どんぐりシステム
http://donguri.5ch.net/
導入板
http://dongurirank.starfree.jp/acorn.html
スレ毎に設定◎可◎能◎な板
http://dongurirank.starfree.jp/vipq2.html
http://dongurirank.starfree.jp/vipq2_idclass.html
!extend コマンド生成フォーム
http://dongurirank.starfree.jp/extend.html
レベルテーブル
http://dongurirank.starfree.jp/level.html
どんぐり大砲ログ検索
http://dongurirank.starfree.jp/cannonlogs.html
まとめ(有志作成)
https://nanjya.net/donguri/
※前スレ
どんぐりシステムについて話しましょう ★39
http://kes.5ch.net/test/read.cgi/donguri/1715756502/
どんぐりシステムについて話しましょう ★40
■ このスレッドは過去ログ倉庫に格納されています
1ななしさん 警備員[Lv.1][新芽初]
2024/05/18(土) 19:52:38.49ID:GZRYqj+e0581ななしさん 警備員[Lv.4][新芽]
2024/05/21(火) 13:20:34.28ID:XpywpB/tM 調整ミスとかでどんぐりが機能しない場合に備えて
荒らし完封超特化の固定設定も作っといてくれませんかね?
荒らし完封超特化の固定設定も作っといてくれませんかね?
582ななしさん 警備員[Lv.3][芽]
2024/05/21(火) 13:25:50.73ID:i0q5rHzW0 >>581
もう封鎖しかねえな
もう封鎖しかねえな
583ななしさん ハンター[Lv.19][林]
2024/05/21(火) 13:31:31.52ID:bdRWJusJ0 にゃんこ?!
584ななしさん 警備員[Lv.5][新]
2024/05/21(火) 13:34:52.72ID:p1C6LKeYd テスティングにゃんこに見えるよねw
585ななしさん 警備員[Lv.4][新芽]
2024/05/21(火) 13:37:53.81ID:O/wgh3ES0 戻ったかな
586ななしさん 警備員[Lv.4][新芽]
2024/05/21(火) 13:43:38.01ID:hR85SrInd テイスティングだと!?
587ななしさん 警備員[Lv.1][新芽]
2024/05/21(火) 13:45:42.28ID:vAhY7PL60 テイスティングにゃんこ“Suu-haaa”
猫を吸う芳しきサブスクリプション型アロマサロン
燻るようなスパイス感を基調とした失われたはずの野生を思わせる
街に潜む小さな猛獣が纏う香気が貴方の五感の更なる目覚めを促します
猫を吸う芳しきサブスクリプション型アロマサロン
燻るようなスパイス感を基調とした失われたはずの野生を思わせる
街に潜む小さな猛獣が纏う香気が貴方の五感の更なる目覚めを促します
588ななしさん 警備員[Lv.10]
2024/05/21(火) 13:50:39.46ID:XNLFCUkt0 >>580
Donguri System only makes you wait 5 minutes for the first post.
URL posts may also be prohibited at low levels.
Any other inconvenients are not due to Donguri System itself.
Donguri System only makes you wait 5 minutes for the first post.
URL posts may also be prohibited at low levels.
Any other inconvenients are not due to Donguri System itself.
589ななしさん 警備員[Lv.63]
2024/05/21(火) 14:16:17.67ID:jfPmGsUn0 大乱闘ログ見ると光属性強いな
590ななしさん 警備員[Lv.4]
2024/05/21(火) 14:20:36.03ID:ZRGaHM2f0 >>570
君がFAQにエレメントの説明を追加するなら527その通りを貼り付ければいいんでないかな?
多分ID:bMicJy910が言った「質問」は、>>532のことだと思うが、その意味はよくわからなかった
使用環境次第では、どんぐり基地ページに上手くログインできない勢がいるらしい
あと>>422 ID:HuwFpPvP0が言いたい主旨も君は履き違えてる
彼はそのレスの後半の
> Countermeasures against ハンター who shoot other users indiscriminately without posting anything themselves. (賞金首?)
Ive been thinking about this and have a pretty good idea about how to deal with it.
について語ってる
君の考える悪質なハンターへの「対処法」とは、一体何だ?
If you're going to add a description of the elements to your FAQ, 527 why don't you just paste that street?
Maybe the "question" that ID:bMicJy910 mentioned was 532, but I wasn't sure what that meant.
I heard that some people can't log in to the acorn base page successfully, depending on their environment of use.
Also, you misunderstood the main point that 422 ID:HuwFpPvP0 was trying to make.
He is referring to the second half of the response.
> Countermeasures against hunters who shoot other users indiscriminately without posting anything themselves.
Ive been thinking about this and have a pretty good idea about how to deal with it.
You talk about
What exactly is your idea of "countermeasures" against bad hunters?
Translated with DeepL.com (free version)
君がFAQにエレメントの説明を追加するなら527その通りを貼り付ければいいんでないかな?
多分ID:bMicJy910が言った「質問」は、>>532のことだと思うが、その意味はよくわからなかった
使用環境次第では、どんぐり基地ページに上手くログインできない勢がいるらしい
あと>>422 ID:HuwFpPvP0が言いたい主旨も君は履き違えてる
彼はそのレスの後半の
> Countermeasures against ハンター who shoot other users indiscriminately without posting anything themselves. (賞金首?)
Ive been thinking about this and have a pretty good idea about how to deal with it.
について語ってる
君の考える悪質なハンターへの「対処法」とは、一体何だ?
If you're going to add a description of the elements to your FAQ, 527 why don't you just paste that street?
Maybe the "question" that ID:bMicJy910 mentioned was 532, but I wasn't sure what that meant.
I heard that some people can't log in to the acorn base page successfully, depending on their environment of use.
Also, you misunderstood the main point that 422 ID:HuwFpPvP0 was trying to make.
He is referring to the second half of the response.
> Countermeasures against hunters who shoot other users indiscriminately without posting anything themselves.
Ive been thinking about this and have a pretty good idea about how to deal with it.
You talk about
What exactly is your idea of "countermeasures" against bad hunters?
Translated with DeepL.com (free version)
591どんぐりキャノン ★ ハンター[Lv.256][木]
2024/05/21(火) 14:22:55.31ID:CAP_USER >>589
Ill check it.
Ill check it.
592ななしさん ハンター[Lv.24][林警]
2024/05/21(火) 14:26:29.89ID:bdRWJusJ0 おっ勝てなくなってる
めっちゃ光属性が強い
めっちゃ光属性が強い
593どんぐりキャノン ★ ハンター[Lv.256][木]
2024/05/21(火) 14:29:01.33ID:CAP_USER >>589
It looks to be correct, but maybe "light" and "dark" damage types are not necessary.
I am thinking about removing "light" and "dark" damage types from the new item generation system.
Whoever still has "light" and "dark" type items can keep them, but I might disable new ones from being made.
It looks to be correct, but maybe "light" and "dark" damage types are not necessary.
I am thinking about removing "light" and "dark" damage types from the new item generation system.
Whoever still has "light" and "dark" type items can keep them, but I might disable new ones from being made.
594どんぐりキャノン ★ ハンター[Lv.256][木警]
2024/05/21(火) 14:31:26.98ID:CAP_USER >>593
Right now is 第1177期.
After 第1250期, I will remove light/dark from new item generation.
If you want light/dark items, you should get them now.
Right now is 第1177期.
After 第1250期, I will remove light/dark from new item generation.
If you want light/dark items, you should get them now.
595ななしさん ハンター[Lv.256][木警]
2024/05/21(火) 14:32:36.36ID:PlZ5GAjc0 >>594
test...
test...
596ななしさん ハンター[Lv.499][林警]
2024/05/21(火) 14:33:35.42ID:53FMyFpLM ちょっとどんキャ強すぎんよw
なんかちょいちょい頭おかしいダメージ飛んでくるわ
なんかちょいちょい頭おかしいダメージ飛んでくるわ
597ななしさん 警備員[Lv.63]
2024/05/21(火) 14:34:18.40ID:jfPmGsUn0 無属性防具で挑んでる人いないのかな?
598どんぐりキャノン ★ ハンター[Lv.256][木警]
2024/05/21(火) 14:36:31.55ID:CAP_USER >>596
It might be a bug. Im looking at the code and it looks normal though.
It might be a bug. Im looking at the code and it looks normal though.
599ななしさん 警備員[Lv.5][新芽]
2024/05/21(火) 14:41:13.70ID:kLh4yGa6M >>593
現時点では光属性が最強のように見えます
最も数が多い無属性(追加属性なし)が相手だと弱体化するので、一見、ほとんどの場面で、光は不利になるようにも見えますが
実際には無属性は常に0%で力を持たないため、高い属性値の光装備があれば容易にリカバーできるでしょう
現時点では光属性が最強のように見えます
最も数が多い無属性(追加属性なし)が相手だと弱体化するので、一見、ほとんどの場面で、光は不利になるようにも見えますが
実際には無属性は常に0%で力を持たないため、高い属性値の光装備があれば容易にリカバーできるでしょう
600ななしさん 警備員[Lv.1][新芽]
2024/05/21(火) 14:43:00.43ID:53FMyFpLM これが正しいとするなら属性相性だけで数倍のダメージ差になるけどやっぱり光闇が強過ぎるな
光闇無属性だけで他属性と干渉しない別個の三竦みにした方がいいレベル
光闇無属性だけで他属性と干渉しない別個の三竦みにした方がいいレベル
601ななしさん 警備員[Lv.63]
2024/05/21(火) 14:43:24.58ID:jfPmGsUn0 勝ててる人もいるな
光関係なく属性で優位になった場合一方的になる感じなのかな
光関係なく属性で優位になった場合一方的になる感じなのかな
602どんぐりキャノン ★ ハンター[Lv.256][木警]
2024/05/21(火) 14:43:44.78ID:CAP_USER I adjusted the strength and weakness of Light/Dark.
Dark should be more powerful now, and Light should be less powerful.
Please test it by attacking me.
Dark should be more powerful now, and Light should be less powerful.
Please test it by attacking me.
603ななしさん 警備員[Lv.5][新芽]
2024/05/21(火) 14:44:34.43ID:kLh4yGa6M604どんぐりキャノン ★ ハンター[Lv.256][木]
2024/05/21(火) 14:45:28.95ID:CAP_USER >>600
Separating them into their own trinity might be a good idea.
Lets try it.
Separating them into their own trinity might be a good idea.
Lets try it.
605ななしさん 警備員[Lv.4][新芽]
2024/05/21(火) 14:45:32.65ID:KPt1YKngd >>602
負けました
全手動ぽんこつロボ又鬼[HP:222] は有利な位置にいて、 どんぐりキャノン[HP:209] に対して最初の一手を仕掛ける。
ターン1: 全手動ぽんこつロボ又鬼さん[HP:222]ジューどんぐりキャノンさん[HP:184]に25のダメージを与える。
ターン1: どんぐりキャノンさん[HP:184]バシッ全手動ぽんこつロボ又鬼さん[HP:170]に52の光ダメージを与える。
ターン2: 全手動ぽんこつロボ又鬼さん[HP:170]ジューどんぐりキャノンさん[HP:156]に28のダメージを与える。
ターン2: どんぐりキャノンさん[HP:156]バシッ全手動ぽんこつロボ又鬼さん[HP:132]に38の光ダメージを与える。
ターン3: 全手動ぽんこつロボ又鬼さん[HP:132]ジューどんぐりキャノンさん[HP:131]に25のダメージを与える。
ターン3: どんぐりキャノンさん[HP:131]バシッ全手動ぽんこつロボ又鬼さん[HP:132]に0の光ダメージを与える。[CritDef]
ターン4: 全手動ぽんこつロボ又鬼さん[HP:132]ジューどんぐりキャノンさん[HP:102]に29のダメージを与える。
ターン4: どんぐりキャノンさん[HP:102]バシッ全手動ぽんこつロボ又鬼さん[HP:96]に36の光ダメージを与える。
ターン5: 全手動ぽんこつロボ又鬼さん[HP:96]ジューどんぐりキャノンさん[HP:76]に26のダメージを与える。
ターン5: どんぐりキャノンさん[HP:76]バシッ全手動ぽんこつロボ又鬼さん[HP:52]に44の光ダメージを与える。
ターン6: 全手動ぽんこつロボ又鬼さん[HP:52]ジューどんぐりキャノンさん[HP:49]に27のダメージを与える。
ターン6: どんぐりキャノンさん[HP:49]バシッ全手動ぽんこつロボ又鬼さん[HP:16]に36の光ダメージを与える。
ターン7: 全手動ぽんこつロボ又鬼さん[HP:16]ジューどんぐりキャノンさん[HP:23]に26のダメージを与える。
ターン7: どんぐりキャノンさん[HP:23]バシッ全手動ぽんこつロボ又鬼さん[HP:-174]に190の光ダメージを与える。
どんぐりキャノンが勝った!
負けました
全手動ぽんこつロボ又鬼[HP:222] は有利な位置にいて、 どんぐりキャノン[HP:209] に対して最初の一手を仕掛ける。
ターン1: 全手動ぽんこつロボ又鬼さん[HP:222]ジューどんぐりキャノンさん[HP:184]に25のダメージを与える。
ターン1: どんぐりキャノンさん[HP:184]バシッ全手動ぽんこつロボ又鬼さん[HP:170]に52の光ダメージを与える。
ターン2: 全手動ぽんこつロボ又鬼さん[HP:170]ジューどんぐりキャノンさん[HP:156]に28のダメージを与える。
ターン2: どんぐりキャノンさん[HP:156]バシッ全手動ぽんこつロボ又鬼さん[HP:132]に38の光ダメージを与える。
ターン3: 全手動ぽんこつロボ又鬼さん[HP:132]ジューどんぐりキャノンさん[HP:131]に25のダメージを与える。
ターン3: どんぐりキャノンさん[HP:131]バシッ全手動ぽんこつロボ又鬼さん[HP:132]に0の光ダメージを与える。[CritDef]
ターン4: 全手動ぽんこつロボ又鬼さん[HP:132]ジューどんぐりキャノンさん[HP:102]に29のダメージを与える。
ターン4: どんぐりキャノンさん[HP:102]バシッ全手動ぽんこつロボ又鬼さん[HP:96]に36の光ダメージを与える。
ターン5: 全手動ぽんこつロボ又鬼さん[HP:96]ジューどんぐりキャノンさん[HP:76]に26のダメージを与える。
ターン5: どんぐりキャノンさん[HP:76]バシッ全手動ぽんこつロボ又鬼さん[HP:52]に44の光ダメージを与える。
ターン6: 全手動ぽんこつロボ又鬼さん[HP:52]ジューどんぐりキャノンさん[HP:49]に27のダメージを与える。
ターン6: どんぐりキャノンさん[HP:49]バシッ全手動ぽんこつロボ又鬼さん[HP:16]に36の光ダメージを与える。
ターン7: 全手動ぽんこつロボ又鬼さん[HP:16]ジューどんぐりキャノンさん[HP:23]に26のダメージを与える。
ターン7: どんぐりキャノンさん[HP:23]バシッ全手動ぽんこつロボ又鬼さん[HP:-174]に190の光ダメージを与える。
どんぐりキャノンが勝った!
606ななしさん 警備員[Lv.17]
2024/05/21(火) 14:45:49.93ID:icLbfkXI0 1250までに光闇集めましょう
607ななしさん 警備員[Lv.1][新芽]
2024/05/21(火) 14:46:38.84ID:0DdfuVRE0 https://kes.5ch.net/test/read.cgi/donguri/1716090379/204-211
>>604
Hello どんぐりキャノン★
I can't shoot.I won't get shot.
大砲function off.
Please also sell UPLIFT with 大砲functions off.
I think it will sell very well.
I will definitely buy it.
>>604
Hello どんぐりキャノン★
I can't shoot.I won't get shot.
大砲function off.
Please also sell UPLIFT with 大砲functions off.
I think it will sell very well.
I will definitely buy it.
608ななしさん ハンター[Lv.499][林警]
2024/05/21(火) 14:48:02.66ID:53FMyFpLM609ななしさん 警備員[Lv.49]
2024/05/21(火) 14:49:06.32ID:lNkzKORg0 クリティカル判定無しで190とかバランス崩壊してるだろ
610ななしさん 警備員[Lv.10]
2024/05/21(火) 14:52:42.38ID:icLbfkXI0 hi,どんぐりキャノン★
When is the bazaar system scheduled?
When is the bazaar system scheduled?
611どんぐりキャノン ★ ハンター[Lv.256][木警]
2024/05/21(火) 14:56:12.80ID:CAP_USER I separated light/dark/normal into its own trinity.
Can you test it now?
Please attack me to test.
Can you test it now?
Please attack me to test.
612ななしさん 警備員[Lv.10]
2024/05/21(火) 14:57:21.12ID:XNLFCUkt0 >>607
How about simply making the UPLIFT logged in Guards more robust, even if they are not Hunters?
How about simply making the UPLIFT logged in Guards more robust, even if they are not Hunters?
613どんぐりキャノン ★ ハンター[Lv.256][木告]
2024/05/21(火) 14:57:35.97ID:CAP_USER >>610
Next is auth system
Then weapon/armor modification system.
Then bazaar system.
Im sorry I am preparing for a big meeting on Thursday, so I do not have time to finish a new system right now.
After the meeting, then I will continue new system development.
Next is auth system
Then weapon/armor modification system.
Then bazaar system.
Im sorry I am preparing for a big meeting on Thursday, so I do not have time to finish a new system right now.
After the meeting, then I will continue new system development.
614ななしさん 警備員[Lv.2][新芽]
2024/05/21(火) 14:59:24.19ID:53FMyFpLM615ななしさん 警備員[Lv.3][新]
2024/05/21(火) 15:00:54.40ID:p1C6LKeYd616どんぐりキャノン ★ ハンター[Lv.256][木告]
2024/05/21(火) 15:01:43.85ID:CAP_USER >>614
I made a new trinity.
Now, light is strong against dark.
Dark is strong against "no element"
"No element" is strong against light.
Light > Dark > Normal > Light
I made a new trinity.
Now, light is strong against dark.
Dark is strong against "no element"
"No element" is strong against light.
Light > Dark > Normal > Light
617どんぐりキャノン ★ ハンター[Lv.256][木告]
2024/05/21(火) 15:02:24.54ID:CAP_USER >>613
Thank you. It is a government report. Very stressful.
Thank you. It is a government report. Very stressful.
618どんぐりキャノン ★ ハンター[Lv.256][木告]
2024/05/21(火) 15:03:54.80ID:CAP_USER Can you help me translate this notice so I can put it on the donguri.5ch.net website?
The "Light" and "Dark" elements will be phased out on the 第1250期.
Anybody who has "Light" and "Dark" can keep them and they will work correctly.
New "Light" and "Dark" items will not be generated after 第1250期.
The "Light" and "Dark" elements will be phased out on the 第1250期.
Anybody who has "Light" and "Dark" can keep them and they will work correctly.
New "Light" and "Dark" items will not be generated after 第1250期.
619ななしさん 警備員[Lv.5][新芽]
2024/05/21(火) 15:06:24.22ID:KPt1YKngd620ななしさん 警備員[Lv.2]
2024/05/21(火) 15:06:46.08ID:ZRGaHM2f0 >>618
このお知らせを翻訳してdonguri.5ch.netのサイトに載せたいのですが、手伝ってもらえますか?
「光」と「闇」は1250期より、段階的に廃止されます。
現在「光」と「闇」をお持ちの方は、そのままお使いいただけます。
1250期以降、新しい「光」と「闇」のアイテムは生成されません。
How long can we use light and dark?
このお知らせを翻訳してdonguri.5ch.netのサイトに載せたいのですが、手伝ってもらえますか?
「光」と「闇」は1250期より、段階的に廃止されます。
現在「光」と「闇」をお持ちの方は、そのままお使いいただけます。
1250期以降、新しい「光」と「闇」のアイテムは生成されません。
How long can we use light and dark?
621ななしさん 警備員[Lv.3]
2024/05/21(火) 15:09:01.56ID:ZRGaHM2f0 FAQの文章書いたやつは別のやつだからなあ…
622ななしさん 警備員[Lv.3][新芽]
2024/05/21(火) 15:10:02.82ID:RZRMnIpid ハンターへログイン出来ないのはなぜ?
623ななしさん 警備員[Lv.7]
2024/05/21(火) 15:10:41.99ID:XsFkxonld I think the current equipment feature is good, and in addition to that, I would like to see the distribution of "invulnerability" to many users, which means that they do not die even if shot.
I would like users who pay for uplift to be able to enter with their equipment from the beginning.
I think that would solve the level limit (=/3or4) problem.
I would like users who pay for uplift to be able to enter with their equipment from the beginning.
I think that would solve the level limit (=/3or4) problem.
624ななしさん 警備員[Lv.7]
2024/05/21(火) 15:13:53.01ID:XsFkxonld 思ったけどどんぐりFAQってFAQスレのまんま移しだよね
更新されていくFAQスレ見た上で分からなかった”話しましょうスレで質問しましょう”ってノリで書いたやつがそのままあるような…w
更新されていくFAQスレ見た上で分からなかった”話しましょうスレで質問しましょう”ってノリで書いたやつがそのままあるような…w
625ななしさん 警備員[Lv.10]
2024/05/21(火) 15:14:31.13ID:icLbfkXI0 1時間で1期でしたっけ
1250まで後3日ほどってことかな
1250まで後3日ほどってことかな
626ななしさん 警備員[Lv.10]
2024/05/21(火) 15:15:36.35ID:XNLFCUkt0627ななしさん 警備員[Lv.1][新芽]
2024/05/21(火) 15:18:11.48ID:hhs5VzSz0 光と闇がバランス崩してる認識があって削除するのに
既に持っている奴はそのままとかどういうことや
既に持っている奴はそのままとかどういうことや
628ななしさん 警備員[Lv.8]
2024/05/21(火) 15:18:44.53ID:XsFkxonld 限定ガチャ…ってコト?!
629ななしさん 警備員[Lv.1][警]
2024/05/21(火) 15:18:46.76ID:ZRGaHM2f0 >>623
If only after the management had "officially eliminated" the too-bad-to-be-true troll hunters that have been mentioned here so far...
Or if that's the extent of it, it might just barely be within the "business effort" range.
If only after the management had "officially eliminated" the too-bad-to-be-true troll hunters that have been mentioned here so far...
Or if that's the extent of it, it might just barely be within the "business effort" range.
630ななしさん 警備員[Lv.10]
2024/05/21(火) 15:20:04.93ID:icLbfkXI0 先行限定ガチャってとこかな
631ななしさん 警備員[Lv.1][新警]
2024/05/21(火) 15:20:30.86ID:53FMyFpLM633どんぐりキャノン ★ ハンター[Lv.256][木告]
2024/05/21(火) 15:27:42.31ID:CAP_USER >>619
Your armor DEF is mininum 69. Its not very effective if my weapon's damage hits closer to 123.
This is my weapon:
どんぐりハンマ
【武器】[UR] 85~123 50 1% 光(97) 0 222000 マ
Your armor DEF is mininum 69. Its not very effective if my weapon's damage hits closer to 123.
This is my weapon:
どんぐりハンマ
【武器】[UR] 85~123 50 1% 光(97) 0 222000 マ
634どんぐりキャノン ★ ハンター[Lv.256][木告]
2024/05/21(火) 15:28:19.71ID:CAP_USER >>620
You can use it as long as you have it.
We just wont make new ones.
You can use it as long as you have it.
We just wont make new ones.
635どんぐりキャノン ★ ハンター[Lv.256][木告]
2024/05/21(火) 15:32:24.62ID:CAP_USER I am going to require Hunters to wear armor/weapon if they want to shoot the cannon.
636ななしさん 警備員[Lv.5]
2024/05/21(火) 15:32:58.73ID:G3v94WkG0 >>634
After introducing the following command to create a thread, some users reported that they could not access the thread. Does this mean that the command is currently unavailable?
!extend:none:none:1000:512:donguri=0/4
After introducing the following command to create a thread, some users reported that they could not access the thread. Does this mean that the command is currently unavailable?
!extend:none:none:1000:512:donguri=0/4
637ななしさん ころころ
2024/05/21(火) 15:47:48.09ID:PlZ5GAjc0 >>636
Can you link an example?
Can you link an example?
638ななしさん ころころ
2024/05/21(火) 15:48:12.35ID:OlCPksEr0639どんぐりキャノン ★ ハンター[Lv.256][木告]
2024/05/21(火) 15:49:03.26ID:CAP_USER Hunters must wear weapon/armor to shoot the cannon now.
This change will eventually segue into the bounty system.
This change will eventually segue into the bounty system.
640ななしさん 警備員[Lv.23]
2024/05/21(火) 15:52:10.88ID:OlCPksEr0641どんぐりキャノン ★ ハンター[Lv.257][木告]
2024/05/21(火) 15:52:27.22ID:CAP_USER >>603 >>638
This is the actual code. Would you like to check it?
elementalScaling :: Float
elementalScaling = 0.05
elementalEffectiveness :: Maybe (Element Int) -> Maybe (Element Int) -> Float
-- Main elemental cycle: Lightning > Air > Earth > Water > Fire > Ice > Lightning
elementalEffectiveness (Just (Lightning !potency1)) (Just (Air !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Air !potency1)) (Just (Earth !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Earth !potency1)) (Just (Water !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Water !potency1)) (Just (Fire !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Fire !potency1)) (Just (Ice !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Ice !potency1)) (Just (Lightning !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
-- Reverse of the main elemental cycle
elementalEffectiveness (Just (Air !potency1)) (Just (Lightning !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Earth !potency1)) (Just (Air !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Water !potency1)) (Just (Earth !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Fire !potency1)) (Just (Water !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Ice !potency1)) (Just (Fire !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Lightning !potency1)) (Just (Ice !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
-- Main dark/light/normal cycle: Light > Dark > Normal > Light
elementalEffectiveness (Just (Light potency1)) (Just (Dark potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Dark potency1)) Nothing = 1.2 + elementalScaling * fromIntegral (potency1 - 0)
elementalEffectiveness Nothing (Just (Light potency2)) = 1.2 + elementalScaling * fromIntegral (0 - potency2)
-- Reverse of the dark/light/normal cycle
elementalEffectiveness (Just (Dark potency1)) (Just (Light potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness Nothing (Just (Dark potency2)) = 0.8 - elementalScaling * fromIntegral (0 - potency2)
elementalEffectiveness (Just (Light potency1)) Nothing = 0.8 - elementalScaling * fromIntegral (potency1 - 0)
-- Neutral effectiveness for other combinations or lack of elements
elementalEffectiveness _ _ = 1.0
This is the actual code. Would you like to check it?
elementalScaling :: Float
elementalScaling = 0.05
elementalEffectiveness :: Maybe (Element Int) -> Maybe (Element Int) -> Float
-- Main elemental cycle: Lightning > Air > Earth > Water > Fire > Ice > Lightning
elementalEffectiveness (Just (Lightning !potency1)) (Just (Air !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Air !potency1)) (Just (Earth !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Earth !potency1)) (Just (Water !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Water !potency1)) (Just (Fire !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Fire !potency1)) (Just (Ice !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Ice !potency1)) (Just (Lightning !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
-- Reverse of the main elemental cycle
elementalEffectiveness (Just (Air !potency1)) (Just (Lightning !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Earth !potency1)) (Just (Air !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Water !potency1)) (Just (Earth !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Fire !potency1)) (Just (Water !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Ice !potency1)) (Just (Fire !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Lightning !potency1)) (Just (Ice !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
-- Main dark/light/normal cycle: Light > Dark > Normal > Light
elementalEffectiveness (Just (Light potency1)) (Just (Dark potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness (Just (Dark potency1)) Nothing = 1.2 + elementalScaling * fromIntegral (potency1 - 0)
elementalEffectiveness Nothing (Just (Light potency2)) = 1.2 + elementalScaling * fromIntegral (0 - potency2)
-- Reverse of the dark/light/normal cycle
elementalEffectiveness (Just (Dark potency1)) (Just (Light potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2)
elementalEffectiveness Nothing (Just (Dark potency2)) = 0.8 - elementalScaling * fromIntegral (0 - potency2)
elementalEffectiveness (Just (Light potency1)) Nothing = 0.8 - elementalScaling * fromIntegral (potency1 - 0)
-- Neutral effectiveness for other combinations or lack of elements
elementalEffectiveness _ _ = 1.0
642ななしさん 警備員[Lv.5]
2024/05/21(火) 15:53:36.83ID:G3v94WkG0 >>637
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1716208797/
It has disappeared over time, but when I checked the thread when it was created, it was visible from a web browser, but when viewed from a 5ch viewing tool, it displayed "404".
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1716208797/
It has disappeared over time, but when I checked the thread when it was created, it was visible from a web browser, but when viewed from a 5ch viewing tool, it displayed "404".
643ななしさん 警備員[Lv.3]
2024/05/21(火) 15:55:54.15ID:ZRGaHM2f0644どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:00:40.48ID:CAP_USER >>643
Do you think we should put this info in the FAQ?
Do you think we should put this info in the FAQ?
645ななしさん 警備員[Lv.5]
2024/05/21(火) 16:01:42.51ID:G3v94WkG0 >>639
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1716132974/
Currently, a malicious hunter named "f00a8bf6" is firing indiscriminately in this thread. Even if I become a hunter and post on the thread, no battle begins with me, and I am shot at unilaterally. Since he is purposely not equipped with weapons or armor, this seems to be a malicious method that exploits a loophole in the system. Please take measures.
https://kizuna.5ch.net/test/read.cgi/morningcoffee/1716132974/
Currently, a malicious hunter named "f00a8bf6" is firing indiscriminately in this thread. Even if I become a hunter and post on the thread, no battle begins with me, and I am shot at unilaterally. Since he is purposely not equipped with weapons or armor, this seems to be a malicious method that exploits a loophole in the system. Please take measures.
646ななしさん 警備員[Lv.23]
2024/05/21(火) 16:03:11.13ID:OlCPksEr0 >>641
It's simple.
- Water vs Earth: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) is wrong.
It should be like this.
- Water vs Earth: \( E = 0.8 - 0.05 \times (p_2 - p_1) \)
It's simple.
- Water vs Earth: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) is wrong.
It should be like this.
- Water vs Earth: \( E = 0.8 - 0.05 \times (p_2 - p_1) \)
647どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:04:19.47ID:CAP_USER >>645
That is fixed now.
He must wear armor and a weapon to shoot.
That is fixed now.
He must wear armor and a weapon to shoot.
648ななしさん 警備員[Lv.25]
2024/05/21(火) 16:04:30.40ID:XNLFCUkt0649どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:05:58.95ID:CAP_USER >>646
Like this?
-- Reverse of the main elemental cycle
elementalEffectiveness (Just (Air !potency1)) (Just (Lightning !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Earth !potency1)) (Just (Air !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Water !potency1)) (Just (Earth !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Fire !potency1)) (Just (Water !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Ice !potency1)) (Just (Fire !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Lightning !potency1)) (Just (Ice !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
Like this?
-- Reverse of the main elemental cycle
elementalEffectiveness (Just (Air !potency1)) (Just (Lightning !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Earth !potency1)) (Just (Air !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Water !potency1)) (Just (Earth !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Fire !potency1)) (Just (Water !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Ice !potency1)) (Just (Fire !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
elementalEffectiveness (Just (Lightning !potency1)) (Just (Ice !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1)
650ななしさん 警備員[Lv.23]
2024/05/21(火) 16:07:46.25ID:OlCPksEr0 みなさん!これまでの計算式はおかしかったようです。
前提:攻撃風、防御雷、のように攻撃側弱点の場合
攻撃側のエレメント値50、防御側40とすると
0.8-0.05×(50-40)=0.3 属性なし100ダメが30ダメ
攻撃側のエレメント値50、防御側45とすると
0.8-0.05×(50-45)=0.55 属性なし100ダメが55ダメ
のように、防御側のエレメント値が大きいとダメージが逆に大きくなります
これは()の中の(攻撃−防御)を、(防御−攻撃)反対にするべきだと思います
こうして公開しますので、何か指摘がありましたらどうぞ
前提:攻撃風、防御雷、のように攻撃側弱点の場合
攻撃側のエレメント値50、防御側40とすると
0.8-0.05×(50-40)=0.3 属性なし100ダメが30ダメ
攻撃側のエレメント値50、防御側45とすると
0.8-0.05×(50-45)=0.55 属性なし100ダメが55ダメ
のように、防御側のエレメント値が大きいとダメージが逆に大きくなります
これは()の中の(攻撃−防御)を、(防御−攻撃)反対にするべきだと思います
こうして公開しますので、何か指摘がありましたらどうぞ
651ななしさん 警備員[Lv.11]
2024/05/21(火) 16:07:48.60ID:vwo/f81q0 >>647
It's interesting.
アブソルさん[97a65812] fired acorn cannons at 111 users during the 1176th period. Regarding viewing the sample posts below, none is Arashi or Scripts.
Archive URL:https://archive.is/vsAOJ
It seems that アブソルさん[97a65812] has been struggling to discriminate between regular users of 5channel and automated scripts/Arashi.>>428
Could you please give アブソルさん[97a65812] some advice?
It's interesting.
アブソルさん[97a65812] fired acorn cannons at 111 users during the 1176th period. Regarding viewing the sample posts below, none is Arashi or Scripts.
Archive URL:https://archive.is/vsAOJ
It seems that アブソルさん[97a65812] has been struggling to discriminate between regular users of 5channel and automated scripts/Arashi.>>428
Could you please give アブソルさん[97a65812] some advice?
652どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:09:31.65ID:CAP_USER >>651
Your example is from 2 hours ago.
It was fixed about 20 minutes ago.
Your example is from 2 hours ago.
It was fixed about 20 minutes ago.
653ななしさん 警備員[Lv.23]
2024/05/21(火) 16:09:33.00ID:OlCPksEr0654どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:10:22.32ID:CAP_USER >>650
We are fixing that bug.
We are fixing that bug.
655ななしさん 警備員[Lv.4][新芽]
2024/05/21(火) 16:13:58.01ID:n+gqRlC60 >>644
I think it would be best to post the latest news at the top of donguri.5ch.net, and then when new news is added, move the old news to the updated information.
I don't think this is something that should be listed in the FAQ.
最新のお知らせをdonguri.5ch.netのトップに掲載して、
新たなお知らせが追加された場合、更新情報に古いお知らせを移動させるのが良いと思います。FAQに記載すべき事案ではないと思います。
I think it would be best to post the latest news at the top of donguri.5ch.net, and then when new news is added, move the old news to the updated information.
I don't think this is something that should be listed in the FAQ.
最新のお知らせをdonguri.5ch.netのトップに掲載して、
新たなお知らせが追加された場合、更新情報に古いお知らせを移動させるのが良いと思います。FAQに記載すべき事案ではないと思います。
656どんぐりキャノン ★ ハンター[Lv.7][木臭]
2024/05/21(火) 16:15:33.10ID:CAP_USER I will restart the server now to fix the elemental weakness bug.
658どんぐりキャノン ★ ハンター[Lv.5][木臭]
2024/05/21(火) 16:18:10.44ID:CAP_USER >>656
[臭] 😂
[臭] 😂
659ななしさん 警備員[Lv.4][芽]
2024/05/21(火) 16:20:41.44ID:i0q5rHzW0 ころころー
660どんぐりキャノン ★ ハンター[Lv.6][木臭]
2024/05/21(火) 16:20:41.54ID:CAP_USER Ok the elemental weakness issue should be fixed now.
Please test it if you can.
Please test it if you can.
661ななしさん 警備員[Lv.1][警]
2024/05/21(火) 16:21:04.90ID:G3v94WkG0 >>647
I appreciate it very much. I will report it if I find another bug exploiter. Thank you.
I appreciate it very much. I will report it if I find another bug exploiter. Thank you.
662どんぐりキャノン ★ ハンター[Lv.7][木臭]
2024/05/21(火) 16:22:06.04ID:CAP_USER >>661
Thank you for your help.
Thank you for your help.
663ななしさん 警備員[Lv.23]
2024/05/21(火) 16:22:50.92ID:OlCPksEr0 >>660
so you already fixed it to (p_2 - p_1) ?
Then now, the more elemental power the defender has, the LESS damage he's got just as it should be
so you already fixed it to (p_2 - p_1) ?
Then now, the more elemental power the defender has, the LESS damage he's got just as it should be
664どんぐりキャノン ★ ハンター[Lv.7][木臭]
2024/05/21(火) 16:23:14.95ID:CAP_USER >>663
Yes, that is correct.
Yes, that is correct.
665どんぐりキャノン ★ ハンター[Lv.7][木臭]
2024/05/21(火) 16:24:45.42ID:CAP_USER This is my armor if anybody wants to test the defensive element power:
布団
【防具】 [UR] 85~95 5 5% 風(87) 0 205000 マ
布団
【防具】 [UR] 85~95 5 5% 風(87) 0 205000 マ
666ななしさん 警備員[Lv.7]
2024/05/21(火) 16:31:37.24ID:lq7PAOiK0 URは特別な名前にしてほしいな
ゴールデンどんぐり大砲
金ピカの鎧
とかさ センスなくてごめんけど
ゴールデンどんぐり大砲
金ピカの鎧
とかさ センスなくてごめんけど
667ななしさん 警備員[Lv.8][芽]
2024/05/21(火) 16:33:12.27ID:MUQEF6cd0 初学者みたいに同じような文連発プログラミングしてんのまじかよ
668どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:37:35.66ID:CAP_USER >>>666
We may add UUR items later, and those items could have special names.
We may add UUR items later, and those items could have special names.
669どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:39:01.11ID:CAP_USER >>667
The technique I used is called "pattern matching".
https://ja.wikipedia.org/wiki/%E3%83%91%E3%82%BF%E3%83%BC%E3%83%B3%E3%83%9E%E3%83%83%E3%83%81%E3%83%B3%E3%82%B0
It is a common technique in "Haskell".
The technique I used is called "pattern matching".
https://ja.wikipedia.org/wiki/%E3%83%91%E3%82%BF%E3%83%BC%E3%83%B3%E3%83%9E%E3%83%83%E3%83%81%E3%83%B3%E3%82%B0
It is a common technique in "Haskell".
670どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:41:48.57ID:CAP_USER I suppose I could switch from using pattern matching to a different technique, but I feel pattern matching in this situation looks nice in VIM.
671ななしさん 警備員[Lv.1][警]
2024/05/21(火) 16:48:02.17ID:G3v94WkG0 >>670
I heard that "light weapons" are weak against "non-elemental armor," but when I challenged Cannon to a battle I was defeated 😭 Are the attributes really compatible?
I heard that "light weapons" are weak against "non-elemental armor," but when I challenged Cannon to a battle I was defeated 😭 Are the attributes really compatible?
672ななしさん 警備員[Lv.23]
2024/05/21(火) 16:48:11.18ID:OlCPksEr0 >>665
To test it from the weak weapon, we must attack you with an earth or a dark weapon.
But I have both SR only. It's too weak against UR.
I have 2 types of Ice. If you wear fire armor, I can test it.
To test it from the weak weapon, we must attack you with an earth or a dark weapon.
But I have both SR only. It's too weak against UR.
I have 2 types of Ice. If you wear fire armor, I can test it.
673どんぐりキャノン ★ ハンター[Lv.257][木臭]
2024/05/21(火) 16:51:34.52ID:CAP_USER >>672
I only have two other armors. Would either of these work?
座布団
【防具】 [SSR] 42~52 6 0% 地(63) 0 10600 マ
羽毛のマント
【防具】 [SSR] 36~65 2 0% 闇(59) 0 10500 マ
I only have two other armors. Would either of these work?
座布団
【防具】 [SSR] 42~52 6 0% 地(63) 0 10600 マ
羽毛のマント
【防具】 [SSR] 36~65 2 0% 闇(59) 0 10500 マ
674ななしさん 警備員[Lv.2]
2024/05/21(火) 16:54:07.24ID:ZRGaHM2f0 >>652
Here's 97a65812 latest log...
What exactly has changed?
第1179期 アブソルさん[97a65812]はnanashiさんを撃った | poverty 1716271288 2024/05/2116:31:18.96
Here's 97a65812 latest log...
What exactly has changed?
第1179期 アブソルさん[97a65812]はnanashiさんを撃った | poverty 1716271288 2024/05/2116:31:18.96
675ななしさん 警備員[Lv.23]
2024/05/21(火) 16:56:06.04ID:OlCPksEr0676どんぐりキャノン ★ ハンター[Lv.257][木告]
2024/05/21(火) 16:56:32.70ID:CAP_USER >>674
He must wear armor/weapon to attack now.
So if you also wear armor/weapon, then you can defend against him.
From what I remember, his armor/weapon is not very strong. Maybe only SR or SSR.
He must wear armor/weapon to attack now.
So if you also wear armor/weapon, then you can defend against him.
From what I remember, his armor/weapon is not very strong. Maybe only SR or SSR.
677@どんぐりキャノン ★ ハンター[Lv.257][SSR武][SSR防][木告]
2024/05/21(火) 16:57:40.76ID:CAP_USER >>675
OK I equipped my dark set now.
スリングショット
【武器】[SSR] 41~75 80 0% 闇(54) 0 12800 マ
羽毛のマント
【防具】 [SSR] 36~65 2 0% 闇(59) 0 10500 マ
OK I equipped my dark set now.
スリングショット
【武器】[SSR] 41~75 80 0% 闇(54) 0 12800 マ
羽毛のマント
【防具】 [SSR] 36~65 2 0% 闇(59) 0 10500 マ
678ななしさん 警備員[Lv.3]
2024/05/21(火) 16:57:48.60ID:ZRGaHM2f0680ななしさん 警備員[Lv.23]
2024/05/21(火) 17:02:53.50ID:OlCPksEr0 >>677
I attacked you.
https://donguri.5ch.net/fightlog/f5b04e8b
I guess the damage calculation is working well now.
I used no element weapon (but SSR).
My only attack was 0 damage because this is from weak element(no element)
if it were still (p_1 - p_2), it could have been large damage.
I attacked you.
https://donguri.5ch.net/fightlog/f5b04e8b
I guess the damage calculation is working well now.
I used no element weapon (but SSR).
My only attack was 0 damage because this is from weak element(no element)
if it were still (p_1 - p_2), it could have been large damage.
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