>>218
For example:
p1 weapon has 火(80)
p2 armor has 水(50)

0.8 - 0.05 * (50-80) = 2.3

For example, we could change this to this:

0.8 - 0.05 * Max(0,(50-80)) = 0.8

Similarly, even in cases where there is an advantage (1.2x), you can prevent reversals by setting the minimum correction value to 0.