!extend:checked:checked:1000:512:donguri=0/4
!extend:checked:checked:1000:512:donguri=0/4
※前スレ
どんぐりシステムについて話しましょう ★10(大砲禁止専用)
http://kes.5ch.net/test/read.cgi/donguri/1717198143/
5chどんぐり射撃ゲームは
×ハンターが荒らしを撃つゲーム
×ハンターがハンターや警備員を撃つゲーム
◯ハンターがハンターや警備員を手動で撃つゲーム(スクリプト禁止)
なので無差別射撃はスクリプトを使っていない限りOK
何を的に撃とうが好きにしていい
なお、スクリプトであるかどうかの判定基準は非公開
VIPQ2_EXTDAT: checked:checked:1000:512:donguri=0/4: EXT was configured
探検
どんぐりシステムについて話しましょう ★11(大砲禁止専用)
■ このスレッドは過去ログ倉庫に格納されています
1ななしさん 警備員[Lv.19][UR武][UR防][苗]
2024/06/16(日) 23:33:56.06ID:A3iS6tKO0342 ハンター[Lv.584][UR武+21][UR防+26][森]:108.60366135
2024/06/25(火) 05:18:32.27ID:8aTvnhnF0 僕は名も無き戦士や勃起にどんなに煽られても,
WT.でHPも回避率も攻撃率も爆上げする明らかにバグりちらかしてる地雷を避け続けてただけ.
露骨なバグ利用でイキってた連中が死んだからって悲しむことはない.
それに僕は自分が不利になってるとわかっててもお前らに警告してやったからな.
今更嘆いても遅いわ.
WT.でHPも回避率も攻撃率も爆上げする明らかにバグりちらかしてる地雷を避け続けてただけ.
露骨なバグ利用でイキってた連中が死んだからって悲しむことはない.
それに僕は自分が不利になってるとわかっててもお前らに警告してやったからな.
今更嘆いても遅いわ.
343ななしさん
2024/06/25(火) 05:21:30.67ID:gyGiPKqa0344ななしさん
2024/06/25(火) 05:26:40.24ID:dRo6BC/i0 大乱闘ログ見たら明らかに異常な外れ方してるから
スロウか命中率どっちかの修正はするんじゃないかな
スロウか命中率どっちかの修正はするんじゃないかな
345ななしさん
2024/06/25(火) 05:27:36.53ID:gyGiPKqa0 前は不正チートしなくても真面目に武器強化したら格上にも勝てたが
馬鹿無能丼キャロンの修正でレベル上に攻撃が当たらなくなった
馬鹿無能丼キャロンの修正でレベル上に攻撃が当たらなくなった
346ななしさん
2024/06/25(火) 05:28:38.30ID:gyGiPKqa0 勃起や名も無きの不正チートにも当たってたのにレベル上には全く攻撃が当たらなくなった
347ななしさん
2024/06/25(火) 05:30:45.47ID:gyGiPKqa0348 ハンター[Lv.584][UR武+21][UR防+26][森]:108.60366135
2024/06/25(火) 05:31:18.81ID:8aTvnhnF0 WT.振りまくったバカの知能をmodするべき
349 ハンター[Lv.584][UR武+21][UR防+26][森]:108.60366135
2024/06/25(火) 05:33:35.87ID:8aTvnhnF0 とりあえず僕はどんキャにメールしといたわ.
何度も警告したし義理は果たしたってね.後は好きにさせてくれってな.
何度も警告したし義理は果たしたってね.後は好きにさせてくれってな.
350 ハンター[Lv.584][UR武+21][UR防+26][森]:108.60366135
2024/06/25(火) 05:36:11.19ID:8aTvnhnF0 僕は優しいから教えてあげるけど,
WT.極振りでHP爆増攻撃率回避率爆増とかいうワケワカメな仕様を知ってて
無属性の2回攻撃と合わせて俺TUEEEEしてたバカどもはしばらく大人しくしてるべき.
下手にまた次のテコ入れで右往左往すると取り返しが付かなくなるぞ.
WT.極振りでHP爆増攻撃率回避率爆増とかいうワケワカメな仕様を知ってて
無属性の2回攻撃と合わせて俺TUEEEEしてたバカどもはしばらく大人しくしてるべき.
下手にまた次のテコ入れで右往左往すると取り返しが付かなくなるぞ.
351ななしさん
2024/06/25(火) 05:38:02.11ID:fLosfsfa0 どんキャは修正した内容報告しないからなあ
現在どういう仕様になってるのかマジで分かりにくい
現在どういう仕様になってるのかマジで分かりにくい
352ななしさん
2024/06/25(火) 05:46:38.12ID:gyGiPKqa0 最上位URに対して格下のSSRやSR.Nでナメきって勝てるように野放しにしといて
今更のレベル上には一切攻撃が当たらない外れるにした馬鹿無能
丼キャロン
今更のレベル上には一切攻撃が当たらない外れるにした馬鹿無能
丼キャロン
355 ハンター[Lv.584][UR武+21][UR防+26][森]:108.60366135
2024/06/25(火) 05:51:32.72ID:8aTvnhnF0 まとめは必要かもしれんけどアフィリンク忍ばせるアホは僕が許さんからな
356ななしさん
2024/06/25(火) 05:52:46.94ID:aTlI6kfG0 アブたん必死過ぎてちょっと笑ってしまったじゃないな😡
357ななしさん
2024/06/25(火) 05:53:27.77ID:gyGiPKqa0 じゃあ吉本興業みたいに先にハンターになったほうが先輩で常勝でええやん
馬鹿無能なのにゲーム要素を入れるな丼キャロン
馬鹿無能なのにゲーム要素を入れるな丼キャロン
358ななしさん
2024/06/25(火) 05:54:54.12ID:fLosfsfa0 やっぱどんキャは対戦スレに常駐してリアルタイムで修正しないと駄目だわ
適当に修正 → 1日経って「バランスどう?」 じゃなくてさ
適当に修正 → 1日経って「バランスどう?」 じゃなくてさ
359 ハンター[Lv.584][UR武+21][UR防+26][森]:108.60366135
2024/06/25(火) 05:58:09.73ID:8aTvnhnF0360 ハンター[Lv.584][UR武+21][UR防+26][森]:108.60366135
2024/06/25(火) 06:00:13.59ID:8aTvnhnF0 ゲームバランスをユーザに聞くのが間違ってる
ゲーマー崩れのアホは自分の都合の良いことしか言わねえから.
話を聞くべきなのは僕みたいに自分に不利益とわかってても仕様変更を促すユーザくらいだろう.
ゲーマー崩れのアホは自分の都合の良いことしか言わねえから.
話を聞くべきなのは僕みたいに自分に不利益とわかってても仕様変更を促すユーザくらいだろう.
362ななしさん
2024/06/25(火) 06:05:20.72ID:fLosfsfa0 今日も「二度とやらんわこんなクソゲー」が見れそうでワクワクしている
363ななしさん
2024/06/25(火) 06:09:29.25ID:gyGiPKqa0364ななしさん
2024/06/25(火) 06:10:39.88ID:gyGiPKqa0 >>359
だからお前は嫌われるんだよなw
だからお前は嫌われるんだよなw
365ななしさん
2024/06/25(火) 06:13:50.64ID:gyGiPKqa0 >>362
ゲーム要素の勝ち負けなんかどうでもいいが荒らしハンターのミスターXに勝てない負けるんだよ
ゲーム要素の勝ち負けなんかどうでもいいが荒らしハンターのミスターXに勝てない負けるんだよ
366 ハンター[Lv.584][UR武+21][UR防+26][森]:108.64467439
2024/06/25(火) 06:14:35.12ID:8aTvnhnF0367 ハンター[Lv.584][UR武+21][UR防+26][森]:108.64467439
2024/06/25(火) 06:15:40.01ID:8aTvnhnF0 他のハンターに泣きついてヘルプと叫べばいいだけだろカス
368ななしさん
2024/06/25(火) 06:16:01.35ID:gyGiPKqa0 >>366
借りたどんぐりを返せよキチガイw
借りたどんぐりを返せよキチガイw
369ななしさん
2024/06/25(火) 06:16:42.12ID:gyGiPKqa0 >>367
やかましい死ね借りパクのキチガイw
やかましい死ね借りパクのキチガイw
371ななしさん
2024/06/25(火) 06:18:03.76ID:gyGiPKqa0 名無しにどんぐりランキングで勝てないから乞食泣き落としてた馬鹿キチガイのアブソルw
372 ハンター[Lv.584][UR武+21][UR防+26][森]:108.65689660
2024/06/25(火) 06:18:18.55ID:8aTvnhnF0373ななしさん
2024/06/25(火) 06:19:43.84ID:gyGiPKqa0 >>372
乞食して貰ったどんぐりを返してから他人にとやかく言えや馬鹿キチガイw
乞食して貰ったどんぐりを返してから他人にとやかく言えや馬鹿キチガイw
375ななしさん
2024/06/25(火) 06:38:17.05ID:J94SQfkE0 朝一でアホ2匹をNGするのが日課
376ななしさん
2024/06/25(火) 06:55:26.13ID:fLosfsfa0 鬼WTにして風属性武器の確実な一撃でダメージ与えていくとアブソル倒せる感じ?
377ななしさん
2024/06/25(火) 07:22:55.44ID:kWBopdyM0 アブソルにドングリが当たらないのは水属性だからとかじゃなく
お前らの仕様じゃ当らないってことを知ろうね
お前らの仕様じゃ当らないってことを知ろうね
378NVIDIA GB200 ◆44mDe.EXFS/R
2024/06/25(火) 08:12:53.600379ななしさん
2024/06/25(火) 10:29:17.40ID:pKGc8B7+0 てすと
380ななしさん
2024/06/25(火) 11:14:03.67ID:3FC6+C0v0 どんぐり大乱闘ログ
検索ワード:肛門
Hit:509
検索ワード:肛門
Hit:509
381ななしさん
2024/06/25(火) 11:18:36.85ID:HYmfgfQc0 >>343
アソブルじゃないけど、だから無属性なのかと
今、無属性にれんぞくという効果がついてるのはおかしい
ヘタな属性つきより有効な効果がついちゃってる
無属性はそれこそ効果なしでいいよ
それが嫌ならユーザーは属性装備を引けばいいんだから
アソブルじゃないけど、だから無属性なのかと
今、無属性にれんぞくという効果がついてるのはおかしい
ヘタな属性つきより有効な効果がついちゃってる
無属性はそれこそ効果なしでいいよ
それが嫌ならユーザーは属性装備を引けばいいんだから
384ななしさん ころころ
2024/06/25(火) 13:24:20.49ID:nBQJCAdm0 Please allow us to gift equipment to any user!
任意のユーザーに装備を贈れるようにしてください!
(自動翻訳)
任意のユーザーに装備を贈れるようにしてください!
(自動翻訳)
385ななしさん
2024/06/25(火) 13:33:38.57ID:3Ra4xqsm0 自己防衛だけにハンターを使いたいから表示は警備員にしたいんだが
【上級国民】と一緒でなんか嫌だ
【上級国民】と一緒でなんか嫌だ
386ななしさん
2024/06/25(火) 13:38:11.25ID:nBQJCAdm0 まあレベルでバレるけどな!
ぶっちゃけ名前欄に!donguriをいれない限り板のデフォルト表示でいいと思うんだけどな
ぶっちゃけ名前欄に!donguriをいれない限り板のデフォルト表示でいいと思うんだけどな
387どんぐりキャノン ★
2024/06/25(火) 14:02:04.45ID:CAP_USER Hello everybody.
388ななしさん
2024/06/25(火) 14:04:16.23ID:xAhZv2nI0389ななしさん
2024/06/25(火) 14:04:17.34ID:3FC6+C0v0 Hi
390ななしさん
2024/06/25(火) 14:05:13.64ID:yl1O9lyg0 >>387
Hello!
This is a report of what appears to be a bug.
Currently, we believe that attack hit determination is calculated based on SPD and WT values, but there is a bug in the special effect of water-element weapons that may cause the SPD value to be permanently set to 0 (or equivalent) (it should be reduced by 50%, but this is still unbalanced and should be downwardly revised).
Due to this bug, all attacks will be unable to hit from the moment the special effect of a water-element weapon is applied.
We propose the following two solutions.
(1) Leave the multiplier of the special effect of water-element weapons as is, but shorten the turn the effect lasts to 1 turn, and make it disappear after 2 turns.
(2) Reduce the special effect multiplier of water-element weapons to around 10%, and make the effect permanent and cumulative (for example, if the effect is activated twice, SPD will be reduced by 20%).
If either of these corrections is made correctly, we believe it will be possible to prevent situations where the moment the special effect of a water-element weapon is activated, the game is effectively decided.
Please confirm the above and consider your options.
Hello!
This is a report of what appears to be a bug.
Currently, we believe that attack hit determination is calculated based on SPD and WT values, but there is a bug in the special effect of water-element weapons that may cause the SPD value to be permanently set to 0 (or equivalent) (it should be reduced by 50%, but this is still unbalanced and should be downwardly revised).
Due to this bug, all attacks will be unable to hit from the moment the special effect of a water-element weapon is applied.
We propose the following two solutions.
(1) Leave the multiplier of the special effect of water-element weapons as is, but shorten the turn the effect lasts to 1 turn, and make it disappear after 2 turns.
(2) Reduce the special effect multiplier of water-element weapons to around 10%, and make the effect permanent and cumulative (for example, if the effect is activated twice, SPD will be reduced by 20%).
If either of these corrections is made correctly, we believe it will be possible to prevent situations where the moment the special effect of a water-element weapon is activated, the game is effectively decided.
Please confirm the above and consider your options.
391ななしさん
2024/06/25(火) 14:05:16.60ID:xp0ywt3j0 Straight to the point,
About the battle area
・I would like to request bug fixes and balance adjustments around WT and DEMOD.
・I want you to ensure fairness when discharging items from treasure chests.
Regarding systems other than combat
・ "Mining" and "Lumberjack" are too weak.
I think the "iron" and "wood" that can be obtained at the same time as "exploration"
is about the same as the skill level, which is just about right.
・It's weird that you can't shoot the acorn cannon if you use the default name (nanashi)
at an opponent wearing weapons or armor.
This creates a strange situation in which some trolls get away with it.
・The maximum number of "wooden cannonballs" you can hold at a time is 60,
which quickly disappears in peace.
When vandals and scripts appear, it creates a sense of inconsistency
that there aren't enough of them.
Since the cost of making iron cannonballs from iron is not cheap,
would like the maximum number of iron cannonballs to be increased.
Please make adjustments in this regard.
About the battle area
・I would like to request bug fixes and balance adjustments around WT and DEMOD.
・I want you to ensure fairness when discharging items from treasure chests.
Regarding systems other than combat
・ "Mining" and "Lumberjack" are too weak.
I think the "iron" and "wood" that can be obtained at the same time as "exploration"
is about the same as the skill level, which is just about right.
・It's weird that you can't shoot the acorn cannon if you use the default name (nanashi)
at an opponent wearing weapons or armor.
This creates a strange situation in which some trolls get away with it.
・The maximum number of "wooden cannonballs" you can hold at a time is 60,
which quickly disappears in peace.
When vandals and scripts appear, it creates a sense of inconsistency
that there aren't enough of them.
Since the cost of making iron cannonballs from iron is not cheap,
would like the maximum number of iron cannonballs to be increased.
Please make adjustments in this regard.
393ななしさん
2024/06/25(火) 14:07:57.00ID:0F4MDOaS0394ななしさん
2024/06/25(火) 14:10:45.36ID:yl1O9lyg0 >>393
The problem is that the effect is extremely strong and there is no effective countermeasure.
Testing has confirmed that, at least at present, there is no way to land an attack after the special effect of a water weapon has hit (except for the special effect of wind).
The problem is that the effect is extremely strong and there is no effective countermeasure.
Testing has confirmed that, at least at present, there is no way to land an attack after the special effect of a water weapon has hit (except for the special effect of wind).
395ななしさん
2024/06/25(火) 14:13:13.10ID:j6tV9rGl0 >>387
どんぐりキャノン ★
A request from the security guard
Please stop forcing security guards to display their equipment.
Showing your gear means you're no longer anonymous
どんぐりキャノン ★
A request from the security guard
Please stop forcing security guards to display their equipment.
Showing your gear means you're no longer anonymous
397ななしさん
2024/06/25(火) 14:14:57.75ID:0F4MDOaS0 >>394
Water isn't that strong
I've played against opponents with water attacks many times, and I've won by hitting them even after the effect is activated
The compatibility of attributes is also one of the charms of this game.
Water isn't that strong
I've played against opponents with water attacks many times, and I've won by hitting them even after the effect is activated
The compatibility of attributes is also one of the charms of this game.
I want the Market and/or Bazarr functons
that send the items with free or eqivarent Donguris.
that send the items with free or eqivarent Donguris.
399ななしさん
2024/06/25(火) 14:18:29.88ID:yl1O9lyg0 >>397
This was discovered after yesterday's adjustments.
Until now, the effect was certainly negligible.
If this is the expected range of specifications, then the moment the special effect of water-element weapons is exerted, no one will be able to win a match.
This is what is actually happening right now.
We will first investigate whether the special effect is working correctly, and then we believe that further adjustments are necessary.
This was discovered after yesterday's adjustments.
Until now, the effect was certainly negligible.
If this is the expected range of specifications, then the moment the special effect of water-element weapons is exerted, no one will be able to win a match.
This is what is actually happening right now.
We will first investigate whether the special effect is working correctly, and then we believe that further adjustments are necessary.
400ななしさん
2024/06/25(火) 14:20:09.24ID:yl1O9lyg0 >>397
First, I would like you to investigate this again yourself.
First, I would like you to investigate this again yourself.
402 警備員[Lv.0][新芽]:0.00000000
2024/06/25(火) 14:21:33.83ID:XTTPmCd90403ななしさん
2024/06/25(火) 14:21:52.71ID:qORQ6BC80404ななしさん
2024/06/25(火) 14:22:54.14ID:V69BpPqd0 >>399
I fought a water-element opponent today and won.
Even after the water effect was activated, attacks still hit normally.
I fought a water-element opponent today and won.
Even after the water effect was activated, attacks still hit normally.
405ななしさん
2024/06/25(火) 14:24:39.32ID:3FC6+C0v0 もうね、聖徳太子じゃねーんだから
ここは日本の掲示板だよなぁ
Mateに翻訳機能いるな
Google翻訳とのI/F機能でもいい
Mateに翻訳機能いるな
Google翻訳とのI/F機能でもいい
407ななしさん
2024/06/25(火) 14:28:37.94ID:SKNjJW0t0 気持ちはわかるが病み上がりでワンオペなんだからさぁ
408どんぐりキャノン ★
2024/06/25(火) 14:30:21.69ID:CAP_USER >>390
Do you have an example fight log of the water effect deciding the entire battle?
On my code, the water effect should only affect one turn.
Please show me where it is affecting more than one turn, then I can determine if it is a bug or not.
Do you have an example fight log of the water effect deciding the entire battle?
On my code, the water effect should only affect one turn.
Please show me where it is affecting more than one turn, then I can determine if it is a bug or not.
410どんぐりキャノン ★
2024/06/25(火) 14:32:11.79ID:CAP_USER >>402
Because demod was too powerful, it now slightly lowers HP.
As with most of the issues revolving around balancing the game, we might change this in the future if it is too terrible.
Because demod was too powerful, it now slightly lowers HP.
As with most of the issues revolving around balancing the game, we might change this in the future if it is too terrible.
411ななしさん
2024/06/25(火) 14:33:47.99ID:XpWBogO30 どんキャ氏
最近は神出鬼没だな
最近は神出鬼没だな
412 警備員[Lv.3]
2024/06/25(火) 14:37:09.97ID:Uqu54pzT0 >>387
Hello Acorn Cannon
The History Board has been vandalized by AI.So please introduce the Acorn System to this board
https://lavender.5ch.net/history/
Hello Acorn Cannon
The History Board has been vandalized by AI.So please introduce the Acorn System to this board
https://lavender.5ch.net/history/
413ななしさん
2024/06/25(火) 14:37:30.61ID:fLosfsfa0 水は1ターンだけの効果が正解か
アブソル弱体化不可避だな
アブソル弱体化不可避だな
416ななしさん
2024/06/25(火) 14:43:32.02ID:fLosfsfa0 今の回避率の仕様だとSPDを下げられたら確実にスカるからスタンとの違いが無い
もっと他の効果を考えたほうがいいんじゃない?
もっと他の効果を考えたほうがいいんじゃない?
417ななしさん
2024/06/25(火) 14:48:58.64ID:fLosfsfa0 Hi, Mr Acorn Cannon.
In Acorn Base, please display the weapon and armour I am currently equipped with under my HP.
In Acorn Base, please display the weapon and armour I am currently equipped with under my HP.
419ななしさん
2024/06/25(火) 14:52:56.88ID:86O/Bwf80 こんにちは
421ななしさん
2024/06/25(火) 14:57:08.49ID:8aTvnhnF0422ななしさん
2024/06/25(火) 14:59:22.27ID:fLosfsfa0 あともう一つの例外は相手も水属性でアブソルのSPDが下げられた場合か
https://donguri.5ch.net/fightlog/914f2af3
https://donguri.5ch.net/fightlog/914f2af3
>>421
切れてるの?
切れてるの?
424どんぐりキャノン ★
2024/06/25(火) 15:05:57.12ID:CAP_USER425ななしさん
2024/06/25(火) 15:07:14.05ID:8aTvnhnF0 AM 6:01 HP1411
AM 6:06 1 demod +1 mod HP1416
AM 6:25 9 demod +9 mod HP1077
PM 03:00 10 demod +10 mod HP1084
Calling a 400 HP loss "a slight decrease"????
Are you kidding me?
This is nearly 30% of my total HP!
AM 6:06 1 demod +1 mod HP1416
AM 6:25 9 demod +9 mod HP1077
PM 03:00 10 demod +10 mod HP1084
Calling a 400 HP loss "a slight decrease"????
Are you kidding me?
This is nearly 30% of my total HP!
426ななしさん
2024/06/25(火) 15:07:42.83ID:Na0wGRVY0 >>424
If the effect of the water attribute were limited to one turn, wouldn't it be almost meaningless? Whether it's there or not will have no effect on the battle situation.
If the effect of the water attribute were limited to one turn, wouldn't it be almost meaningless? Whether it's there or not will have no effect on the battle situation.
427ななしさん
2024/06/25(火) 15:09:23.78ID:JUkR9bdx0 >>424
Hello どんぐりキャノン★
WT. is made too weak.
Even if you strengthen WT., HP will only increase by 10.
Also, your evasion rate decreases, making you more susceptible to attacks.
Only disadvantages.
Hello どんぐりキャノン★
WT. is made too weak.
Even if you strengthen WT., HP will only increase by 10.
Also, your evasion rate decreases, making you more susceptible to attacks.
Only disadvantages.
428ななしさん
2024/06/25(火) 15:10:05.21ID:ouVTRynP0 >>387
Hi.
Can you limit who can use "donguri=a/b" to UPLIFT owners?
There are many threads where donguri is disabled and this makes no sense.
Hi.
Can you limit who can use "donguri=a/b" to UPLIFT owners?
There are many threads where donguri is disabled and this makes no sense.
430 警備員[Lv.10]:0.00121308
2024/06/25(火) 15:10:32.03ID:8aTvnhnF0432どんぐりキャノン ★
2024/06/25(火) 15:13:41.26ID:CAP_USER >>425
Let me check it and adjust if necessary.
Let me check it and adjust if necessary.
433ななしさん
2024/06/25(火) 15:15:12.85ID:8aTvnhnF0 >>432
Please check the access logs between 6 AM and 7 AM.
The behavior of the HP is clearly abnormal.
Please check the access logs between 6 AM and 7 AM.
The behavior of the HP is clearly abnormal.
434ななしさん
2024/06/25(火) 15:17:01.23ID:8aTvnhnF0 am6-7(jst) 日本時間な!
435ななしさん
2024/06/25(火) 15:18:28.10ID:4yEq/hk40436ななしさん
2024/06/25(火) 15:19:48.98ID:7+3uNT5/0438ななしさん
2024/06/25(火) 15:25:26.04ID:8aTvnhnF0 わけわかんねえこといってんなよ
ステータスmod nはMAXだし
なんならスキルレベルも上がってnの値は今の方がでかい
クリティカルdemodと最小最大ATKのmodしかしてねえのに
気がついたらHP400下がってるとかおかしいだろ
しかも突然何も言わず仕様変えたとかいってるしもうね
ステータスmod nはMAXだし
なんならスキルレベルも上がってnの値は今の方がでかい
クリティカルdemodと最小最大ATKのmodしかしてねえのに
気がついたらHP400下がってるとかおかしいだろ
しかも突然何も言わず仕様変えたとかいってるしもうね
439どんぐりキャノン ★
2024/06/25(火) 15:26:33.37ID:CAP_USER >>435
Yes, DEMOD now is part of the calculation.
HP calculate relies heavily on your armor's stats, and DEMOD makes your armor weaker.
Since DEMOD makes your armor weaker, it makes sense that your HP will go down since your armor is weaker.
Yes, DEMOD now is part of the calculation.
HP calculate relies heavily on your armor's stats, and DEMOD makes your armor weaker.
Since DEMOD makes your armor weaker, it makes sense that your HP will go down since your armor is weaker.
440どんぐりキャノン ★
2024/06/25(火) 15:30:08.22ID:CAP_USER >>438
I did say something about this on a previous thread.
HP is affected by DEMOD, and a lower WT. increases evasion.
By lowering your WT. by using DEMOD, you increase your evasion rate at the cost of HP.
Before this change, it was generally thought that whoever had more HP would win a fight.
With this change, even those with lower HP can win a fight if they are able to evade the higher HP player.
I did say something about this on a previous thread.
HP is affected by DEMOD, and a lower WT. increases evasion.
By lowering your WT. by using DEMOD, you increase your evasion rate at the cost of HP.
Before this change, it was generally thought that whoever had more HP would win a fight.
With this change, even those with lower HP can win a fight if they are able to evade the higher HP player.
441ななしさん
2024/06/25(火) 15:36:16.27ID:8aTvnhnF0 The problem is that after performing Critical Demod +9 times and then performing MAX/MIN ATK mod +9, my HP dropped from 1400 to 1000.
During the mod process, it is impossible to notice the changes in HP
So I only realized later that I had lost 30% of my HP.
Here is my post about it: https://kes.5ch.net/test/read.cgi/donguri/1718801201/400
During the mod process, it is impossible to notice the changes in HP
So I only realized later that I had lost 30% of my HP.
Here is my post about it: https://kes.5ch.net/test/read.cgi/donguri/1718801201/400
442ななしさん
2024/06/25(火) 15:36:23.09ID:NCDm+d6Z0 DEMODして失敗したとかどう考えても自己責任じゃねえか馬鹿かよ
元に戻して欲しい奴なんて大勢いるわ
元に戻して欲しい奴なんて大勢いるわ
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