>>638

I don't think there is any problem with being able to attack high-level guards or hunters without any conditions as it was before.
Between them, success rates should be determined based on level differences, not equipment.

レベルの高い警備員もしくはハンターを無条件で攻撃できるのは、以前の仕様のままで問題ないと思われますが?
彼らの間では装備ではなく、レベル差での成功率の処理が行われるはずです。