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どんぐりキャノン★がアップデートを報告するスレッド ★2

■ このスレッドは過去ログ倉庫に格納されています
2024/08/15(木) 22:55:37.37ID:+ZDsPvZo0
!extend:checked:vvv:1000:512:donguri=10/1
!extend:checked:vvv:1000:512:donguri=10/1
⚠このスレに書き込むにはどんぐりレベル10以上が必要です

スレ探すの面倒だから今後はここで報告してくれ

前スレ
どんぐりキャノン★がアップデートを報告するスレッド
http://kes.5ch.net/test/read.cgi/donguri/1721698451/
VIPQ2_EXTDAT: checked:vvv:1000:512:donguri=10/1: EXT was configured
260 警備員[Lv.75] (ワッチョイW)
垢版 |
2024/08/26(月) 15:04:04.88ID:x6TkHPcn0
ageとこう
261 警備員[Lv.77] (ワッチョイW)
垢版 |
2024/08/27(火) 05:26:35.75ID:JqA+K2Kl0
ageとく
2024/08/27(火) 06:49:15.92ID:5Jk1parC0
hagetekita
2024/08/27(火) 12:01:12.35ID:TEJkYdx80
https://kes.5ch.net/test/read.cgi/donguri/1714731051/483-
https://kes.5ch.net/test/read.cgi/donguri/1716816141/231-
https://kes.5ch.net/test/read.cgi/donguri/1716327616/120-
https://kes.5ch.net/test/read.cgi/donguri/1715461208/125-
https://kes.5ch.net/test/read.cgi/donguri/1716058517/102-
https://kes.5ch.net/test/read.cgi/donguri/1714705028/113-
https://kes.5ch.net/test/read.cgi/donguri/1717303735/439-
https://kes.5ch.net/test/read.cgi/donguri/1715476483/251-
https://kes.5ch.net/test/read.cgi/donguri/1717152708/112-
https://kes.5ch.net/test/read.cgi/donguri/1716178269/472-

vandals have resumed bom.
I would like to see a measure to stop the acquisition of experience when writing in a place that prohibits cannons.
264ななしさん ハンター[Lv.786][SR武+45][SR防+43][森] (スプッッ)
垢版 |
2024/08/27(火) 13:09:08.66ID:Dz14fhdNd
>>259
スレ貼ってくれたら、撃てるかも
265ななしさん 警備員[Lv.14] (ワッチョイ)
垢版 |
2024/08/27(火) 13:12:24.90ID:xtSGxCki0
リンクにあるハンターの名前がそれだと思う
2024/08/27(火) 15:23:11.55ID:DGHxerQU0
【どんぐり大砲】依頼スレ
http://kes.5ch.net/test/read.cgi/donguri/1720504992/
2024/08/27(火) 16:45:12.57ID:4MKZb1yI0
>>259
読解力なくてすまないが悪即斬とNANASHIi
とどっちが悪いといふ話?
268ななしさん 警備員[Lv.16] (ワッチョイ)
垢版 |
2024/08/27(火) 17:59:32.76ID:xtSGxCki0
163 名前:悪即斬 ハンター[Lv.630][UR武+35][UR防+35][森]:13.99306701 [] 投稿日:2024年08月27日(火) 17:54:28.78 0
【画像】ME:I(ミーアイ)が掲載される雑誌『Oggi』のビジュアルキタ━━━━(゚∀゚)━━━━!!
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1724747353/
ターン55: 悪即斬さん[HP:6220]鳴るNANASHliさん[HP:61]<>NANASHliさんは204の水ダメージを受け、[HP:-143]になった。
悪即斬が勝った!

【速報】ME:I 2ND SINGLE "Hi-Five" リリース記念 インスタライブ & リスニングパーティ開催決定キタ━━━━(゚∀゚)━━━━!!
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1724746953/
ターン47: 悪即斬さん[HP:7249]鳴るNANASHliさん[HP:185]<>NANASHliさんは210の水ダメージを受け、[HP:-25]になった。
悪即斬が勝った!

■ ME:I ■ YouTube Live(無料配信) 『ME:I "Hi-Five" RELEASE SHOWCASE ⟡.・』 ■ 18:30- ■
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1724746831/
ターン11: 悪即斬さん[HP:8008]鳴るNANASHliさん[HP:191]<>NANASHliさんは243の水ダメージを受け、[HP:-52]になった。
悪即斬が勝った!

こんな感じだろうね
2024/08/27(火) 20:15:47.53ID:7G9huftS0
せっかくどんキャが来れる要望スレになってたのに関係ない話でスレ汚すなよ
専門スレでやってくれ
2024/08/27(火) 20:29:20.62ID:mebv4rRB0
>>269
ほんとそれ
We're waiting for thedonguri cannon★-san, so take your irrelevant talk elsewhere.
2024/08/27(火) 20:29:33.50ID:a16XPkWj0
To どんぐりキャノン★
もう一度書いておきます

URLのチェックが甘かったようです、早めに修正を
【画像】 Lv10以下URL規制突破方法、本文に「#.5ch.net」を入れるだけだった…どうすんのこれ… [434776867]
https://greta.5ch.net/test/read.cgi/poverty/1724374313/

itestの大砲formにあるこのinputタグのvalue属性
最後のスレッドidが、別のスレッドidを指しているため
大砲が正常に使えない状況です
<input type="hidden" name="url" class="urlhidden" value="//kes.5ch.net/test/read.cgi/donguri/1712670281/">

ついでにUPLIFTのログインページ
誤:<html lang="en">
正:<html lang="ja">
https://uplift.5ch.net/login
2024/08/27(火) 20:30:52.91ID:a16XPkWj0
To どんぐりキャノン★
もう一度書いておきます

How about changing the board settings in this thread?
They would be able to understand the board's situation and take appropriate action.

■ 板設定変更依頼スレッド27
https://agree.5ch.net/test/read.cgi/operate/1664438175/


This is a reprint of an idea that came up earlier.
This would be a game changer and would spread the acorn system and deepen awareness.

In order to make it easier to participate in the どんぐり大乱闘, how about making it so that when you write "!challenge" in the name field, instead of consuming 0.001 どんぐりポイント, [挑] will be displayed in the name field, and at the same time, there will be no penalty even if you lose?

どんぐり大乱闘を気軽にできるようにするため、名前欄に「!challenge」を記述して書き込むと、どんぐりポイントを0.001消費する代わりに、名前欄に[挑]が表示されて、また同時に、敗北してもペナルティが生じないようにしてはどうでしょうか?
273どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森]
垢版 |
2024/08/28(水) 02:03:44.06ID:CAP_USER
Hello everybody.
I spent the past two days rewriting the entire battle system.
Sorry it was slow.

I made luck stronger
I reorganized the effects system
How weapon slows and hastes makes more sense now
Fixed the winner/loser issue and effect for 空蝉
2024/08/28(水) 02:11:32.98ID:+5xY2sYr0
>>273
When you say it's now easier to understand the composition of effects and weapon throws, how exactly do you mean?
2024/08/28(水) 02:13:15.80ID:yKH4BKft0
>>273
Please set bbs_acorn=1 to ニュース速報
http://hayabusa9.5ch.net/news/

ニュース速報板 has been in a terrible state for a long time.
Please take care of it.
2024/08/28(水) 02:13:54.45ID:yKH4BKft0
>>273
I have a proposal.
How about providing a means to solve the weapon making level and armor making level with the power of money?
We could have new exchange items as compensation, or we could consume “marimo” (which can be obtained by purchasing a bundle, opening a treasure chest, and disassembling it).
Without a means to solve the problem with the power of money, latecomers will never be able to catch up with the first movers. Whether or not they actually use money to solve the problem, without the means, there is nothing but despair.
A money-based solution is the “hope” for such players.

武器製作レベルと防具製作レベルをお金の力で解決できる手段を用意するのはどうだろうか?
代償として新たな交換アイテムを用意してもいいし「まりも」を消費する形でもいい(バンドルを購入して宝箱開けて分解すれば手に入る)。
武器製作レベルと防具製作レベルをお金の力で解決できる手段を用意するのはどうだろうか?
代償として新たな交換アイテムを用意してもいいし「まりも」を消費する形でもいい(バンドルを購入して宝箱開けて分解すれば手に入る)。
お金の力で解決する手段がないと、後発のプレイヤーはいつまでたっても先発のプレイヤーに追いつけない。実際にお金で解決を行うかどうかはともかく、手段がないと絶望しかない。
お金で解決する手段はそういったプレイヤーにとっての「希望」なんだ。
2024/08/28(水) 02:17:26.53ID:MzXZR5KEH
>>273
Hi Donguri cannon san,
You looks very hard work. nice to see you again.
I am >>239.
I posted some responce at >>216. If something are referrable, I'm happy.
Good night.
278どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森]
垢版 |
2024/08/28(水) 02:23:40.23ID:CAP_USER
>>274
It makes more sense for me in the backend, so I can better manage effects.

Before, I had it like this:
Effect -> Weapon, Weapon, Weapon

And now I have it like this:
Weapon -> Effect, Effect, Effect

It is better organized and easier to add new weapons/armor while staying organized with their effects.

In other news, I am making progress on the mobile version.
You can see a screenshot here:
https://imgur.com/a/tRo7i75


>>276
I will think about that.
279 ハンター[Lv.610][木] (ワッチョイW)
垢版 |
2024/08/28(水) 02:27:24.59ID:t/8SwHCq0
>>273
Is there no one other than you who can handle the Acorn system?

As you can see, we are full of requests and requests.
2024/08/28(水) 02:29:17.77ID:n2pnOJ950
>>273
お疲れ様です

Command when creating a thread
Is it possible to make it possible to only attack enemies below a certain level with cannons?
2024/08/28(水) 02:34:31.75ID:+5xY2sYr0
>>278
I see, thank you. On a different note, is it possible to add a system to prevent troll hunters from posting or firing their cannons by inputting the troll's ID or Wachoi command when creating a thread?
282ななしさん 警備員[Lv.19] (ワッチョイ)
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2024/08/28(水) 03:31:20.50ID:0QE40Slc0
>>273
どんぐりして分かったんだが、ミーアイのスレ立ててるのはNANASHli
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1724630293/

ハンターが自ら名を名乗って板を支配するような行動を取り始めた
荒らしとして悪質なのでハンターの権利を剥奪してほしい
どんぐりランキングのレーティングに乗っているようなハンターなので
住人では手が出せない

Hunter started to take control of the board by calling himself the name.
I want Hunter's rights to be taken away because he is a malicious troll.
Because he is a hunter who seems to be riding on the acorn ranking rating.
Residents can't help it
283ななしさん 警備員[Lv.19] (ワッチョイ)
垢版 |
2024/08/28(水) 03:45:18.60ID:0QE40Slc0
>>273
先日要望を受けて適用された上方調整を経ても「採掘」と「木こり」が弱すぎることが変わらず
誰にも選んでもらえない死にスキルのままである。
アイテム入手時にスキルが修行中かどうかで入手量が変わるという処理をなくし、
「鉄のキー」を入手するタイミング、「探検」と同じタイミングで
「「鉄」や「木材」を各々のスキルレベルの数字と同じだけ自動的に入手できる」くらいまで
(本当は「同じだけ」を1期中に3回では正直まだ弱い)、もしくはさらに上方修正してほしい。

Even after the upward adjustment applied in response to a request the other day, "Mining" and "Lumberjack" remain too weak.
It remains a dead skill that no one chooses.
Eliminated the process where the amount obtained changes depending on whether or not the skill is being trained when obtaining an item.
The timing to obtain “Iron Key” is the same timing as “Exploration”
To the extent that you can automatically obtain as much iron and wood as the number of each skill level.
(Actually, ``the same amount'' three times in one term is honestly still weak.) Or, I would like to see a further upward revision.
284どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森]
垢版 |
2024/08/28(水) 03:52:35.08ID:CAP_USER
>>279
It is only me and one artist.
I asked others to help with the programming but they cannot understand how to modify the Donguri base source code.

>>283
How much should it be set to?
Maybe we can find a different use case for lumberjack and mining.
2024/08/28(水) 04:19:16.62ID:jtazpZY+H
>>284
Has the market been implemented yet?
I can only accumulate acorns and have no use for them.
286 ハンター[Lv.611][木] (ワッチョイW)
垢版 |
2024/08/28(水) 04:34:48.87ID:t/8SwHCq0
>>284
We need someone to help us just who can handle the VIPQ2 and ACORN settings for the board.

By the way, do you have a VIPQ2=2 or higher setting for all boards?
287ななしさん 警備員[Lv.20] (ワッチョイ)
垢版 |
2024/08/28(水) 04:35:24.55ID:0QE40Slc0
>>284
No complicated condition processing such as whether the appropriate skill is selected
when obtaining an item.
I would like to make it easier to understand by aligning all item acquisition conditions and
number of acquisition times to "Exploration" and "Iron Key".

"Iron Key", "Iron", and "Wood" can be converted to each other, so when converted
I would like the numbers of "iron" and "wood" to be further adjusted upwards
so that their proportions are equal.
15 "Iron" can be used to make 1 "Iron Key", so if the skill level of "Exploration" and "Mining"
are the same,The number of “Iron” that can be obtained during one period will be closer to
15 times that of “Iron Key”.

Furthermore, since ``wood'' is currently scarce and has limited uses,
10 pieces will yield 1 ``wooden cannonball''.
I think it would be better to think of other ways to use it, such as converting it.
288 ハンター[Lv.611][木] (ワッチョイW)
垢版 |
2024/08/28(水) 04:42:10.57ID:t/8SwHCq0
I would also like to know if there are any plans to enable ACORN to all boards.
Is there a problem?
2024/08/28(水) 06:50:41.56ID:Q6bwWz410
>>284
The maximum wood production capacity of exploration is Lv x 3.9375/period, so mining and woodcutting should be around that:
- When the skill is selected: Lv x 2.5 (x 2 times/period)
- When the skill is not selected: Lv x 2 (x 2 times/period)
2024/08/28(水) 07:01:20.75ID:Bx/AyHJQ0
Good Morning, Mr. DonguriCanon

It seems like the market specifications will be released in the future.
I'm very looking forward to it, but will you tell us when will it be?
2024/08/28(水) 07:15:16.59
>>284
時間が巻き戻って鉄の鍵が毎日、3期分も減っている
直ぐに調べて補償しろ
Time has been rewound and the number of iron keys has been reduced by three terms every day.
Please investigate and compensate immediately.
2024/08/28(水) 07:37:04.30ID:Bx/AyHJQ0
You said that

In other news, I am making progress on the mobile version.
You can see a screenshot here:
https://imgur.com/a/tRo7i75

I won't play this RPG-like version.
If the market is opened only in this game,
I will not continue this game.
2024/08/28(水) 08:39:14.79ID:Q6bwWz410
>>284
>>287
よく考えると、鉄x45で鉄のキーx3作れる ⇒ 採掘は ≦ Lv x 4.5 / 期
木材は、鉄のキーx3で木材x39.375作れる ⇒ 木材は≧ Lv x 3.975 / 期
ということは、採掘や木こりでもらえる資源数は、
 Lv x 3.975 / 期 以上、 Lv x 4.5 / 期 以下
じゃないんとだめだな。
探検は割り算が切り捨てだから、もうちょっと少なくしてちょうどいい感じか。

Think about it:
45 iron can be exchanged for 3 iron keys: Mining must be Lv×4.5/period or less.
3 iron keys can be exchanged for 39.375 wood: Woodcutting must be Lv×3.9375/period or more.
Then the amount of resources obtained from mining and woodcutting must be:
- Lv×3.9375/period or more, and Lv×4.5/period or less.
In exploration, division is rounded down, so you may need to reduce it a bit more.
2024/08/28(水) 09:37:07.15ID:8tB5Ee6U0
2024/07/25(木)
https://imgur.com/a/YMORXbu

2024/08/11(日)
https://imgur.com/a/0IAQD49

2024/08/28(水)
https://imgur.com/a/tRo7i75

one artistさん、暇そうだし
webページのデザインも手伝ってもらったらいいんじゃないかな
(雇用形態知らないけど)
2024/08/28(水) 13:13:41.88
>>284
今、鉄の鍵が0です。
探検レベルが250なんですが、24時間後に鍵は何個に増えるんですか?

There are now 0 iron keys.
My exploration level is 250, how many keys will I get after 24 hours?
296どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森]
垢版 |
2024/08/28(水) 15:17:21.57ID:CAP_USER
>>295
Did you use the keys?
297どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森]
垢版 |
2024/08/28(水) 15:18:21.55ID:CAP_USER
I will adjust the mining and lumberjack skills to be equal to exploration.
2024/08/28(水) 15:24:31.56ID:MkIIzEKL0
>>296
Hello
The fan's special effect "strong wind" is not working properly.

https://donguri.5ch.net/arenalog/299037d7
299 ハンター[Lv.613][木] (ワッチョイW)
垢版 |
2024/08/28(水) 15:26:53.36ID:t/8SwHCq0
どんぐりキャノン★, are you aware of the bug that sometimes experience does not enter properly?
A lot of times the experience doesn't go up one level after one cycle.
2024/08/28(水) 15:27:23.45ID:OtWLBsEa0
>>297
Boss, please consider this matter. Thank you in advance>>229>>231
301 ハンター[Lv.613][木] (ワッチョイW)
垢版 |
2024/08/28(水) 15:29:49.01ID:t/8SwHCq0
どんぐりキャノン★, Could you add the extend command(>>169)?
2024/08/28(水) 15:32:32.56
>>296
鍵が0から24時間後に、探検レベル250で幾つ増えるんですか?
2024/08/28(水) 16:21:21.34ID:YnQh6B810
>>297
Hello.

ファミレス (family restaurant)
http://kizuna.5ch.net/famires/

http://kizuna.5ch.net/famires/SETTING.TXT
There is no “BBS_ACORN” and no “BBS_USE_VIPQ2=2 or higher” in the settings of this board.

Script vtroll has caused a lot of damage.

Please set “BBS_ACORN=2” and or“BBS_USE_VIPQ2=2”.
2024/08/28(水) 16:21:42.78ID:GpD60CnV0
巻き戻るの直せと何度言っても伝わってないか無視されてるので
具体的にいくつ増える仕様なんだと詰める皆さん好き

1期でも巻き戻ればその値にならんからな
2024/08/28(水) 17:01:38.52ID:Bx/AyHJQ0
about Market, It looks like he's not very motivated...

マーケット、やる気なさそうだなあ...
306ななしさん ハンター[Lv.688][森] (ワッチョイW)
垢版 |
2024/08/28(水) 17:32:06.64ID:8R6z015L0
>>297
Hi Donguri Canon!!
Thx u for ur hard work on the mobile version

When do u plan to release the next limited edition item?
2024/08/28(水) 18:28:24.86ID:umQRlxGU0
Hello どんぐりキャノン★
うちわ's effect [強風] Bug detail.

battle log
https://donguri.5ch.net/fightlog/f2ce9d70

Check Turn10
1) HP:140 -> HP:134 nomal damage
2) HP:134 -> HP:119 self damage
3) HP:134??? why?
damage has been canceled.

メタルどんぐりは効果を受けています:強風
ターン10: おにんにんさん[HP:172]パタパタメタルどんぐりさん[HP:140]<>メタルどんぐりさんは6のダメージを受け、[HP:134]になった。
ターン10: メタルどんぐりさん[HP:134]ハタキメタルどんぐりさん[HP:134]<>メタルどんぐりさんは15のダメージを受け、[HP:119]になった。
ターン10: メタルどんぐりさん[HP:134]ハタキおにんにんさん[HP:172]<>おにんにんさんは0のダメージを受け、[HP:172]になった。
2024/08/28(水) 18:47:45.49ID:5io4NcKd0
>>273
Hi,Donguri Canon.

It seems that the loop is occurring due to the strong wind effect caused by the fan.
If a slippery swimsuit effect is applied after a turn in which strong winds are applied,
It seems that the effect of attacking yourself will last for up to 100 turns.
Thank you for your confirmation.

うちわによる強風の効果でループが発生しているようです。
強風が付与された手番のあとに、水着の滑りやすい効果などが付与されると、
以後100ターンまで自分を攻撃する効果が持続するようです。
確認をよろしくお願いします。

https://donguri.5ch.net/fightlog/14880df9
https://donguri.5ch.net/fightlog/c1b0c1d3
2024/08/28(水) 18:58:33.30ID:Bx/AyHJQ0
そうかー
the entire battle system を rewrite してしまったのかー
そりゃそうなるよねー
2024/08/28(水) 21:19:51.53ID:9Ka49SyY0
Hi Donguri Canon
Weapon water does not activate at all
Could you please adjust it so that the water activates a little more
Water adjustment is too extreme
Please, please
311ななしさん ハンター[Lv.791][SR武+45][SR防+44][森] (スプッッ)
垢版 |
2024/08/28(水) 22:51:24.29ID:+tv8k3zhd
>>282
大乱闘ログ見たけど、そいつクソ弱いでしょ
312どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森]
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2024/08/29(木) 01:34:31.51ID:CAP_USER
I confirmed that 強風 is broken. I will fix it.
I wil check water effect next.
2024/08/29(木) 01:38:08.07ID:TYaSFOIz0
>>312
Please set BBS_VIPQ2=2.
http://medaka.5ch.net/bicycle/
314 ハンター[Lv.615][木] (ワッチョイW)
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2024/08/29(木) 01:40:12.76ID:7fHIuAZv0
>>312
What is your most recent work schedule?
2024/08/29(木) 01:48:13.09ID:IhRGKrhH0
>>312
The swimsuit special effects aren't working at all.
2024/08/29(木) 02:19:06.09
>>312
水武器を愛用する人は死んだ
People who love water weapons are dead.
2024/08/29(木) 05:10:34.25ID:Yinlp+7/0
>>312
I appreciate your efforts.
318どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
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2024/08/29(木) 05:18:24.68ID:CAP_USER
I fixed some bugs in how often the elemental attacks occur.
I also fixed the bugs regarding water effect, and the heavy wind.
319どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
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2024/08/29(木) 05:19:04.99ID:CAP_USER
>>314
Work all night. Work all day.
Sleep sometimes.
320どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
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2024/08/29(木) 05:25:41.34ID:CAP_USER
Seems the water effect still not fixed. Ill adjust it.
2024/08/29(木) 05:30:31.31ID:Yinlp+7/0
>>319
Get enough rest to do a good job.
In Japan we say "rest is part of the job."
322どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
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2024/08/29(木) 05:43:09.52ID:CAP_USER
Water effect should be fixed correctly now.
323どんぐりキャノン ★ ハンター[Lv.496][N武+4][N防+4][森]
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2024/08/29(木) 05:45:09.93ID:CAP_USER
>>321
Thank you. I will rest more often.
Sometimes I make a mistake when I am overly tired.
I will try to implement some more requests today.
2024/08/29(木) 05:52:04.31ID:FM59McFW0
>>319
Dear Mr.
That's an old Japanese way of working.
You should get enough sleep, refresh yourself, and then get to work. It will lower the quality of your work. It will also cause bugs.
2024/08/29(木) 05:54:09.01ID:FM59McFW0
>>323
Dear Mr.
What's going on with the market?
Specifications, progress, schedule, etc.
2024/08/29(木) 06:11:05.02
>>323
水の武器の効果が死んだままです。
Water weapon effects remain dead.
2024/08/29(木) 06:12:10.58ID:FM59McFW0
Dear Mr.
About market, It is considered after release of mobile app?
Only in apps, market function is available?
When in trade of ITEMS, what currency do you use? Marimo or acorns?
Is it set the lower limit of currency?
328どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
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2024/08/29(木) 06:14:25.79ID:CAP_USER
>>326
It works, look at this log:
https://donguri.5ch.net/arenalog/0a44d414
https://web.archive.org/web/20240828211355/https://donguri.5ch.net/arenalog/0a44d414
329どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
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2024/08/29(木) 06:17:46.36ID:CAP_USER
臭臭臭 coming soon
330どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
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2024/08/29(木) 06:18:40.17ID:CAP_USER
>>327
It will be launched before the IOS app is officially released.
It will be available on both.
2024/08/29(木) 06:18:41.70ID:ooL/HGW8H
>>328
WT.盛り盛りだと効果でないのね
2024/08/29(木) 06:28:10.33ID:/vP0p2dH0
ステータスのRADWIMPS化……
2024/08/29(木) 06:28:22.10ID:FM59McFW0
>>330
I am using the Android phone.
Please inform me the schecule of it (about Android).
It's not released?
If so, I quit soon.
2024/08/29(木) 06:30:23.11ID:ooL/HGW8H
>>333
Androidはブラウザでやってねって感じなんだろうね
iOSで開始とか待たんでいいからブラウザ版さっさと出して欲しい
2024/08/29(木) 06:31:20.22
>>328
水のスロウの効果の効きが短すぎて使えない
Water's "slow" effect is too short to be useful.
336どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
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2024/08/29(木) 06:31:46.61ID:CAP_USER
up to [臭臭臭] is now possible for people who get hit a lot.
Hunters now have an option of identifying as a guard -> the setting is in donguri base.
2024/08/29(木) 06:32:11.13ID:FM59McFW0
>>334
もしそうなら本気でやめるわ
どんぐりは勃起に送ってアイテムは捨てる
338どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
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2024/08/29(木) 06:32:55.30ID:CAP_USER
>>333
Yes IOS and Android will both be available.
339どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
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2024/08/29(木) 06:33:42.99ID:CAP_USER
聖帝安倍 is almost level 1000.
1000 is the max level.

What should we do after level 1000?
Should we add a NG+ for level 1000+?
340どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
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2024/08/29(木) 06:34:28.83ID:CAP_USER
>>335
Can you show me an example of where it is too short?
A lot of things affect weapon speed now.
2024/08/29(木) 06:35:03.77ID:/vP0p2dH0
殿堂入りで界隈から切り離すのが良いと思うww
2024/08/29(木) 06:35:11.47ID:FM59McFW0
>>338
Oh! I see! Thank you.
I'm looking forward to it.
343どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
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2024/08/29(木) 06:38:11.64ID:CAP_USER
You can toggle if you want to display as a hunter or as a guard.
2024/08/29(木) 06:38:32.26ID:/vP0p2dH0
例えば、
3ターンは効果が持続するとか?
でもそれを最優先処理にすると空蝉バグみたいな面白い事も起こるわけで
特殊効果のせめぎ合いはいつだって難しい…
2024/08/29(木) 06:40:18.92ID:TYaSFOIz0
>>339
Can I still grow my skill level when my hunter level reaches 1000?
I believe that once the hunter level is maxed out, the skill level growth should also end.
Otherwise, all hunters will eventually have the same parameters (i.e. all levels 1000) and lose their individuality.

ハンターレベルが1000に達してもスキルレベルを育てられますか?
私はハンターレベルがMAXになった時点でスキルレベルの成長も終了するのが良いと思っています。
そうでなければ全てのハンターは最終的に同じパラメータ(つまり全てのレベルが1000)になってしまって個性がなくなります。
2024/08/29(木) 06:41:03.27ID:FM59McFW0
1000+
公式でなんとなくアナウンスされてたから
1000から上がらんでええんちゃう?


1000+
It was officially announced somehow,
so why not just go above 1000?
347どんぐりキャノン ★ ハンター[Lv.496][UR武+20][UR防+15][森]
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2024/08/29(木) 06:42:32.69ID:CAP_USER
>>346
Okay good idea.
Ill set that up soon.
348ななしさん ハンター[Lv.512][UR武][UR防][林] (JP)
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2024/08/29(木) 06:43:04.94ID:Gfd8JHKdH
>>343
How and where?

Good morning, donguri cannon san
I am >>239 and is it concerned with my request ?
2024/08/29(木) 06:44:20.55ID:kEcCBtoi0
>>329
>>336
We've been looking forward to this one too! Finally, it's here, GJ!
350 ハンター[Lv.792][森] (スプッッ)
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2024/08/29(木) 06:47:36.95ID:VIXHLVhdd
レベル低下の手段がある以上、それはどうかなと思う
2024/08/29(木) 06:54:13.58ID:quXssscxH
>>343
I found this in donguri base. Very fine.
BTW Is it available only to itest ?
専ブラ can apply it, too?

"ハンターとして識別する:OFF
ハンターであるなら、ハンターとして識別することができます。ハンターとして識別したくない場合は、警備員として識別します。""
352どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
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2024/08/29(木) 06:55:55.13ID:CAP_USER
>>348
On donguri base.
donguri.5ch.net

Also, regarding >>239, I cant easily implement that because it requires coordination with BBSCGI. Right now, I am not able to modify BBSCGI.
353どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森]
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2024/08/29(木) 06:57:06.95ID:CAP_USER
>>351
If you toggle it, then it will work on any browser.
2024/08/29(木) 07:00:58.13ID:KFQhnaMhH
>>352
All right. I understood.

>>353
Donguri cannon san,
I am >>351 loginning as hunter.

Just now I found my 専ブラ ios Channeler displayed me as a guard !
Wow, what a wonderful function !
Thank you very much !!
2024/08/29(木) 07:38:59.34ID:bbgEqnE40
>>353
お疲れ様です

When hunter identification is off
Lower the level of camouflage
Is it possible to hide both equipment and acorn balance at the same time?
356ななしさん 警備員[Lv.55][SSR武][SSR防] (ワッチョイW)
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2024/08/29(木) 09:49:54.53ID:p8jufACM0
>>353
Scripts are difficult to develop at a high level,
Humans focused on maintaining a high level.

Apart from the current level restriction, I would like to see a new command that allows cannons to be fired but only at low levels, in other words, a command to set the cannon target level.

For example, it is possible to create a thread like this
Writing is possible at level 5 or higher, and
Cannons can be fired at levels 10 and below.

If you do this, troll hunters will not be able to harass you, and you will only be able to get rid of the script.
2024/08/29(木) 09:50:15.34ID:0dCFjviK0
>>353
Remove the 1000 level limit and continue counting.
1100,1200,1300...
Side-by-side is not fun.
At the very least, we think there should be an advantage for players who are ahead of us in level advancement.
2024/08/29(木) 09:58:27.26ID:R15BGKZT0
>>336,343
Is it necessary that 警備員 is displayed for almost all of comments.
More and more hunters will choose the option of identifying as a guard.
How about removing 警備員 from the name field?
Then it will be a shorter name.
It is enough to display ハンター (or short hunter badge) for hunters.
2024/08/29(木) 09:59:41.85ID:R15BGKZT0
>>339
http://donguri.5ch.net/rank
I heard a rumor that the level displayed in the level ranking is not the true level.
It must be a caluculated value from the time spent since the new acorn was planted,
asssming it is a hunter account, even if it is a guard account.

For example, according to this level table,
http://dongurirank.starfree.jp/level.html
a guard account with Lv.206 corresponds to 127d20h27m19s.
127d20h27m19s corresponds to about Lv.920 as a hunter account.
Thus the guard account with Lv.206 is displayed as about Lv.920
on the level ranking. Is this rumor true? If it is true, why?
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