never be able to catch up with the first movers. Whether or not they actually use money to solve the problem, without the means, there is nothing but despair.
A money-based solution is the “hope” for such players.
武器製作レベルと防具製作レベルをお金の力で解決できる手段を用意するのはどうだろうか?
代償として新たな交換アイテムを用意してもいいし「まりも」を消費する形でもいい(バンドルを購入して宝箱開けて分解すれば手に入る)。
武器製作レベルと防具製作レベルをお金の力で解決できる手段を用意するのはどうだろうか?
代償として新たな交換アイテムを用意してもいいし「まりも」を消費する形でもいい(バンドルを購入して宝箱開けて分解すれば手に入る)。
お金の力で解決する手段がないと、後発のプレイヤーはいつまでたっても先発のプレイヤーに追いつけない。実際にお金で解決を行うかどうかはともかく、手段がないと絶望しかない。
お金で解決する手段はそういったプレイヤーにとっての「希望」なんだ。
277ななしさん ハンター[Lv.509][UR武][UR防][林] (JP)
2024/08/28(水) 02:17:26.53ID:MzXZR5KEH278どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森]
2024/08/28(水) 02:23:40.23ID:CAP_USER >>274
It makes more sense for me in the backend, so I can better manage effects.
Before, I had it like this:
Effect -> Weapon, Weapon, Weapon
And now I have it like this:
Weapon -> Effect, Effect, Effect
It is better organized and easier to add new weapons/armor while staying organized with their effects.
In other news, I am making progress on the mobile version.
You can see a screenshot here:
https://imgur.com/a/tRo7i75
>>276
I will think about that.
It makes more sense for me in the backend, so I can better manage effects.
Before, I had it like this:
Effect -> Weapon, Weapon, Weapon
And now I have it like this:
Weapon -> Effect, Effect, Effect
It is better organized and easier to add new weapons/armor while staying organized with their effects.
In other news, I am making progress on the mobile version.
You can see a screenshot here:
https://imgur.com/a/tRo7i75
>>276
I will think about that.
279 ハンター[Lv.610][木] (ワッチョイW)
2024/08/28(水) 02:27:24.59ID:t/8SwHCq0 >>273
Is there no one other than you who can handle the Acorn system?
As you can see, we are full of requests and requests.
Is there no one other than you who can handle the Acorn system?
As you can see, we are full of requests and requests.
280ななしさん 警備員[Lv.11][新芽] (ワッチョイW)
2024/08/28(水) 02:29:17.77ID:n2pnOJ950 >>273
お疲れ様です
Command when creating a thread
Is it possible to make it possible to only attack enemies below a certain level with cannons?
お疲れ様です
Command when creating a thread
Is it possible to make it possible to only attack enemies below a certain level with cannons?
281ななしさん ハンター[Lv.590][苗告] (ワッチョイW)
2024/08/28(水) 02:34:31.75ID:+5xY2sYr0 >>278
I see, thank you. On a different note, is it possible to add a system to prevent troll hunters from posting or firing their cannons by inputting the troll's ID or Wachoi command when creating a thread?
I see, thank you. On a different note, is it possible to add a system to prevent troll hunters from posting or firing their cannons by inputting the troll's ID or Wachoi command when creating a thread?
282ななしさん 警備員[Lv.19] (ワッチョイ)
2024/08/28(水) 03:31:20.50ID:0QE40Slc0 >>273
どんぐりして分かったんだが、ミーアイのスレ立ててるのはNANASHli
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1724630293/
ハンターが自ら名を名乗って板を支配するような行動を取り始めた
荒らしとして悪質なのでハンターの権利を剥奪してほしい
どんぐりランキングのレーティングに乗っているようなハンターなので
住人では手が出せない
Hunter started to take control of the board by calling himself the name.
I want Hunter's rights to be taken away because he is a malicious troll.
Because he is a hunter who seems to be riding on the acorn ranking rating.
Residents can't help it
どんぐりして分かったんだが、ミーアイのスレ立ててるのはNANASHli
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1724630293/
ハンターが自ら名を名乗って板を支配するような行動を取り始めた
荒らしとして悪質なのでハンターの権利を剥奪してほしい
どんぐりランキングのレーティングに乗っているようなハンターなので
住人では手が出せない
Hunter started to take control of the board by calling himself the name.
I want Hunter's rights to be taken away because he is a malicious troll.
Because he is a hunter who seems to be riding on the acorn ranking rating.
Residents can't help it
283ななしさん 警備員[Lv.19] (ワッチョイ)
2024/08/28(水) 03:45:18.60ID:0QE40Slc0 >>273
先日要望を受けて適用された上方調整を経ても「採掘」と「木こり」が弱すぎることが変わらず
誰にも選んでもらえない死にスキルのままである。
アイテム入手時にスキルが修行中かどうかで入手量が変わるという処理をなくし、
「鉄のキー」を入手するタイミング、「探検」と同じタイミングで
「「鉄」や「木材」を各々のスキルレベルの数字と同じだけ自動的に入手できる」くらいまで
(本当は「同じだけ」を1期中に3回では正直まだ弱い)、もしくはさらに上方修正してほしい。
Even after the upward adjustment applied in response to a request the other day, "Mining" and "Lumberjack" remain too weak.
It remains a dead skill that no one chooses.
Eliminated the process where the amount obtained changes depending on whether or not the skill is being trained when obtaining an item.
The timing to obtain “Iron Key” is the same timing as “Exploration”
To the extent that you can automatically obtain as much iron and wood as the number of each skill level.
(Actually, ``the same amount'' three times in one term is honestly still weak.) Or, I would like to see a further upward revision.
先日要望を受けて適用された上方調整を経ても「採掘」と「木こり」が弱すぎることが変わらず
誰にも選んでもらえない死にスキルのままである。
アイテム入手時にスキルが修行中かどうかで入手量が変わるという処理をなくし、
「鉄のキー」を入手するタイミング、「探検」と同じタイミングで
「「鉄」や「木材」を各々のスキルレベルの数字と同じだけ自動的に入手できる」くらいまで
(本当は「同じだけ」を1期中に3回では正直まだ弱い)、もしくはさらに上方修正してほしい。
Even after the upward adjustment applied in response to a request the other day, "Mining" and "Lumberjack" remain too weak.
It remains a dead skill that no one chooses.
Eliminated the process where the amount obtained changes depending on whether or not the skill is being trained when obtaining an item.
The timing to obtain “Iron Key” is the same timing as “Exploration”
To the extent that you can automatically obtain as much iron and wood as the number of each skill level.
(Actually, ``the same amount'' three times in one term is honestly still weak.) Or, I would like to see a further upward revision.
284どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森]
2024/08/28(水) 03:52:35.08ID:CAP_USER285ななしさん 警備員[Lv.134][SR武][SR防][森] (JPW)
2024/08/28(水) 04:19:16.62ID:jtazpZY+H286 ハンター[Lv.611][木] (ワッチョイW)
2024/08/28(水) 04:34:48.87ID:t/8SwHCq0 >>284
We need someone to help us just who can handle the VIPQ2 and ACORN settings for the board.
By the way, do you have a VIPQ2=2 or higher setting for all boards?
We need someone to help us just who can handle the VIPQ2 and ACORN settings for the board.
By the way, do you have a VIPQ2=2 or higher setting for all boards?
287ななしさん 警備員[Lv.20] (ワッチョイ)
2024/08/28(水) 04:35:24.55ID:0QE40Slc0 >>284
No complicated condition processing such as whether the appropriate skill is selected
when obtaining an item.
I would like to make it easier to understand by aligning all item acquisition conditions and
number of acquisition times to "Exploration" and "Iron Key".
"Iron Key", "Iron", and "Wood" can be converted to each other, so when converted
I would like the numbers of "iron" and "wood" to be further adjusted upwards
so that their proportions are equal.
15 "Iron" can be used to make 1 "Iron Key", so if the skill level of "Exploration" and "Mining"
are the same,The number of “Iron” that can be obtained during one period will be closer to
15 times that of “Iron Key”.
Furthermore, since ``wood'' is currently scarce and has limited uses,
10 pieces will yield 1 ``wooden cannonball''.
I think it would be better to think of other ways to use it, such as converting it.
No complicated condition processing such as whether the appropriate skill is selected
when obtaining an item.
I would like to make it easier to understand by aligning all item acquisition conditions and
number of acquisition times to "Exploration" and "Iron Key".
"Iron Key", "Iron", and "Wood" can be converted to each other, so when converted
I would like the numbers of "iron" and "wood" to be further adjusted upwards
so that their proportions are equal.
15 "Iron" can be used to make 1 "Iron Key", so if the skill level of "Exploration" and "Mining"
are the same,The number of “Iron” that can be obtained during one period will be closer to
15 times that of “Iron Key”.
Furthermore, since ``wood'' is currently scarce and has limited uses,
10 pieces will yield 1 ``wooden cannonball''.
I think it would be better to think of other ways to use it, such as converting it.
288 ハンター[Lv.611][木] (ワッチョイW)
2024/08/28(水) 04:42:10.57ID:t/8SwHCq0 I would also like to know if there are any plans to enable ACORN to all boards.
Is there a problem?
Is there a problem?
289ななしさん 警備員[Lv.194][UR武][UR防][森] (ワッチョイ)
2024/08/28(水) 06:50:41.56ID:Q6bwWz410 >>284
The maximum wood production capacity of exploration is Lv x 3.9375/period, so mining and woodcutting should be around that:
- When the skill is selected: Lv x 2.5 (x 2 times/period)
- When the skill is not selected: Lv x 2 (x 2 times/period)
The maximum wood production capacity of exploration is Lv x 3.9375/period, so mining and woodcutting should be around that:
- When the skill is selected: Lv x 2.5 (x 2 times/period)
- When the skill is not selected: Lv x 2 (x 2 times/period)
Good Morning, Mr. DonguriCanon
It seems like the market specifications will be released in the future.
I'm very looking forward to it, but will you tell us when will it be?
It seems like the market specifications will be released in the future.
I'm very looking forward to it, but will you tell us when will it be?
>>284
時間が巻き戻って鉄の鍵が毎日、3期分も減っている
直ぐに調べて補償しろ
Time has been rewound and the number of iron keys has been reduced by three terms every day.
Please investigate and compensate immediately.
時間が巻き戻って鉄の鍵が毎日、3期分も減っている
直ぐに調べて補償しろ
Time has been rewound and the number of iron keys has been reduced by three terms every day.
Please investigate and compensate immediately.
You said that
In other news, I am making progress on the mobile version.
You can see a screenshot here:
https://imgur.com/a/tRo7i75
I won't play this RPG-like version.
If the market is opened only in this game,
I will not continue this game.
In other news, I am making progress on the mobile version.
You can see a screenshot here:
https://imgur.com/a/tRo7i75
I won't play this RPG-like version.
If the market is opened only in this game,
I will not continue this game.
293ななしさん 警備員[Lv.26][N武][N防] (ワッチョイ)
2024/08/28(水) 08:39:14.79ID:Q6bwWz410 >>284
>>287
よく考えると、鉄x45で鉄のキーx3作れる ⇒ 採掘は ≦ Lv x 4.5 / 期
木材は、鉄のキーx3で木材x39.375作れる ⇒ 木材は≧ Lv x 3.975 / 期
ということは、採掘や木こりでもらえる資源数は、
Lv x 3.975 / 期 以上、 Lv x 4.5 / 期 以下
じゃないんとだめだな。
探検は割り算が切り捨てだから、もうちょっと少なくしてちょうどいい感じか。
Think about it:
45 iron can be exchanged for 3 iron keys: Mining must be Lv×4.5/period or less.
3 iron keys can be exchanged for 39.375 wood: Woodcutting must be Lv×3.9375/period or more.
Then the amount of resources obtained from mining and woodcutting must be:
- Lv×3.9375/period or more, and Lv×4.5/period or less.
In exploration, division is rounded down, so you may need to reduce it a bit more.
>>287
よく考えると、鉄x45で鉄のキーx3作れる ⇒ 採掘は ≦ Lv x 4.5 / 期
木材は、鉄のキーx3で木材x39.375作れる ⇒ 木材は≧ Lv x 3.975 / 期
ということは、採掘や木こりでもらえる資源数は、
Lv x 3.975 / 期 以上、 Lv x 4.5 / 期 以下
じゃないんとだめだな。
探検は割り算が切り捨てだから、もうちょっと少なくしてちょうどいい感じか。
Think about it:
45 iron can be exchanged for 3 iron keys: Mining must be Lv×4.5/period or less.
3 iron keys can be exchanged for 39.375 wood: Woodcutting must be Lv×3.9375/period or more.
Then the amount of resources obtained from mining and woodcutting must be:
- Lv×3.9375/period or more, and Lv×4.5/period or less.
In exploration, division is rounded down, so you may need to reduce it a bit more.
294ななしさん 警備員[Lv.52][N武][N防] (ワッチョイ)
2024/08/28(水) 09:37:07.15ID:8tB5Ee6U0 2024/07/25(木)
https://imgur.com/a/YMORXbu
2024/08/11(日)
https://imgur.com/a/0IAQD49
2024/08/28(水)
https://imgur.com/a/tRo7i75
one artistさん、暇そうだし
webページのデザインも手伝ってもらったらいいんじゃないかな
(雇用形態知らないけど)
https://imgur.com/a/YMORXbu
2024/08/11(日)
https://imgur.com/a/0IAQD49
2024/08/28(水)
https://imgur.com/a/tRo7i75
one artistさん、暇そうだし
webページのデザインも手伝ってもらったらいいんじゃないかな
(雇用形態知らないけど)
>>284
今、鉄の鍵が0です。
探検レベルが250なんですが、24時間後に鍵は何個に増えるんですか?
There are now 0 iron keys.
My exploration level is 250, how many keys will I get after 24 hours?
今、鉄の鍵が0です。
探検レベルが250なんですが、24時間後に鍵は何個に増えるんですか?
There are now 0 iron keys.
My exploration level is 250, how many keys will I get after 24 hours?
296どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森]
2024/08/28(水) 15:17:21.57ID:CAP_USER >>295
Did you use the keys?
Did you use the keys?
297どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森]
2024/08/28(水) 15:18:21.55ID:CAP_USER I will adjust the mining and lumberjack skills to be equal to exploration.
>>296
Hello
The fan's special effect "strong wind" is not working properly.
https://donguri.5ch.net/arenalog/299037d7
Hello
The fan's special effect "strong wind" is not working properly.
https://donguri.5ch.net/arenalog/299037d7
299 ハンター[Lv.613][木] (ワッチョイW)
2024/08/28(水) 15:26:53.36ID:t/8SwHCq0 どんぐりキャノン★, are you aware of the bug that sometimes experience does not enter properly?
A lot of times the experience doesn't go up one level after one cycle.
A lot of times the experience doesn't go up one level after one cycle.
300ななしさん ハンター[Lv.842][森] (ワッチョイ)
2024/08/28(水) 15:27:23.45ID:OtWLBsEa0301 ハンター[Lv.613][木] (ワッチョイW)
2024/08/28(水) 15:29:49.01ID:t/8SwHCq0 どんぐりキャノン★, Could you add the extend command(>>169)?
>>296
鍵が0から24時間後に、探検レベル250で幾つ増えるんですか?
鍵が0から24時間後に、探検レベル250で幾つ増えるんですか?
303ななしさん 警備員[Lv.46][SR武][SR防] (ワッチョイ)
2024/08/28(水) 16:21:21.34ID:YnQh6B810 >>297
Hello.
ファミレス (family restaurant)
http://kizuna.5ch.net/famires/
http://kizuna.5ch.net/famires/SETTING.TXT
There is no “BBS_ACORN” and no “BBS_USE_VIPQ2=2 or higher” in the settings of this board.
Script vtroll has caused a lot of damage.
Please set “BBS_ACORN=2” and or“BBS_USE_VIPQ2=2”.
Hello.
ファミレス (family restaurant)
http://kizuna.5ch.net/famires/
http://kizuna.5ch.net/famires/SETTING.TXT
There is no “BBS_ACORN” and no “BBS_USE_VIPQ2=2 or higher” in the settings of this board.
Script vtroll has caused a lot of damage.
Please set “BBS_ACORN=2” and or“BBS_USE_VIPQ2=2”.
304ななしさん 警備員[Lv.90][UR武][UR防] (ワッチョイ)
2024/08/28(水) 16:21:42.78ID:GpD60CnV0 巻き戻るの直せと何度言っても伝わってないか無視されてるので
具体的にいくつ増える仕様なんだと詰める皆さん好き
1期でも巻き戻ればその値にならんからな
具体的にいくつ増える仕様なんだと詰める皆さん好き
1期でも巻き戻ればその値にならんからな
about Market, It looks like he's not very motivated...
マーケット、やる気なさそうだなあ...
マーケット、やる気なさそうだなあ...
306ななしさん ハンター[Lv.688][森] (ワッチョイW)
2024/08/28(水) 17:32:06.64ID:8R6z015L0 >>297
Hi Donguri Canon!!
Thx u for ur hard work on the mobile version
When do u plan to release the next limited edition item?
Hi Donguri Canon!!
Thx u for ur hard work on the mobile version
When do u plan to release the next limited edition item?
307ななしさん ハンター[Lv.709][R武+8][R防+8][森警] (ワッチョイW)
2024/08/28(水) 18:28:24.86ID:umQRlxGU0 Hello どんぐりキャノン★
うちわ's effect [強風] Bug detail.
battle log
https://donguri.5ch.net/fightlog/f2ce9d70
Check Turn10
1) HP:140 -> HP:134 nomal damage
2) HP:134 -> HP:119 self damage
3) HP:134??? why?
damage has been canceled.
メタルどんぐりは効果を受けています:強風
ターン10: おにんにんさん[HP:172]パタパタメタルどんぐりさん[HP:140]<>メタルどんぐりさんは6のダメージを受け、[HP:134]になった。
ターン10: メタルどんぐりさん[HP:134]ハタキメタルどんぐりさん[HP:134]<>メタルどんぐりさんは15のダメージを受け、[HP:119]になった。
ターン10: メタルどんぐりさん[HP:134]ハタキおにんにんさん[HP:172]<>おにんにんさんは0のダメージを受け、[HP:172]になった。
うちわ's effect [強風] Bug detail.
battle log
https://donguri.5ch.net/fightlog/f2ce9d70
Check Turn10
1) HP:140 -> HP:134 nomal damage
2) HP:134 -> HP:119 self damage
3) HP:134??? why?
damage has been canceled.
メタルどんぐりは効果を受けています:強風
ターン10: おにんにんさん[HP:172]パタパタメタルどんぐりさん[HP:140]<>メタルどんぐりさんは6のダメージを受け、[HP:134]になった。
ターン10: メタルどんぐりさん[HP:134]ハタキメタルどんぐりさん[HP:134]<>メタルどんぐりさんは15のダメージを受け、[HP:119]になった。
ターン10: メタルどんぐりさん[HP:134]ハタキおにんにんさん[HP:172]<>おにんにんさんは0のダメージを受け、[HP:172]になった。
308ななしさん ハンター[Lv.732][SR武+2][SSR防+61][森] (ワッチョイ)
2024/08/28(水) 18:47:45.49ID:5io4NcKd0 >>273
Hi,Donguri Canon.
It seems that the loop is occurring due to the strong wind effect caused by the fan.
If a slippery swimsuit effect is applied after a turn in which strong winds are applied,
It seems that the effect of attacking yourself will last for up to 100 turns.
Thank you for your confirmation.
うちわによる強風の効果でループが発生しているようです。
強風が付与された手番のあとに、水着の滑りやすい効果などが付与されると、
以後100ターンまで自分を攻撃する効果が持続するようです。
確認をよろしくお願いします。
https://donguri.5ch.net/fightlog/14880df9
https://donguri.5ch.net/fightlog/c1b0c1d3
Hi,Donguri Canon.
It seems that the loop is occurring due to the strong wind effect caused by the fan.
If a slippery swimsuit effect is applied after a turn in which strong winds are applied,
It seems that the effect of attacking yourself will last for up to 100 turns.
Thank you for your confirmation.
うちわによる強風の効果でループが発生しているようです。
強風が付与された手番のあとに、水着の滑りやすい効果などが付与されると、
以後100ターンまで自分を攻撃する効果が持続するようです。
確認をよろしくお願いします。
https://donguri.5ch.net/fightlog/14880df9
https://donguri.5ch.net/fightlog/c1b0c1d3
そうかー
the entire battle system を rewrite してしまったのかー
そりゃそうなるよねー
the entire battle system を rewrite してしまったのかー
そりゃそうなるよねー
310ななしさん 警備員[Lv.94][N武+4][N防+4][木] (ワッチョイW)
2024/08/28(水) 21:19:51.53ID:9Ka49SyY0 Hi Donguri Canon
Weapon water does not activate at all
Could you please adjust it so that the water activates a little more
Water adjustment is too extreme
Please, please
Weapon water does not activate at all
Could you please adjust it so that the water activates a little more
Water adjustment is too extreme
Please, please
311ななしさん ハンター[Lv.791][SR武+45][SR防+44][森] (スプッッ)
2024/08/28(水) 22:51:24.29ID:+tv8k3zhd >>282
大乱闘ログ見たけど、そいつクソ弱いでしょ
大乱闘ログ見たけど、そいつクソ弱いでしょ
312どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森]
2024/08/29(木) 01:34:31.51ID:CAP_USER I confirmed that 強風 is broken. I will fix it.
I wil check water effect next.
I wil check water effect next.
313ななしさん 警備員[Lv.158][UR武][UR防][苗] (ワッチョイ)
2024/08/29(木) 01:38:08.07ID:TYaSFOIz0314 ハンター[Lv.615][木] (ワッチョイW)
2024/08/29(木) 01:40:12.76ID:7fHIuAZv0 >>312
What is your most recent work schedule?
What is your most recent work schedule?
315ななしさん 警備員[Lv.28] (ワッチョイ)
2024/08/29(木) 01:48:13.09ID:IhRGKrhH0 >>312
The swimsuit special effects aren't working at all.
The swimsuit special effects aren't working at all.
>>312
I appreciate your efforts.
I appreciate your efforts.
318どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
2024/08/29(木) 05:18:24.68ID:CAP_USER I fixed some bugs in how often the elemental attacks occur.
I also fixed the bugs regarding water effect, and the heavy wind.
I also fixed the bugs regarding water effect, and the heavy wind.
319どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
2024/08/29(木) 05:19:04.99ID:CAP_USER320どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
2024/08/29(木) 05:25:41.34ID:CAP_USER Seems the water effect still not fixed. Ill adjust it.
322どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
2024/08/29(木) 05:43:09.52ID:CAP_USER Water effect should be fixed correctly now.
323どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
2024/08/29(木) 05:45:09.93ID:CAP_USER >>321
Thank you. I will rest more often.
Sometimes I make a mistake when I am overly tired.
I will try to implement some more requests today.
Thank you. I will rest more often.
Sometimes I make a mistake when I am overly tired.
I will try to implement some more requests today.
>>319
Dear Mr.
That's an old Japanese way of working.
You should get enough sleep, refresh yourself, and then get to work. It will lower the quality of your work. It will also cause bugs.
Dear Mr.
That's an old Japanese way of working.
You should get enough sleep, refresh yourself, and then get to work. It will lower the quality of your work. It will also cause bugs.
Dear Mr.
About market, It is considered after release of mobile app?
Only in apps, market function is available?
When in trade of ITEMS, what currency do you use? Marimo or acorns?
Is it set the lower limit of currency?
About market, It is considered after release of mobile app?
Only in apps, market function is available?
When in trade of ITEMS, what currency do you use? Marimo or acorns?
Is it set the lower limit of currency?
328どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
2024/08/29(木) 06:14:25.79ID:CAP_USER >>326
It works, look at this log:
https://donguri.5ch.net/arenalog/0a44d414
https://web.archive.org/web/20240828211355/https://donguri.5ch.net/arenalog/0a44d414
It works, look at this log:
https://donguri.5ch.net/arenalog/0a44d414
https://web.archive.org/web/20240828211355/https://donguri.5ch.net/arenalog/0a44d414
329どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
2024/08/29(木) 06:17:46.36ID:CAP_USER 臭臭臭 coming soon
330どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
2024/08/29(木) 06:18:40.17ID:CAP_USER >>330
I am using the Android phone.
Please inform me the schecule of it (about Android).
It's not released?
If so, I quit soon.
I am using the Android phone.
Please inform me the schecule of it (about Android).
It's not released?
If so, I quit soon.
334ななしさん 警備員[Lv.136][SR武][SR防][森] (JPW)
2024/08/29(木) 06:30:23.11ID:ooL/HGW8H336どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
2024/08/29(木) 06:31:46.61ID:CAP_USER up to [臭臭臭] is now possible for people who get hit a lot.
Hunters now have an option of identifying as a guard -> the setting is in donguri base.
Hunters now have an option of identifying as a guard -> the setting is in donguri base.
338どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
2024/08/29(木) 06:32:55.30ID:CAP_USER >>333
Yes IOS and Android will both be available.
Yes IOS and Android will both be available.
339どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
2024/08/29(木) 06:33:42.99ID:CAP_USER 聖帝安倍 is almost level 1000.
1000 is the max level.
What should we do after level 1000?
Should we add a NG+ for level 1000+?
1000 is the max level.
What should we do after level 1000?
Should we add a NG+ for level 1000+?
340どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
2024/08/29(木) 06:34:28.83ID:CAP_USER343どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
2024/08/29(木) 06:38:11.64ID:CAP_USER You can toggle if you want to display as a hunter or as a guard.
例えば、
3ターンは効果が持続するとか?
でもそれを最優先処理にすると空蝉バグみたいな面白い事も起こるわけで
特殊効果のせめぎ合いはいつだって難しい…
3ターンは効果が持続するとか?
でもそれを最優先処理にすると空蝉バグみたいな面白い事も起こるわけで
特殊効果のせめぎ合いはいつだって難しい…
345ななしさん 警備員[Lv.158][UR武][UR防][苗] (ワッチョイ)
2024/08/29(木) 06:40:18.92ID:TYaSFOIz0 >>339
Can I still grow my skill level when my hunter level reaches 1000?
I believe that once the hunter level is maxed out, the skill level growth should also end.
Otherwise, all hunters will eventually have the same parameters (i.e. all levels 1000) and lose their individuality.
ハンターレベルが1000に達してもスキルレベルを育てられますか?
私はハンターレベルがMAXになった時点でスキルレベルの成長も終了するのが良いと思っています。
そうでなければ全てのハンターは最終的に同じパラメータ(つまり全てのレベルが1000)になってしまって個性がなくなります。
Can I still grow my skill level when my hunter level reaches 1000?
I believe that once the hunter level is maxed out, the skill level growth should also end.
Otherwise, all hunters will eventually have the same parameters (i.e. all levels 1000) and lose their individuality.
ハンターレベルが1000に達してもスキルレベルを育てられますか?
私はハンターレベルがMAXになった時点でスキルレベルの成長も終了するのが良いと思っています。
そうでなければ全てのハンターは最終的に同じパラメータ(つまり全てのレベルが1000)になってしまって個性がなくなります。
1000+
公式でなんとなくアナウンスされてたから
1000から上がらんでええんちゃう?
1000+
It was officially announced somehow,
so why not just go above 1000?
公式でなんとなくアナウンスされてたから
1000から上がらんでええんちゃう?
1000+
It was officially announced somehow,
so why not just go above 1000?
347どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
2024/08/29(木) 06:42:32.69ID:CAP_USER348ななしさん ハンター[Lv.512][UR武][UR防][林] (JP)
2024/08/29(木) 06:43:04.94ID:Gfd8JHKdH349ななしさん ハンター[Lv.844][森] (ワッチョイ)
2024/08/29(木) 06:44:20.55ID:kEcCBtoi0350 ハンター[Lv.792][森] (スプッッ)
2024/08/29(木) 06:47:36.95ID:VIXHLVhdd レベル低下の手段がある以上、それはどうかなと思う
351ななしさん 警備員[Lv.114][UR武][UR防][林] (JP)
2024/08/29(木) 06:54:13.58ID:quXssscxH >>343
I found this in donguri base. Very fine.
BTW Is it available only to itest ?
専ブラ can apply it, too?
"ハンターとして識別する:OFF
ハンターであるなら、ハンターとして識別することができます。ハンターとして識別したくない場合は、警備員として識別します。""
I found this in donguri base. Very fine.
BTW Is it available only to itest ?
専ブラ can apply it, too?
"ハンターとして識別する:OFF
ハンターであるなら、ハンターとして識別することができます。ハンターとして識別したくない場合は、警備員として識別します。""
352どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
2024/08/29(木) 06:55:55.13ID:CAP_USER353どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
2024/08/29(木) 06:57:06.95ID:CAP_USER >>351
If you toggle it, then it will work on any browser.
If you toggle it, then it will work on any browser.
354ななしさん 警備員[Lv.114][UR武][UR防][林] (JP)
2024/08/29(木) 07:00:58.13ID:KFQhnaMhH355ななしさん 警備員[Lv.12][N防][芽] (ワッチョイW)
2024/08/29(木) 07:38:59.34ID:bbgEqnE40 >>353
お疲れ様です
When hunter identification is off
Lower the level of camouflage
Is it possible to hide both equipment and acorn balance at the same time?
お疲れ様です
When hunter identification is off
Lower the level of camouflage
Is it possible to hide both equipment and acorn balance at the same time?
356ななしさん 警備員[Lv.55][SSR武][SSR防] (ワッチョイW)
2024/08/29(木) 09:49:54.53ID:p8jufACM0 >>353
Scripts are difficult to develop at a high level,
Humans focused on maintaining a high level.
Apart from the current level restriction, I would like to see a new command that allows cannons to be fired but only at low levels, in other words, a command to set the cannon target level.
For example, it is possible to create a thread like this
Writing is possible at level 5 or higher, and
Cannons can be fired at levels 10 and below.
If you do this, troll hunters will not be able to harass you, and you will only be able to get rid of the script.
Scripts are difficult to develop at a high level,
Humans focused on maintaining a high level.
Apart from the current level restriction, I would like to see a new command that allows cannons to be fired but only at low levels, in other words, a command to set the cannon target level.
For example, it is possible to create a thread like this
Writing is possible at level 5 or higher, and
Cannons can be fired at levels 10 and below.
If you do this, troll hunters will not be able to harass you, and you will only be able to get rid of the script.
357ななしさん 警備員[Lv.11][新芽] (ワッチョイW)
2024/08/29(木) 09:50:15.34ID:0dCFjviK0 >>353
Remove the 1000 level limit and continue counting.
1100,1200,1300...
Side-by-side is not fun.
At the very least, we think there should be an advantage for players who are ahead of us in level advancement.
Remove the 1000 level limit and continue counting.
1100,1200,1300...
Side-by-side is not fun.
At the very least, we think there should be an advantage for players who are ahead of us in level advancement.
358ななしさん 警備員[Lv.47] (ワッチョイW)
2024/08/29(木) 09:58:27.26ID:R15BGKZT0 >>336,343
Is it necessary that 警備員 is displayed for almost all of comments.
More and more hunters will choose the option of identifying as a guard.
How about removing 警備員 from the name field?
Then it will be a shorter name.
It is enough to display ハンター (or short hunter badge) for hunters.
Is it necessary that 警備員 is displayed for almost all of comments.
More and more hunters will choose the option of identifying as a guard.
How about removing 警備員 from the name field?
Then it will be a shorter name.
It is enough to display ハンター (or short hunter badge) for hunters.
359ななしさん 警備員[Lv.47] (ワッチョイW)
2024/08/29(木) 09:59:41.85ID:R15BGKZT0 >>339
http://donguri.5ch.net/rank
I heard a rumor that the level displayed in the level ranking is not the true level.
It must be a caluculated value from the time spent since the new acorn was planted,
asssming it is a hunter account, even if it is a guard account.
For example, according to this level table,
http://dongurirank.starfree.jp/level.html
a guard account with Lv.206 corresponds to 127d20h27m19s.
127d20h27m19s corresponds to about Lv.920 as a hunter account.
Thus the guard account with Lv.206 is displayed as about Lv.920
on the level ranking. Is this rumor true? If it is true, why?
http://donguri.5ch.net/rank
I heard a rumor that the level displayed in the level ranking is not the true level.
It must be a caluculated value from the time spent since the new acorn was planted,
asssming it is a hunter account, even if it is a guard account.
For example, according to this level table,
http://dongurirank.starfree.jp/level.html
a guard account with Lv.206 corresponds to 127d20h27m19s.
127d20h27m19s corresponds to about Lv.920 as a hunter account.
Thus the guard account with Lv.206 is displayed as about Lv.920
on the level ranking. Is this rumor true? If it is true, why?
360ななしさん 警備員[Lv.36][N武][N防] (ワッチョイW)
2024/08/29(木) 10:10:04.49ID:syssF2gZ0 >>353
Hi, Donguri Cannon
Instead of activating it during acorn authentication,
We propose to activate it only when writing.
Advantages are
・Significantly more writes.
・More iron key bundles can be sold.
・Prevent unauthorized level increases.
・Eliminate unnecessary access.
Hi, Donguri Cannon
Instead of activating it during acorn authentication,
We propose to activate it only when writing.
Advantages are
・Significantly more writes.
・More iron key bundles can be sold.
・Prevent unauthorized level increases.
・Eliminate unnecessary access.
If someone gets too far ahead, won't everyone be able to catch up and drop out?
It's fine to line up, but those who reach the upper limit
can prepare for a fight by improving their equipment.
If the gap gets too large and people feel they can't catch up,
more people will drop out.
It's better to make it possible for many people to play continuously.
先走り過ぎがいたら追いつけなくて
みんな降りるんでないの?
並んだっていいだろう
上限に行ったものは装備の工夫などで
乱闘に備えればいいんでないの?
差が付きすぎ、追いつけないと感じたら
リタイアするのも多くなるよ?
たくさんの人が継続的に遊べる様にした方がよい
It's fine to line up, but those who reach the upper limit
can prepare for a fight by improving their equipment.
If the gap gets too large and people feel they can't catch up,
more people will drop out.
It's better to make it possible for many people to play continuously.
先走り過ぎがいたら追いつけなくて
みんな降りるんでないの?
並んだっていいだろう
上限に行ったものは装備の工夫などで
乱闘に備えればいいんでないの?
差が付きすぎ、追いつけないと感じたら
リタイアするのも多くなるよ?
たくさんの人が継続的に遊べる様にした方がよい
実際遊んでる奴が言うなら説得力あるがそうでないのが言ってもな
先走ってる奴らは色々消耗してるから後発が後々はには割と有利なんやぞ
先走ってる奴らは色々消耗してるから後発が後々はには割と有利なんやぞ
363ななしさん 警備員[Lv.12][新芽] (ワッチョイW)
2024/08/29(木) 10:36:33.28ID:IyUuq95l0 Since enhancement of equipment by charging for it is being considered, I don't think there is any need to worry about not being able to catch up. I hope that the enjoyment of seeing the level ranking will remain.
Some users look forward to leveling up.
Some users look forward to leveling up.
365ななしさん ハンター[Lv.711][SR武+12][SSR防][森] (ニククエ)
2024/08/29(木) 14:55:04.54ID:mpG/sukHMNIKU Hey どんぐりキャノン★
It's hard!
A serious flaw has been discovered in the combat system.
People are scared of zombies.
Only the どんぐりキャノン★ can save the world.
It's hard!
A serious flaw has been discovered in the combat system.
People are scared of zombies.
Only the どんぐりキャノン★ can save the world.
We are the world~~~
We are Mr. Donkya‘s children~~~…
We are Mr. Donkya‘s children~~~…
367ななしさん ハンター[Lv.711][SR武+12][SSR防][森] (ニククエ)
2024/08/29(木) 15:22:24.05ID:kU+Ud6miMNIKU Our hero どんぐりキャノン★!!
Please help us!!
https://donguri.5ch.net/arenalog/dfc1f90b
https://donguri.5ch.net/arenalog/2b9fbd8b
https://donguri.5ch.net/arenalog/a1ae0988
Please help us!!
https://donguri.5ch.net/arenalog/dfc1f90b
https://donguri.5ch.net/arenalog/2b9fbd8b
https://donguri.5ch.net/arenalog/a1ae0988
368ななしさん 警備員[Lv.159][SSR武][UR防][苗] (ニククエ)
2024/08/29(木) 18:00:21.15ID:5yU9AdQP0NIKU Hi, Donkya!
I've discovered a new loophole for writing image URLs.
Please take action!
ex.
http://itest.5ch.net@imgur.com/13Wuzpg.jpg?B6TTG2h
新たに画像URLを書き込むための抜け道が発見されたよ。
対策をよろしく!
I've discovered a new loophole for writing image URLs.
Please take action!
ex.
http://itest.5ch.net@imgur.com/13Wuzpg.jpg?B6TTG2h
新たに画像URLを書き込むための抜け道が発見されたよ。
対策をよろしく!
369ななしさん 警備員[Lv.88][木] (ニククエT)
2024/08/29(木) 18:01:46.61ID:jq5B05fOdNIKU ハンターが大砲撃つスレで書き込みしないと大砲撃てないって案あったけど、
擬似的に書き込みしたとみなして、ログに大砲撃った板と同一な方法で生成されたIDを付加するってのはどうよ
どんぐり大砲ログ
nuanuashiさん[nnnnnnnn:mmmmmmmm(m)]はnanashiさんを撃った
どんぐり大乱闘ログ
nanashi[mmmmmmmm(m)] vs. kakashi
nnnnnnnn←ハンターID
mmmmmmmm(m)←大砲撃った板に書き込みしたときと同一な方法(IP)によるID生成
こんな感じ
擬似的に書き込みしたとみなして、ログに大砲撃った板と同一な方法で生成されたIDを付加するってのはどうよ
どんぐり大砲ログ
nuanuashiさん[nnnnnnnn:mmmmmmmm(m)]はnanashiさんを撃った
どんぐり大乱闘ログ
nanashi[mmmmmmmm(m)] vs. kakashi
nnnnnnnn←ハンターID
mmmmmmmm(m)←大砲撃った板に書き込みしたときと同一な方法(IP)によるID生成
こんな感じ
■ このスレッドは過去ログ倉庫に格納されています